Automobilista 2 Update News

Discussion in 'Automobilista 2' started by Rob Milliken, Dec 13, 2020.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    The new update is largely focused on bug fixing, maintaining older content & extending recent physics developments to a wider range of cars - GTE, GT3, GT4, GT1, Porsche Cup, Stock Car 2019, Super V8, DPi & P1 class now join the F-Ultimates & Stock Cars from 2020 onwards in the list of series to receive the latest extensive tire carcass & driveline developments. These are significant improvements, the nature of which we will expand further on in our upcoming May Development Update.

    AMS2 users have the two following beta branches available:

    ReleaseCandidate: This is the latest release candidate, currently V1.3.6.0 build 1993. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

    PreviousBuild: This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

    V1.3.5.2 -> V1.3.6.0 CHANGELOG

    GENERAL
    • Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
    • Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
    • Fixed number step issue when changing race 1 session start time in a custom championship
    • Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
    • FFB profiles slots now reset on every return to pits.
    • Clutch damage is now repaired when engine damage is repaired
    • Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
    • Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
    • Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
    • Corrected 2022 Stock Car Pro Series Championship calendar
    • Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

    UI & HUD
    • Added Filter functionality to multiplayer browser
    • Updated Imola & Galeao track maps to reflect latest changes
    • Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
    • changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

    PHYSICS

    • Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
    • Revised all slicks tread sensitivity to wet surface
    • Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
    • F-Ultimate (both gens):
    • Revised setups for default setups (setup reset recommendeD)
    • Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
    • Copa Truck: Revised driveline elasticity
    • Reduced flash heating in basic/road & carbon clutches
    • Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
    • Revised drafting & dirty air effect model
    • Fixed atmospheric wind not being applied to some aerodynamic surfaces
    • Added Non-linear clutch wear effect on performance
    • Clutch damage is no longer scaled with the damage scale setting
    • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
    • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
    • Globally revised draft / dirt air properties for all high performance cars
    • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
    • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
    • Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
    • F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
    • Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)

    AI

    • Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
    • Increased likelihood of AI mistakes in qualifying hotlaps
    • Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
    • Stock Car 2019: Corrected Diego Nunes driver name
    • Imola: Updated AI lines & corridors
    • Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
    • Reduced AI rolling resistance in F-Ultimate (both gens), GT3

    AUDIO
    • Porsche Cup: Updated onboard sounds
    • F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

    TRACKS
    • Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
    • Laguna Seca: Improved rolling starts
    • Campo Grande: LOD fixes
    • Oulton Park: Minor LOD fixes
    • Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
    • Donington: Added variable crowd attendance per session; LOD fixes in GP layout
    • Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
    • Santa Cruz: LOD fixes
    • Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
    • Updated trackside cameras for all Hockenheim Historic tracks

    VEHICLES
    • TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
    • Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
    • Copa Truck: Added dirt map to Mercedes, VW & MAN models
    • Puma GTE: Added dirt map
    • Puma P052: Added dirt map
    • F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin
     
  2. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Automobilista 2 V1.3.6.2 is now live - this is a complementary update to latest release with some further fixes & improvements.

    V1.3.6.2 CHANGELOG

    PHYSICS
    • Ginetta G55 (both models): Adjusted front splitter height sensitivity & reduced rear wing efficiency (both models)
    • McLaren 720S GT3: further adjustments to default setup to reduce low speed cornering instability, particularly when tires are overheating; increased 6th gear length; adjusted default traction control & engine braking (setup reset required)
    • Porsche Cup (both models): Revised tire model to more closely simulate Michelin N2 Hard slicks; Slightly raised rear roll center by adjusting rear upper suspension arm angle; minor adjustments to stiffness distribution and low speed damping; minor differential adjustment (setup reset required)
    • Ultima GTR Race: Minor FFB adjustments

    AI
    • Improved AI paths for Oulton Park (all layouts)
    • Cadillac DPi: Adjusted AI suspension rate multipliers causing poor AI performance on updated physics

    AUDIO
    • Porsche 911 Cup (both models): Fixed engine pitch discrepancy between external / chase cam view sound and cockpit audio

    TRACKS
    • Oulton Park: Minor optimization to garage building interior; Minor track cut limit adjustments
    • Rebuilt bollard physics export to fix excessive damage to player car at Oulton & Cadwell Park

    VEHICLES
    • Metalmoro MRX P3 / P4: New & updated liveries
    • Stock Car Pro 2022: Updated Bruno Baptista Toyota Corolla livery
    • Added dirt maps to F-V10 Gen2, F-V12, Ginetta G40 (both models), Sigma P1 & Opala (all models)
    • Revised functionality of analogue gauges in F-Vintage, F-Retro Gen1 & Lotus 23
    • F-Retro V8, V12, Lotus 72, McLaren M23: Updated gauges texture F-Retro V8, V12, Lotus 72, McLaren M23: Corrected oil and water gauges
    • Brabham BT26: Fixed gauges issue F-Vintage G1/2 M1/2: Fixed gauges issue Lotus 23: Fixed oil and water gauge issue
    • Ultima GTR Street: fixed graphical height offset causing car body to sit high over the wheels
     
  3. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    The new update is once again largely focused on bug fixing, maintaince of older content & extending recent physics developments to a wider range of cars - F-V12, F-V10 G1, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup now join the list of cars to have received extensive physics updates, with another substantial update also included for the Super V8.

