rFactor 2 Round 3 San Francisco (DX9) / Sun Oct 13, 2019

Discussion in 'The DNF S3-Howston Dissenter 1974 Challenge Closed' started by John vd Geest, Jul 5, 2019.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

    dnf r3.jpg Registration

    Welcome to San Francisco.

    San Francisco was converted by Senormen to rFactor 2, and although it is a DX9 track, the quality is still pretty good on a DX11 system. The track combo with the Howston Dissenter 1974 works very well and I believe we're going to get some pretty good racing here.

    The track is typically known for it's big jumps over the San Francisco crests. There are long 3 stretches with jumps.
    The first straight with big crests has to be taken with care as the jumps might be too big and unsettle the car on landing.
    The next 2 straights with big crests can be taken flatout as the jumps are a little smaller.

    Demo race



     
    Last edited by a moderator: Oct 8, 2019
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  2. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Here's the all inspiring movie clip from "The Bullitt" with Steve Mcqueen:

     
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  3. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    I was checking the track out. Are there tracklimits e.g. the cones in the corners or are the barriers going to be the tracklimits (LOL)?
     
  4. John vd Geest

    John vd Geest Administrator Staff Member Donator

    The cones mark out the track limit like a white line. Staying with 2 wheels inside the track limits is acceptable. :)
     
  5. John vd Geest

    John vd Geest Administrator Staff Member Donator

    This is going to be crazy with all those jumps LOL!!
    "Ladies and gentlemen ... START ... YOUR ... ENGINES !!"
     
  6. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    I've more or less said it before John, but I'll say it again here "Your are a racing MASOCHIST!!" :D:D
     
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  7. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Just a reminder for any new drivers .. this series features a vmod including all the tracks for the series , this was to save time and recourses on the server side , if you don't yet have all the track be prepared for a long wait time to join as the server uploads all the tracks for you .. This was a one time test to try and save valuable time on the server/workload time ..
    as a bonus once downloaded the vmod will allow you to practice off line without looking for the tracks … I If you were in the last round don't delete anything !
     
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  8. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    I took a spin on the San Fransisco track and noticed that the track is "green". At Buenos Aires there was a lot of rubber on the racing line.
    Is this something that varies from race to race?
     
  9. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Yes .. this track has no "pre set rubber" files , its old .. it also does not have a "auto save" if it did it would keep the rubber from P1 and then we would have some rubber to practice with ..
    Unfortunately this is how it is with this older DX9 track .. on race day it should pass what ever rubber we ley down from P1 to Q & R ...
     
  10. Jerry Chen

    Jerry Chen Pro Driver

    Found some footage of JvG testing his car on this track:
    [​IMG]
     
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  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    LOL he truly is Amazing ! isn't he ..lol :p
     
  12. John vd Geest

    John vd Geest Administrator Staff Member Donator

    I had the wrong tire pressures dude !! :p:p:p
     
  13. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    What you could do is run a practice session with accelerated road built up, let the AI drive it press CTRL+X and in no time the real road builts up. In no time you have a nice real road on the ideal line. You can save the real road and set it as a default real load when using scripted weather. The only thing I do not know if this is also possible when setting up a server.
     
  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Yes that would work and we have done that in the past , but with a twist , we don't have AI on our servers (its a server setting) but anyone can build a rubber file "save real road" button is in plane site ! If I remember it's a it creates.rbr file ..I forget where it stores it though :rolleyes: . but this file can be uploaded to the track folder on the server ..
     
  15. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    Since when do City tracks have lots of race rubber laid down? o_O You guys are Wimps......:D
     
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  16. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    Up four a challenge Ken. We can use the competition in the series ;)
     
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  17. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

     

    Attached Files:

  18. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    If you like you can rename the extension DNF series.txt to rrbin for some track rubber. It is all the same for me. Track conditions are the same for everyone anyhow. The advantage is that you see braking points and raceline better and rear tyres do not heat up as much which reduces rear sliding that is all.
     
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  19. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Renamed & uploaded ! Thx Gert !! we now have rubber for P1
     
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  20. John vd Geest

    John vd Geest Administrator Staff Member Donator

    There have been questions asked about the cones, marking the apex and track limit.

    The rule is: You can go OVER the cones but not OUTSIDE it.

    Going over the cones with the car still keeps 2 wheels inside the track limits. Going outside the cones "as a rule" is cutting the track and results in a time penalty after the race.
    A mistake can happen of course, just don't overdo it :)
     

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