Assetto Corsa Competizione Beta/Demo

Discussion in 'Assetto Corsa Competizione' started by Rob Milliken, Sep 12, 2018.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Looks like all the servers are down ..for me anyway ..same reports at the ACC forum to .. I think the public crashed it hard lol :D
     
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  2. Andrew Williams

    Andrew Williams Pro Driver

    Any joy with the server Rob?
    I see it is basically the same as AC in the way you set it up and run it.

    I just had one running from PC. Bill and me were on there with 16 others in the dark and pouring rain at Nurburg :cool:
     
    Last edited: Nov 16, 2018
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  3. Tim Meuris

    Tim Meuris Pro Driver

    Don't think we should expect 1.0 anytime soon...
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Yes we had the server up & running then there was like 3 hot fix's in a row & I couldn't keep up lol ! its down for now ..need to update it & get it going again after the weekend racing !
     
  5. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Release 07.1 Is out ! it seems like things are starting to shape up ! the rating system is now in use regarding who can join your servers ect ..

    Changelog 0.7.1

    - Fixed a bug in some tracks where pitwall proximity would invalidate the lap.
    - Removed penalty audio message at the end of the race.
    - Fixed incorrect #26 Special Event description.
    - Fix for MFD losing focus after a pitstop.
    - Fix for potential setup initialization issues when changing game modes.
    - Fix for Real-Time display showing lapped entries in non-race sessions.
    - Missed changelog entry from initial release: default keyboard mappings have been changed to free up the arrow keys for MFD navigation.
    Custom mapping for various controllers will be implemented at a later time. Thank you for your patience.
    - Fixed auxiliary light mesh not fitting the Nissan GT-R Nismo GT3.
    - Fix for lack of expected rain probability with high variability percentages when setting high cloud density and dry track surface.
    - Repair time added to teleport during race.
    - Fixed wrong damage message after teleporting to pit.
    - Enabled 10 laps telemetry saving by default on Huracan GT3 monza preset setups.
    NOTE regarding old setups: setups created in older builds will have extreme brake duct settings and may cause braking issues and overheating. Please adjust accordingly.
    https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/
    NOTE regarding control presets: old control presets created in previous versions may cause issues. It is recommended to delete your old controls.json in Documents/Assetto Corsa Competizione/Config/ and start from scratch.

    and from 0.7 :
    0.7
    Remarks

    - please make sure you have fully read and understood this post: https://www.assettocorsa.net/forum/...rating-multiplayer-esports-event-notes.55894/
    - the trackMedalsRequirement goes from 0 to 3 and will ensure that drivers have the corresponding track medal unlocked (on the track you are offering on the server)
    - the safetyRatingRequirement goes from -1 (disabled) to 99
    - weatherRandomness is 0 for disabled, 1 (or 2) for realistic weather - up to 10 for chaos and insanity

    Additionally, we have the first admin commands available. You elevate to admin once by chatting
    /admin 4321 (pw according to "adminPassword" in settings.json)

    then you can use
    /next
    /kick <racenumber>
    /ban <racenumber>

    Kick will prevent the victim to join again during the rest of this race weekend; the ban will be as long as the server is up.
    No, there won't be a perma-ban file, that's what an integrated SA system is for. Make sure to use it.

    There is also a /restart, but this isn't safe to use in certain conditions - make sure to use this only during the real session time, where the time is ticking down.

    • Dynamic and Custom Weather: it is now possible to set a session with a pre-selected and even customized starting condition, enabling dynamic and unpredictable evolution.
    • Introducing visual and mechanical damage affecting bodywork, suspensions, aero and a brand-new, sophisticated tyre damage model that brings tyre management and endurance racing to a whole new level.
    • Introducing much-needed penalties, without which serious competition is unimaginable.
    • A new Multifunctional Widget that will allow players to see real-time track positions, manage pit stop requests and race strategies. This HUD element also allows the player to manage all aspects of car electronics.
    • Introducing rating-requirements in Multiplayer, with kick and ban commands.
    • Custom Race Weekend mode will allow players to set up a customized race weekend experience.
    • Brake air duct simulation: it is now possible to change the brake duct aperture that affects brake – and indirectly – tyre temperatures.
    • Introducing the SRO E-Sport GT Series Round 1 Special Event. (Note that this special event is controlled remotely, and may appear shortly following the Steam release).
    • And much more, including further Multiplayer and Ratings updates, optimizations, improved collisions and graphical, gameplay and user-interface updates.
     