    AMS2 users can now select the latest release candidate, currently V1.3.7.0 build 2009 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

    V1.3.6.2 -> V1.3.7.0 CHANGELOG

    GENERAL
    • Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO
    • Fixed incorrect +1 lap duration string on session overview in first session of an event
    • Fixed TT ghost submission failing for vehicles with 8 gears
    • Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session
    • Added engine vibration depending on engine layout and firing order output to FFB wheels

    UI & HUD
    • Added Static Personal Best element to Time Trial screen
    • Fixed stray text on championship End of Weekend leaderboard
    • Fixed missing localisation of camera g-force effect options
    • Fixed lobby detail page join button inaccessible by controllers
    • Adjusted number of gears for Copa Uno B for the vehicle selection info
    • Updated Puma P052 & Super V8 vehicle selection info as per latest physics updates

    PHYSICS
    • Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended)
    • Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates
    • Added flexible axles to Opalas and Puma GTB Camaro SS and Group C
    • Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052
    • Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas
    • Added engine torque effect on chassis and live rear axle (if car has one)
    • Added new "FiringDistance" override (intended mostly for flatplane crankshaft V8's - directly overrides calculated firing pulse distances)
    • Fixed differential reaction to torque orientation on some driveline layouts
    • Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended)
    • Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts
    • Cadillac DPi: Minor tire tread adjustment
    • F-Ultimate (both gens): Slightly reduced undertray downforce
    • Uno (both models) corrected engine orientation
    • Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f
    • ARC Camaro: Added clutch damage
    • Ginetta G40 (both models) Revised engine inertia and compression
    • Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff
    • Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended)

    AI
    • AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup
    • Kansai GP: Fix AI cutting the pit exit line when pit out
    • Daytona: AI corner speed tweaks

    TRACKS
    • Daytona: Corrected pit cam excessive shaking

    VEHICLES
    • Super V8: Revised 3D model to correct dimension errors (see Physics log)
    • Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision
    • Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision
    • Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision.
    • Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision
    • Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C
    • Mercedes AMG GT3: 5 liveries updated to include sponsors
    • Porsche Cup: Added 2 new liveries
    • Ginetta G40 Cup: Fixed car red material issue
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    The new update is once again largely focused on bug fixing, maintaince of older content & extending recent physics developments to a wider range of cars - F-V12, F-V10 G1, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup now join the list of cars to have received extensive physics updates, with another substantial update also included for the Super V8.

    AMS2 users can now select the latest release candidate, currently V1.3.7.0 build 2009 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

    V1.3.6.2 -> V1.3.7.0 CHANGELOG

    GENERAL
    • Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO
    • Fixed incorrect +1 lap duration string on session overview in first session of an event
    • Fixed TT ghost submission failing for vehicles with 8 gears
    • Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session
    • Added engine vibration depending on engine layout and firing order output to FFB wheels

    UI & HUD
    • Added Static Personal Best element to Time Trial screen
    • Fixed stray text on championship End of Weekend leaderboard
    • Fixed missing localisation of camera g-force effect options
    • Fixed lobby detail page join button inaccessible by controllers
    • Adjusted number of gears for Copa Uno B for the vehicle selection info
    • Updated Puma P052 & Super V8 vehicle selection info as per latest physics updates

    PHYSICS
    • Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended)
    • Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates
    • Added flexible axles to Opalas and Puma GTB Camaro SS and Group C
    • Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052
    • Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas
    • Added engine torque effect on chassis and live rear axle (if car has one)
    • Added new "FiringDistance" override (intended mostly for flatplane crankshaft V8's - directly overrides calculated firing pulse distances)
    • Fixed differential reaction to torque orientation on some driveline layouts
    • Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended)
    • Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts
    • Cadillac DPi: Minor tire tread adjustment
    • F-Ultimate (both gens): Slightly reduced undertray downforce
    • Uno (both models) corrected engine orientation
    • Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f
    • ARC Camaro: Added clutch damage
    • Ginetta G40 (both models) Revised engine inertia and compression
    • Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff
    • Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended)

    AI
    • AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup
    • Kansai GP: Fix AI cutting the pit exit line when pit out
    • Daytona: AI corner speed tweaks

    TRACKS
    • Daytona: Corrected pit cam excessive shaking

    VEHICLES
    • Super V8: Revised 3D model to correct dimension errors (see Physics log)
    • Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision
    • Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision
    • Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision.
    • Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision
    • Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C
    • Mercedes AMG GT3: 5 liveries updated to include sponsors
    • Porsche Cup: Added 2 new liveries
    • Ginetta G40 Cup: Fixed car red material issue

    V1.3.7.1 CHANGELOG

    UI & HUD
    • Fixed wrong initial active tab in Single Player session overview

    PHYSICS
    • Further tire revisions to F-Classic G1 & G2, F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G2 Hard, Group C, Super V8 soft & hard
    • F-USA (all gens) fully revised, added Hard compound to F-USA Gen1(setup reset recommended for revision setup changes to take effect)
    • Revised ride height ranges & default settings for all GTEs, GT3s, F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza (setup reset recommended for changes to take effect)
    • Revised front wing height sensitivity for F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza
    • Adjusted diffuser baseline downforce from F-V10s, F-Reiza & F-Ultimate Gen1
    • Revised front wing dirty air sensitivity for F-Classics, F-V12. F-V10s, F-Reiza & F-Ultimate Gen1
    • Revised FWD open differential for Passats, Gols, Unos and Mini 1965
    • Fixed F-Retro tire carcass being incorrectly linked to updated F-Classics
    • Fixed F-V12 & F-V10 missing tire names
    • Ginetta G40 (both models): Adjused geared differential coast bias; Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)
    • Puma P052: Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)

    AI
    • AI calibration pass to F-USA (all gens), F-Classic (all gens), F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G1 & G2, Super V8, GT3 & Stock Car 2019
    • Generally reduced AI performance when running slicks on a wet track to better match player´s performance

    TRACKS
    • Silverstone 1991: Fixed hole in the terrain mesh

    VEHICLES
    • Copa Montana: Added Damage models; Restored Wipers and cockpit animations
    • Opala (all models): Added Damage/Dangling parts; Fixed some lod issues; Revised collions
    • Puma GTE: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights diffuse texture, glow texture, UV Map and adjusted the material; Revised collision
    • Puma GTB: Added damage models; Fixed cockpit hood skin
    • BMW 2002: Full grid livery update
    • Corvette C3:Full grid livery update+ 3 new liveries
     
  5. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AMS2 users can now select the latest release candidate, currently V1.3.8.0 build 2042 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

    V1.3.7.1->V1.3.8.0 CHANGELOG


    CONTENT
    • Added Argentinean track pack ( Buenos Aires, Cordoba, Termas Rio Rondo)

    GENERAL
    • Fixed pit limiter state not resetting on return to garage
    • Fixed phantom 6th controller profile being available on the first load of a brand new profile
    • Extended FFB fade in after pause
    • Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types

    UI & HUD

    • MPRS message position is now adjustable in HUD editor

    PHYSICS
    • Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended)
    • Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C cars
    • Revised tread/carcass heat conductivity and ideal temperature ranges
    • Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended)
    • Improved ABS system logic for all cars that feature the device
    • Updated pit limiter logic to help prevent overshoot when leaving the garage
    • General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order)
    • FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW
    • Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque
    • Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season
    • Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock
    • Metalmoro AJR: Adjusted diffuser center of pressure slightly foward
    • Group C: Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars
    • F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure
    • F-Classic (all gens): Minor adjustment to front wing height sensitivity
    • F-V10 Gen1: Minor diffuser & front wing adjustments
    • F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise)
    • F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE
    • F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate
    • F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards
    • Corvette C3-R: Adjusted engine torque curve
    • Revised and added thermostatic engine cooling to Lotus 23 and Mini 65
    • F-Retro Gen1: Fixed tire linking to incorrect carcass model
    • Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R
    • BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock
    • Porsche 911 GT1: Revised turbo model
    • Ginetta G55 (both models): Slightly decreased rear wing efficiency

    AI
    • Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions
    • Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa
    • Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop
    • Added shared engine lifetime simulation for player and AI vehicles
    • AI performance calibration pass to all classes with revised physics
    • Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers
    • Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches)
    • AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before).
      Further calibration to AI wet performance when on slicks
    • Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes
    • Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions)

    AUDIO
    • Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion
    • Revised wall reflections DSP & improved low pass filter
    • Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems)
    • Increased highpass cutoff frequency on audio reflections

    VEHICLES
    • BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models
    • Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture
    • Opala(all models): Added broken light textures; Adjusted light materials
    • Uno(both models): Added broken light textures; Adjusted light materials.
    • Sprintrace: Added damage models
    • Stock Car 2020-2022: Fixed damage on some parts and LODs
    • Caddilac DPi: Added 5 new liveries
    • F-Classic Gen1 & Gen2: Revised all liveries
    • Mercedes E190: Fixed winscreen dirt buildup rate
     
  6. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    The June development update has been released after reading threw it I wanted to share a tidbit of it here:
    Multiplayer is another area users have been eager to see improvements on - while there has not been a lot of progress in this area recently as focus has been on delivering the developments that were already in reach, we have nevertheless continued to catalogue reports from the community alongside our own findings from the regular multi tests we run in Beta, and during the rundown to V1.4 there will be more time dedicated to pursuing core Multiplayer improvements - whether that will lead to substantial breakthroughs or just minor improvements we can´t really say at this point, but at the very least there will be more regular progress in this are in the foreseeable future.

    Steam Summer Sale

    [​IMG]

    A reminder to all that the Steam Summer Sale has been on since last week and will run until July 7th - if you still have DLCs missing from your collection or haven´t taken the plunge on AMS2 itself, this is a great time to get it and enjoy all the latest improvements - the base game is 60% off, with DLCs up to 75% off.
     
  7. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.3.8.1 is now live and officially released in default branch.