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  6. Neil Tasker

    Neil Tasker Pro Driver Donator

    think this game will be something special soon, especially now its running alongside sro and the blancplain gt e sports,
     
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    • Agree Agree x 1
  7. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    They are busy ltl beavers ,
    Dear #ACC racers,

    a new hotfix has been released! Please restart your Steam client and download it now!

    _____________
    Changelog 0.7.2

    - Fixed qualifying rule bug in Custom Race Weekend when the number of race sessions set were fewer than the number of qualifying sessions.
    - Fix for cut warnings used in non-race sessions.
    - Improved AI behavior under braking in traffic.
    - Added AI reaction time at race start.
    - Cars lapping the focused car now indicated red on the real-time display.
    - More consistent real-time display.
    - Fixed controls lock issue after a race restart.
    - Enabled refueling in Multiplayer pitstops.
    - Fixed potential freeze/crash in Multiplayer.
    - In Multiplayer, players who are late to press "Drive" before the formation lap will be sent to pitlane with controls locked.
    - Fixed mandatory pit calculation for AI if Driver Stint pitstop mode is selected.
    - More reliable blue flag triggers.
    - On race-end, the real-time display now shows the official finish position.
    - Fixed track getting dry too quickly when rain goes down in small increments.
    - Disabled "Remove fastest lap" penalty from practice and qualifying.
    - Fixed MFD taking mouse focus away from the Pause menu.
    - Possible fix for missing Force Feedback in VR mode.
    - Fix to a bug that switched the F3 camera set when switching cars (both in replay and in game using shift+arrows).
    - Improved manual and automatic clutch issues and functionality.
    - Fixed VR navigation in the Multiplayer lobby page.
    - Navigation is now possible in the MFD in VR mode.
    - Fixed a bug in dynamic weather that removed the starting rain from the Light Rain preset with dynamic mode enabled.
    - Fixed replay searching for a car that is already disconnected in Multiplayer.
    - Added priority to player-related penalty messages in race communication.
     
    • Informative Informative x 2
  8. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    Wow that's a novel idea! :rolleyes:
     
    • Funny Funny x 1
  9. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Looks like its going to drop soon !
    from the ACC forum:
    It’s the day our sim racers have been waiting for…

    Kunos Simulazioni and 505 Games are delighted to finally announce that Assetto Corsa Competizione, the Official Blancpain GT Series game, will be launching out of Steam Early Access soon. Very, VERY soon…

    May 29, 2019.

    That’s right, we’re launching next month!

    Thanks to the extraordinary quality of the simulation, Assetto Corsa Competizione will allow players to experience the real atmosphere of the BLANCPAIN GT SERIES championship, including official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.

    The final version of Assetto Corsa Competizione will include the following key features:

    • MULTIPLAYER AND SINGLEPLAYER MODES: Assetto Corsa Competizione will have an advanced ranking system which will evaluate both individual performance and driving behavior, rewarding the most virtuous drivers and promoting fair play in online competitions. The effective matchmaking function will make sure that users can compete with opponents of similar skill level and easily find online races to join, while the leaderboards will allow the players to compare single-lap performance with drivers from all around the world with the same car, circuit and weather conditions. Career, Championship and Free Play modes will offer a complete and customizable gaming experience, suitable for players of every skill level.

    • CHAMPIONSHIP AND CAREER MODES: Assetto Corsa Competizione will include a brand-new Career Mode designed in collaboration with Lamborghini Squadra Corse and official driver Mirko Bortolotti – Blancpain GT Series champion 2017 – who will introduce players to the first driving tests, giving them precious suggestions to start their adventure in the Blancpain GT Series. This mode will allow users to create their own racing team to take on all driving tests and racing weekends with an astonishing level of realism and with the main objective of any professional driver: to win. Championship mode will allow to virtually reproduce the Blancpain GT Series Season in the shoes of one of the official drivers.

    • REALISTIC WEATHER CONDITIONS: Assetto Corsa Competizione will include competitions of different durations – from Sprint 60’ races to the famous Spa 24H Endurance race – which will give to players the chance to experience variable weather conditions during the whole race, influencing the track’s visibility and car handling. The possibility to set different weather conditions will help create races that are always different, with outcomes that are never given for granted.

    • THE MOST ACCURATE CIRCUITS: Thanks to LaserScan technology, every official circuit is recreated with the utmost accuracy: All curbs and details perfectly replicate their real counterparts, granting a gaming experience as faithful to reality as possible.