    V1.3.8.1 CHANGELOG


    CONTENT
    • Added Cordoba No2 & 4 layouts

    GENERAL
    • Adjusted AI suspension rate multipliers (also used in Multiplayer code) for GTE cars to minimise vibrations from opponents in Multiplayer

    PHYSICS
    • Minor tire tread adjustments to Group A, M1 Procar & F-3
    • F-Vee: Adjusted FFB

    AI
    • Added check for AI to add extra fuel over the default level if default isn´t enough for their run in practice sessions
    • Added custom AI drivers for GT3 series
    • Nurburgring: Adjusted AI Grip for Norschleife & 24h Layouts

    TRACKS
    • Cordoba: Adjusted pit building, race control materials and textures, Added houses at Villa Parque Santa Ana; Added Myrian Stefford monument; Added powerlines and light poles, radio masts, water tower; Added road noise; Added marbles; Added pit and brake marker cones
    • Termas Rio Hondo: Relaxed track limits slightly at T10 apex

    VEHICLES
    • F-Classic Gen3: Revised liveries
    • Mini JCW UK: Revised liveries
    The simracingonline server has been updated & running!
     
  8. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.3.8.3 CHANGELOG

    GENERAL
    • Fixed championship editor not respecting max opponents and max rounds in some cases
    • Fixed crash trying to start Stock Car Pro 2022 championship
    • Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files


    PHYSICS
    • Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics
    • Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars
    • FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus
    • Ginetta G40 (both) Slightly adjusted CoG height, frontend aero
    • Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4)
    • F-Ultimate (both gens): Adjusted ERS mapping for Silverstone

    AI
    • Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending
    • Slightly increased AI hotlap pace push for pratice / quali
    • Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries
    • AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup
    • Adjusted AI grip for Spielberg (both layouts)

    AUDIO
    • F-Reiza: Increased DRS beep volume increase
    • Added & adjusted several soud effects from trackside objects - helicopter, 747 jet and turboprop animation sound effects

    TRACKS
    • Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo
    • Buenos Aires: Added VR trackside cameras
    • Cordoba: Static object LOD corrections
    • Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022
    • Minor adjustment to grass friction coefficient

    VEHICLES
    • Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter)
    • Reduced frequency of exhaust backfires in vehicles in which that is not common
     
  9. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Latest Dev update from Reiza, looks like some cool stuff heading our way! to much to copy & paste so have a look here >> Automobilista 2 August 2022 Development Update | Reiza Studios Forum

    Twords the bottom of the long post of fix's & additions there's a paragraph telling how they actually did some tweaks to MP:eek::D so we will for sure be giving this one a go with some test events!!
     
    • Like Like x 1
  10. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.3.8.3 -> V1.4.0.0 CHANGELOG

    CONTENT


    Cars
    Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
    Added Ginetta G55 GT3 to GT Open Class
    Added Mini Cooper 1965 to Copa Classic B class
    Added Vulkan Truck to Copa Truck class
    Added Mercedes AMG GT4 to GT4 class

    Tracks
    Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3)
    Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3)
    Added Daytona Tri-Oval layout (part of Racin´ USA Pt3)

    GENERAL

    • Added support for Full Course Yellow
    • Added support for cars to use different aero packages depending on track
    • Fixed bug allowing player livery to be selected by AI in championships
    • Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI)
    • LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration)
    • Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress
    • Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer


    UI & HUD

    • Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player
    • Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider.
    • Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options
    • Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages
    • Fixed livery limit warning not displaying on Opponent Settings screen
    • Prevented livery name from expanding beyond container bounds on livery selection screen
    • Revised vehicle information according to latest physics adjustments



    PHYSICS

    • Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars
    • Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window
    • Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens)
    • Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race
    • Added bespoke intermediate records for Formula Ultimate (both gens)
    • Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars
    • Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP)
    • Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca
    • Fixed bug leading to extreme engine cooling
    • Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended)
    • Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable
    • Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2
    • GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude)
    • Copa Truck now features more detailed modelling of each truck´s engine with performance differences
    • Adjusted CoG height for F-Trainers, Ginetta G40s2
    • Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank
    • Adjusted center of fuel tank height for various cars to rectify minor inconsistencies
    • Added custom draft production scale per car, accounting for variations in drag & dimensions
    • Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low
    • Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t
    • Further adjustments to FFB Max force in various cars
    • Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55
    • Further adjustments to slick behavior on a wet track
    • Ginetta G40 Cup: Correted mass (925kg with driver)
    • Reduced rate of artificial pre-race tire heating without formation lap
    • Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars
    • Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB
    • Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm)
    • Adjusted fuel tank positions for Porsche RSR, Corvette C3.R
    • F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability
    • F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update)
    • F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3
    • F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency


    AI

    • AI can use more then one tire compound
    • Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup
    • Further adjustments to AI movement when pulling out from behind another car to overtake
    • Revised AI performance for Adelaide Modern
    • Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates
    • Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse
    • AI calibration pass for all cars
    • Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide
    • Adjusted performance levels for all classes with custom AI driver
    • Restored AI aggression for practice and qualifying when dealing with other AI cars
    • Slightly improved AI overtakes of slow/lapped cars.
    • Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users
    • Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending)
    • Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now)
    • Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners
    • Implemented AI mistakes for oval tracks (AI spins)
    • Added new AI personality parameter 'fuel_management' that works in oval tracks and is customizable by end user as explained here
     
  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AUDIO

    • AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car
    • Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting
    • Added ambient reverb for Buenos Aires and Galeao
    • Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks.
    • Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume.
    • Increased volume of audio effect from running off the ideal racing line
    • Added crowd sounds (Auto Club only for now)


    TRACKS

    • Interlagos: Restricted track cut limits at pit entrance


    VEHICLES

    • Restricted available car liveries to a limit of 40 total for all classes in the game
    • Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022
    • Updated F-USA driver helmet model
    • Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision.
    • Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence
    • Opala 1979: Fixed the cockpit shift light
    • McLaren F1 GTR: Fixed windscreen issue
    • Ginetta G40 Cup/GT5: Fixed gauges lights
    • F-USA Gen1: Added magnesium wheels for cars that should have them
    • Montana: Adjusted onboard cameras
    • Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure
    • Various onboard camera corrections for Copa Classic models & Copa Fusca
    • Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit
    • Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays
    • Switched water temperature on F-USA G1 and G2 displays to fahrenheit
    • Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22..
    • Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits
    • Updated liveries for Copa Uno, Copa Classics


    [​IMG]

    V1.4.0.0 -> V1.4.1.0 CHANGELOG
    CONTENT

    • Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC)
    GENERAL

    • Added new exhaust smoke type for diesel vehicles
    • Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens)
    • Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets
    • Reduced FFB fade in timer from 5 to 3s


    UI & HUD

    • Added Official Events page and menu entry
    • Updated Main Menu art panels
    • Added Manual Grid and Full course Yellow options to championship editor
    • Added Single Player Gameplay option to enable/disable random failures
    • Changed Damage Scale option to use predefined levels instead of percentages
    • Fixed ICM being unable to choose 'auto' ERS mode
    • Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit
    • Changed vehicle reliability to be based on mean time to failure directly
    • Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screen


    PHYSICS

    • Completely revised thermodynamics for all tires
    • Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
    • Updated traction control functionality for all cars that feature the device
    • Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts
    • Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface
    • Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3
    • FFB adjustments for F-Ultimate Gen2, F-V10 Gen2
    • Adjusted brakeduct cooling rates for BMW M6 & M8
    • Camaro SS: Revised body inertia
    • Mclaren 720S GT3: Slightly raised front splitter height sensitivity
    • ARC Camaro:Adjusted CoG height
    • Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates
    • F-Ultimate Gen2: Fixed asymetrical front brake cooling rate
    • Sigma P1: Fixed TC & ABS not being enabled
    • Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1
    • Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments
    • GT1: Corrected engine output of Porsche and Mclaren F1 GTR
    • BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock
    • Completed tire revisions for Street Cars, F-Vintage Gen1&2
    • Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6
    • Corvette C3-R: Reduced brake torque & heating
    • Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure
    • BMW M6: Default setup refinements
    • Lancer Cup: revised fuel consumption, engine heating and wear


    AI

    • Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently)
    • Fixed AI not pitting for engine repairs if they have an engine related failure
    • Improved the way that the AI retires to off track due to terminal damage
    • Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP)
    • F3, Copa Truck, Group C AI calibration pass
    • F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants
    • Slightly increased AI draft scaling
    • Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance
    • Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg
    • Prevented AI vehicles from speeding up when they are trying to retire
    • Fixed some issues with AI behaviour during full course yellow
    • Implemented AI differentials
    • Improved AI response to overheating due to damage


    AUDIO

    • Wall reflections: increased in volume, altered profile.
    • Enabled new high speed passby wind "woosh" sound
    • Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter.
    • Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view
    • Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM
    • Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE.
    • Copa Truck: adjusted tire skid parameters, increased base pitch.
    • Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound)
    • Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R
    • Turned off doppler on environment aerial animations


    TRACKS

    • Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction
    • Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg
    • Nurburgring: Fixed floating flags in test day session for Nords 24h layout
    • Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments
    • Bathurst: Fixed a hole in csm wall (T1 exit on left)


    VEHICLES

    • All Cars: Corrected Fresnel Power & adjusted liveries to suit
    • Corvette C3 RC: Fixed trunk UV mapping issue
    • Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3
    • Puma GTB: Corrected oil pressure gauge; 5 liveries revised
    • Puma GTE: 5 liveries revised
    • Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R
    • Copa Classic: Further livery revisions
    • Vulkan Copa Truck: Added dirt/damage texture
    • Metalmoro AJR (all models): Adjusted the driver's animation head tilt
    • Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2
    • Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH
    • StockCar Corolla 2020-2022: Fixed steering wheel LOD issue
    • F-USA Gen1-3: Added custom helmets
    • Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD
    • Corvette C3: Corrected engine heat and blown smoke emission point
    • Opala 79, Opala 86: Changed the driver type to use the 80's helmet style
     
    • Like Like x 1
  12. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    new hotfix just went live for AMS2 with build 2133 (no change in version number as exe remained the same).