    • ADVANCED VISUAL AND AUDIO EFFECTS: Unreal Engine 4 will guarantee photorealistic rendering and an accurate representation of scenarios, car materials and weather conditions. Thanks to the multi-channel audio sampling of real GT cars, the game conveys captivating and immersive acoustic surroundings and realistic environmental effects.


    For more info, head over to the Steam store page. BUT, before you do that, take a moment to check out the latest trailer for Assetto Corsa Competizione below. Got any questions? Leave them in our discussions forum or reach out to us on any of our social channels…
     
    • Like Like x 4
  10. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

  11. Neil Tasker

    Neil Tasker Pro Driver Donator

    fantastic news this from what i've played so far its a very good game
     
  12. Neil Tasker

    Neil Tasker Pro Driver Donator

    has any body watched the blancpain esports racing today at monza wow this just shows how good this game will be
     
    • Like Like x 1
  13. Xavier Eugeni

    Xavier Eugeni Pro Driver

    Is there any official list of the cars finally able to drive? Psch and amg?? Thx
     
  14. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

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  15. Tim Meuris

    Tim Meuris Pro Driver

    unfortunately not
    you think rd will put it on YouTube?
    -fingers crossed-
     
  16. Nigel Middleton

    Nigel Middleton Administrator Staff Member Donator

    When officially released we will have a championship Rob is our guru and has been waiting for the official release before we put up any championships.

    And I do agree will be great and we need to be up there with this sim but then who else will have timing driver rank and states for each race we will SRO :):):)
     
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  17. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    I'm looking at the 3rd Sat of June the 22nd to start our first ACC GT3 series ! Looking at the calendar it's free so no conflicts , This also will give us a solid 3 weeks with the full release of the sim & allow kunos time to send out the first hot fix's ! lol, looking at a 20:00 gmt time slot, 60 min races for the first round ..
    We will also have a test server up right after release so we can get our feet wet with the sim with some fun run sprint races !
     
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  18. Henri Miettinen

    Henri Miettinen Pro Driver

    I have had this game already on stage 1 update, but I haven't tested it like a two laps before, because it has been so unfinished. But today I tested it and looks pretty good. I got ffb feeling pretty good with these settings, if there is any simucube users who have problems with ffb.
    [​IMG]

    Ingame:
    Gain 70%
    Minimum force 0%
    Dynamic damper 0%
    Road effects 0%
     
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  19. Norman Bruce

    Norman Bruce Pro Driver

    I was also wondering about this? Which cars are to be included in the full game?
    According to Kunos the 2018 cars will be in the full game and the 2019 cars will be released as a free DLC in the summer.
    I have not found any official list of cars that will be in the sim but looking at the Blancpain web site the 2018 car list includes
    BENTLEY CONTINENTAL GT3
    BMW M6 GT3
    LAMBORGHINI HURACAN GT3
    FERRARI 488 GT3
    EMIL FREY JAGUAR G3
    NISSAN GT-R NISMO GT3

    ACURA HONDA NSX GT3
    ASTON MARTIN VANTAGE V12 GT3
    AUDI R8 LMS
    LEXUS RC F GT3
    MCLAREN 650S GT3
    MERCEDES-AMG GT3
    PORSCHE 911 GT3 R

    The 2019 cars are
    ASTON MARTIN VANTAGE AMR GT3
    AUDI R8 LMS GT3
    BENTLEY CONTINENTAL GT3
    BMW M6 GT3
    FERRARI 488 GT3
    HONDA NSX GT3
    LAMBORGHINI HURACAN GT3
    LEXUS RC F GT3
    MERCEDES-AMG GT3
    PORSCHE 911 GT3 R
    A quotation from the ACC site roadmap
    • All the Officially Licensed 2018 and 2019** Blancpain GT Series cars, teams and circuits.
     
    • Agree Agree x 1
  20. Andrew Williams

    Andrew Williams Pro Driver

    Hi Ken,
    I didn't know how to reply. I read above you press enter, which did bring up the chat box, but I couldn't type anything in it.

    EDIT - google tells me
    Use the new Cycle Hud MFD button until car electronics and press enter, the text box should be with red strip
    Which does work.

    As for game, like Henri, I have not been on it for a while. My issue is it is like I am looking out of a goldfish bowl. The front windowscreen seems to (how to explain)??? In the ferrari, there are 2 bars down the front of the window, and it is like these are made out of spaghetti rather than solid metal, as they seem to 'ripple' looking through the windowscreen at them.
     
    Last edited: May 6, 2019
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