    Changelog for hotfixes since V1.4.1 release:
    • Spa-Francorchamps_2022: Fixed Bus Stop wall physics, various fixes to road and curbs, added updated curb extensions,, added tire stacks; LOD tweaks & minor optimization;
    • Fixed F-USA Gen3 crashing to desktop when loading short oval configuration
    • Corrected peak performance engine output figures for GT1 cars
    • F-USA Gen2: Fixed Lola T98 Short Oval LOD D, Revised pivot position in all LODs
    • F-USA Gen1-3: Variou correction accross all oval variants; Added minor amount of default positive camber for left side tires; Fixed Lola, Swift front wing & undertray CoP: Fixed Lola & Swift FFB discrepancies
    • F-Ultimate Gen 1: Fixed suspension animation causing wheels to sink through the ground
    • Tire tread adjustments for Opala Old Stock, Sprint Race, F-3, F-Trainer, Vintages Gen1&2, Mini Classic B, F-Vee, Uno and Fusca tires
    • General wet tire developmnt & fixed treaded / road & semislick tires being too slippery on a wet track
    • FFB: Minor increase of pneumatic trail for all cars & reduced parking force
    • Added missing wet compounds for Opala 86, Omega 99, GT Open class & F-Ultimate Gen2
    • F-Ultimate Gen2: Revised undertray aero
    • GT3 & GTE: Improved engine cooling very slightly
    • Fixed Mini Cooper 65 Classic B & Stock Omega defaulting to wrong tires
    • Karts: Further adjustments to brake heating rate
    • AI calibration pass for Old Stock, Vintage TC1, F-Trainer, Cat Academy, karts (all classes)
    • Minor adjustments to AI behavior in ovals


    There are known issues with F-Retro handling (both gens), performance issues in some cars with AMDM, wet weather tires & wet AI performance calibration, as well as general AI struggling in ovals & with the faster karts - we are pushing to get these rectified in the coming days.
     
    • Like Like x 1
  13. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Today added 2 more hot fix's, the current build should now be 2136 ..no version number changes still, 1.4.1
     
  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.4.1.1 CHANGELOG
    • Fixed bug that could cause a disconnected player from triggering FCY in Multiplayer
    • F-USA Gen1-3: Corrected various aero errors from weekend builds & slightly revised tire tread for oval variants, minor aero & engine revisions for road variants
    • F-Retro Gen1: Adjusted tread & FFB
    • F-Vintage Gen1: Increased final ratio for M1
    • Removed extra AI compounds for F-Classic, F-Reiza & F-Ultimate
    • AMDM: Adjusted coolant, oil and turbo failure thresholds on all open wheelers with AMDM and also Group C
    • Slightly improved engine cooling on all engines & decreased dirty air effect on cooling for F-Vintage (both gens), F-Retro (all gens) F-Classic all gens), F-USA (all gens), F-V12, F-V10
    • Fixed missing F-Reiza & F-Ultimate gen2 wet compounds
    • AI calibration pass for F-Retro Gen1 & F-USA ovals
    • Spa 2022: Adjusted LT grip range for Fontana, Gateway & Daytona ovals
    • F-V10 Gen2: Corrected front suspension animation causing the front wheels to lift slightly when loaded
    • F-Usa Gen 3 Reynard 2KI: Fixed the low cockpit parts showing on cockpit view


    There is currently an issue with Time Trial leaderboards so we have temporarily taken them down for maintenance - it should be back up fully reset soon (TTotW however remains operational).
     
    • Like Like x 1
  15. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Automobilista 2 has been updated to V1.4.1.2 - this is a complementary update to the latest release to correct some issues & add further improvements.

    IMPORTANT NOTES:


    • Time Trial boards are back on and fully reset - tomorrow the first TTotW combos will be announced!
    • With F-USA oval physics now properly sorted after some fumbling over the weekend, users should take special not of the weight jacker - designed specifically for oval tracks, the weight jacker raises the ride height of the right rear increasing the load on the front left wheel by approximately 90lb from setting 0 through 5. Raising the jacker induces oversteer properties both aerodynamically and mechanically allowing for better cornering, especially noticeable the tighter the turn. Lowering the weight jacker optimizes the aero profile for better straight line speed. This can be adjusted both in-car as well as from the setup screen.
    • For the time being classes other than the F-USA do not have AI set up for oval racing so they may not work very well there - in future updates we will add oval configuration to a few more classes that suit it and AI oval overrides to benefit all other classes.
    • Option for helmet livery customization is not fully ready yet but will be added shortly.


    V1.4.1.2 CHANGELOG

    GENERAL

    • Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes
    • Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken)


    UI & HUD

    • Fixed championship aggression setting not using new standard levels
    • Fixed country flags showing leaderboard class headers on pre race screen


    PHYSICS

    • F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants)
    • Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires
    • F-Ultimate Gen2: Further undertray aero adjustments
    • F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments
    • AMDM: Added M1 Procar to the list of classes featuring AMDM
    • Revised aero drag exponent from runnning high rake in all formulas
    • Improved engine cooling slightly for GT Open, DPI & P1
    • F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial
    • Superkart: Minor aero & track width / wheelbase adjustments


    AI

    • Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals
    • Added initial version of FCY AI pit strategy
    • F-USA (all gens): Added automatic radiator AI adjustments in road variants
    • Corrected varous kart AI issues
    • Temporarily disabled extra AI tire compounds for the series that had them for further development
    • Oval AI calibration pass for F-USA Gen1-3


    TRACKS

    • Daytona Road course switched to low downforce variants


    VEHICLES

    • F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment
    • Formula Trainer Advanced: corrected front suspension asymmetry
    • Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows
    • Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map
    • Chevette: Fixed reverse lights bug
     
  16. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AMS2 V1.4.1.3 is live now - another complementary update to the latest release to correct some issues & add further improvements.

    V1.4.1.3 CHANGELOG


    GENERAL
    • Downforce oval/downforce variants will now load the main custom AI driver xml file (prevents need to duplicate main xml per variant)
    PHYSICS
    • Tire tread adjustments to Caterhams, F-Trainer, Superkart, GT Classics & Opala Old Stock
    • Further revisions to all wet weather tires & added option for cars that were missing it
    • Minor corrections to front & rear wing center of pressure in all formula cars
    • F-USA Gen1-3: Reduced draft & lift increment with radiator & brake setting for oval variants
    • Superkart: Further:wheel base / track width adjustments; Adjusted FFB for higher level of filtering
    • F-USA Gen1-3: Reduced draft & lift increment from radiator & brake setting for oval varriant; Adjusted short oval tire wear rate
    • Corvette C3.R: Adjusted front brake torque

    AI
    • Fixed bug where the wrong AI could lead the full course yellow group if the leader has pitted during the full course yellow
    • Added new function to minimise chances of AI hitting outside walls in ovals
    • Further reduced AI rate of urgent lateral movement
    • AI calibration pass for Vintage TC1 & 2, F-Retro Gen2&3 Caterhams & F-Ultimate Gen2
    • Further corrections to AI behavior and performance in karting classes
    • Further adjustments to AI performance degradation with tire wear
    • Calibration pass for AI wet weather performance for all classes
    • Fixed Lancer Cup AI drivers missing driver names

    AUDIO
    • Wall reflections: Reduced when close to wall, slightly less steep dropoff when moving away from walls. Fixed low volume and omnidirectional wall reflections after going back to main menu and loading next track/car combo
    • Changed priority one notch lower to mitigate loss of sound(s) for player / viewed car in cockpit for all cars

    TRACKS
    • Spa 2022: Adjustments & fixes to wet weather properties
    • Track Cameras: Added VIR VR cams for all layouts.

    VEHICLES
    • Ginetta G40 Cup/GT5: Added damaged and dangling parts; Revised collisions
    • F-Ultimate 2022: Fixed suspension animations in low downforce spec; Fixed livery overrides to include spec and fresnel maps
    • BMW M1: Corrected oil and water gauges
     
  17. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AMS2 users can now select the latest release candidate, currently V1.4.3.0 build 2185 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

    This build does not yet include the Corvette GTP or the Indianapolis Motor Speedway, although both are expected to be included in time for official release.

    V1.4.1.3 -> V1.4.3.0 CHANGELOG

    CONTENT
    • Added Spa-Francorchamps 1970 to Spa-Francorchamps DLC
    • Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
    • Added Low Downforce variants for all GT1 & Group C cars

    GENERAL
    • Fixed poor performance issues in Time Trial mode
    • Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
    • Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
    • Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
    • Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
    • Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
    • Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
    • Vehicles no longer spawn with engine running in garage
    • Updated Logitech and Fanatec SDKs
    • Fixed default axis mapping for Logitech G29 & G923
    • Added Logitech G PRO Wheel preset
    • Added preset buttons for Fanatec Generic controller profile
    • Fixed Proximity Arrow Logic to correctly display nearest Opponents
    • FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
    • FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
    • Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
    • Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
    • Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage

    UI & HUD

    • Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
    • Fixed leaderboard container incorrectly sized.
    • Fixed missing localisation of cockpit config description
    • Added weight jacker to In-Car Menu
    • Fixed LIVETRACK PRESET option label not localised

    PHYSICS
    • Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
    • Extensive revisions to Karts´ tire & chassis (all models)
    • Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
    • Minor thermodynamics fine-tuning to various tires
    • AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
    • Revised suspension damage and wheel stress-induced loose wheel failure
    • Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
    • Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
    • Revised engine heating and cooling for all Caterhams, karts & superkart
    • Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
    • F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
    • F-Retro Gen2: Adjusted rear wing base downforce
    • F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
    • Cateham 620R: corrected rear damper rates asymetry
    • McLaren 720S GT3: corrected rear toe default setting
    • Porsche GTE: Corrected fuel tank size
     
  18. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AI
    • Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
    • AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
    • Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
    • Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
    • Fixed case where the AI could run out of fuel if the pit box was occupied
    • Added a small amount of per-vehicle variation to the AI starting fuel in oval races
    • Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
    • Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
    • Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
    • Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
    • Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
    • F-Vintage: Adjusted behavior for safer & more consistent driving
    • Made AI more willing to overtake another AI that is trying to retire
    • AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
    • Monza 1991: Rework AI lnes & performance

    AUDIO
    • Added engine blown sound effect
    • Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
    • Small adjustment to wall reflection delay.
    • Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.

    TRACKS
    • Adjusted bumpines of razor, flat & grooved curbs for all tracks
    • Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
    • Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
    • Kansai: Corrected garage door numbers
    • Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
    • Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
    • Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision
    • Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
    • Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
    • Silverstone Natl: Smoothed an abnormal bump in the pit exit road
    • Adelaide: Removed armco barrier at T8 exit
    • Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
    • Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
    • Silverstone 1975: Fixed flickering in pit lane camera(s)
    • Spa-Francorchamps 2022:
    • Nurburgring: Adjusted corner bollard location
    • Cascavel: Add track cut cheat block to pit lane entrance
    • Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras

    VEHICLES
    • Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
    • Corvette C8R: Fixed livery override material for fresnel and spec maps
    • Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
    • F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
    • F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
    • F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
    • F Vee (both): Added Damaged and dangling parts; Revised collision
    • Ultima GTR: Fixed water gauge issue
    • F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
    • Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
    • Mini Cooper 1965 Classic B: Entry added for livery overrides
    • McLaren F1 GTR: Fixed raindrops wiping bug
    • Porsche GT1 98: Adjusted gear lever animation
    • User Livery Overrides: Added 3 new metallic materials
    • Copa Montana: Fixed cockpit mirror issue
    • BMW M1 Procar: Fixed gauges glow
    • Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
    • Brabham BT44: Added rear light
    • Kart Shifter: Corrected engine model
    • Adjusted driver LODs to avoid driver parts popping off at relatively short distances
    • RC build 2189 now live:
      • Added Spa 1970 Layout without Malmedy Chicane
      • Fixed bugs causing Low Downforce variants of GT1 & Group C to crash
      • Fixed incorrect order of Combined/Separated Fanatec DD profiles; Added Logitech G PRO, G923 profiles; Added Generic Direct Drive profile
      • Super V8: adjusted oval tire tread
      • Corvette C3: Revised torque curve for slightly less torque at same peak power
      • F-Vintage (both gens): Reduced AI tire rolling resistance for more balanced top speeds vs player
      • F-Trainer Basic: AI calibration pass
      • F-Classic Gen3: Adjusted AI tire wear rate
      • Implemented new logic to make the AI lift off the throttle on curves due to dirty air. This logic helps preventing the AI from running in insane packs in ovaltracks for example
      • Increased the tendency for the AI to follow the lane of the car ahead when it is trying to draft
      • Fixed one case where the AI wouldnt make a mandatory pits resulting in DQ
      • Spa 1970: Various art updates; Added more buildings; LOD adjustments tobrake marker signs

     
  19. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.4.1.3 -> V1.4.3.0 CHANGELOG

    CONTENT
    • Added Spa-Francorchamps 1970 to Spa-Francorchamps DLC
    • Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
    • Added Low Downforce variants for all GT1 & Group C cars

    GENERAL
    • Fixed poor performance issues in Time Trial mode
    • Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
    • Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
    • Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
    • Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
    • Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
    • Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
    • Vehicles no longer spawn with engine running in garage
    • Updated Logitech and Fanatec SDKs
    • Fixed default axis mapping for Logitech G29 & G923
    • Added Logitech G PRO Wheel preset
    • Added preset buttons for Fanatec Generic controller profile
    • Fixed Proximity Arrow Logic to correctly display nearest Opponents
    • FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
    • FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
    • Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
    • Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
    • Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage

    UI & HUD

    • Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
    • Fixed leaderboard container incorrectly sized.
    • Fixed missing localisation of cockpit config description
    • Added weight jacker to In-Car Menu
    • Fixed LIVETRACK PRESET option label not localised

    PHYSICS
    • Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
    • Extensive revisions to Karts´ tire & chassis (all models)
    • Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
    • Minor thermodynamics fine-tuning to various tires
    • AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
    • Revised suspension damage and wheel stress-induced loose wheel failure
    • Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
    • Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
    • Revised engine heating and cooling for all Caterhams, karts & superkart
    • Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
    • F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
    • F-Retro Gen2: Adjusted rear wing base downforce
    • F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
    • Cateham 620R: corrected rear damper rates asymetry
    • McLaren 720S GT3: corrected rear toe default setting
    • Porsche GTE: Corrected fuel tank size

    AI
    • Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
    • AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
    • Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
    • Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
    • Fixed case where the AI could run out of fuel if the pit box was occupied
    • Added a small amount of per-vehicle variation to the AI starting fuel in oval races
    • Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
    • Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
    • Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
    • Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
    • Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
    • F-Vintage: Adjusted behavior for safer & more consistent driving
    • Made AI more willing to overtake another AI that is trying to retire
    • AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
    • Monza 1991: Rework AI lnes & performance

    AUDIO
    • Added engine blown sound effect
    • Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
    • Small adjustment to wall reflection delay.
    • Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.

    TRACKS
    • Adjusted bumpines of razor, flat & grooved curbs for all tracks
    • Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
    • Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
    • Kansai: Corrected garage door numbers
    • Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
    • Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
    • Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision
    • Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
    • Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
    • Silverstone Natl: Smoothed an abnormal bump in the pit exit road
    • Adelaide: Removed armco barrier at T8 exit
    • Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
    • Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
    • Silverstone 1975: Fixed flickering in pit lane camera(s)
    • Spa-Francorchamps 2022:
    • Nurburgring: Adjusted corner bollard location
    • Cascavel: Add track cut cheat block to pit lane entrance
    • Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras
     
  20. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    VEHICLES
    • Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
    • Corvette C8R: Fixed livery override material for fresnel and spec maps
    • Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
    • F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
    • F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
    • F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
    • F Vee (both): Added Damaged and dangling parts; Revised collision
    • Ultima GTR: Fixed water gauge issue
    • F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
    • Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
    • Mini Cooper 1965 Classic B: Entry added for livery overrides
    • McLaren F1 GTR: Fixed raindrops wiping bug
    • Porsche GT1 98: Adjusted gear lever animation
    • User Livery Overrides: Added 3 new metallic materials
    • Copa Montana: Fixed cockpit mirror issue
    • BMW M1 Procar: Fixed gauges glow
    • Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
    • Brabham BT44: Added rear light
    • Kart Shifter: Corrected engine model
    • Adjusted driver LODs to avoid driver parts popping off at relatively short distances
     

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