Round 2 Meadowdale Raceways - Thu Oct 15, 2020

Discussion in 'Assetto Corsa league: DRM mod Closed' started by John vd Geest, Sep 5, 2020.

  1. Tim Muttram

    Tim Muttram Pro Driver

    Don't have it - probably won't get it either as I already have more sims than time!
     
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  2. Filip Stoyanovich

    Filip Stoyanovich Pro Driver

    But the point I've been shown is just to stick with this track, and not discuss it, which is, from my side its bad quality and why it was chosen. And to help that, Ted tried to divert it to personal, with me being super serious and how maybe I got it all wrong and that I should relax, I didn't read what he wrote and that now I'm clearly offended...
    I encourage him or anyone having problems with it to go with the cars as they are and try and learn what makes them go better. If they want to race. At "normal" vintage tracks. Plenty of good vintage tracks, mind you which I didn't touch with DRM or other cars, but they're there. If this all is just to have a bigger pool of tracks and you're bored of other known and quality vintage AC tracks in the league then I kind of understand it.

    The screenshot link I put up is actually of M1's front lifting over the crest flat out at 290 kmh. And then hitting the ground with the rear and barrel rolling. That big speed figure and acceleration is M1's advantage on all tracks that have some straight line, followed by K3 very closely and then the Ferrari 308. The 1978 Toyota's power makes it much slower on accelerations and straights but also does have understeer. The 1977 Toyota has even less power. What Toyota has is a bit bigger torque range, so you can try and stab the throttle in corners to steer it a bit around and keep the speed up through. Which to me is how all DRM cars seem to be going better. The DRM mod is made as close to their realistic performances as possible, not evenly balanced out. For me it wasn't about bad car choices and being personal if you go through my posts, but about the track. This is why I posted a screenshot of another car not mine. I or anyone else in other cars won't have a problem like this on other tracks in the schedule as Ted stated, because there's none other like it. Ted actually stated above here earlier talking about the track not LOOKING good, which I really didn't mind, and it being vintage so we must have it on, no discussion. I very much agree with using vintage tracks. That and DRM mod is why I joined. When I tried this particular track yesterday I was appalled and started to talk about its bad drivability. The grip levels, the flat surface and the elevation changes, mainly it differing in quality considerably to other tracks on the schedule. It's a NR 2003/rFactor double conversion track. All of a sudden, I am told that I don't have any argument and am taking it super serious.

    Hahahhh no, that's not coming across, I understand you. The difference between Flugplatz and this is that at Flugplatz you have to lift and/or brake anyway to make a turn that follows the crest. I raced DRM mod there at Nordschleife, not enough speed and no such lift. Here at Meadowdale we don't have a turn following the crest but more straight line which is good for passing before T1 but... the car wans to pass from above hahah

    What I hate now, is me coming here a day earlier and seem to be nagging you all so much because of one made choice and Ted not having much argument. Should've just said: yeah, yeah but we want to run this track because it's new, and we want to keep it fresh here. I didn't read that anywhere except this post of yours. Didn't mean that honestly and instead, this discussion I started and stick with, was diverted from a discussion into other ways. I just hope my whole point is understood too and not be taken to personal levels as it was. That's democracy hahhah
     
  3. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Everybody has good arguments about this. Points taken, however ...
    One of the features of the AC league is that we do try out new tracks. Some are better than others. We don't keep racing the same tracks but try to be infinitive to keep the racing fresh.
    I'll be happy to listen to your input, Filip, on track choices when we start voting on a new series. Your input will be very much appreciated.
    If everyone is happy with the DRM mod and wants to get their money's worth, we can vote to do it again in a season 2 (would also be easier for me LOL).

    So ... this track has been chosen and we will drive it. If we conclude after the race that it doesn't work with this mod, we won't choose it again. That's how it works.
    If your car lifts over the crest, then lift a bit. We don't change tracks mid-season unless there is a bug or technical problem. Cars lifting over a crest because you go too fast is not a track bug. That feature goes with the track.

    In conclusion: The track is voted in and will stay in. There's no point in discussing it any further.
     
    Last edited: Oct 3, 2020
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  4. Filip Stoyanovich

    Filip Stoyanovich Pro Driver

    Alright, thank you John, and also much appreciated! To everyone, I didn't mean to mess up anything but was giving some inputs, reasonable I think. Although the whole time I was perfectly aware that I'm late to the party. It is what it is. Of course I also didn't even expect it to be changed now when the season has started, but a man can dream hahah

    So some inputs about THIS track since I did try it more than just hopping over that crest. :) Besides having to go off throttle over that S/F crest's steep downhill if approaching at about 240-250kmh, watch out for tire overheating because of huge amounts of grip on it. Especially through the last banked turn and approaching the turn before. The tires in ground act like granite rocks so beware. And haybale walls may get you stick your car into it sideways on track, ending up with a dead engine. Don't go too fast and off track over those high hills and trees or you'll eventually end up in the void. Also, so far I reckon faster lap times in the race should be at about 1:39 - 1:40 in Div. 1 and maybe a 1s - 1.5s off for Div. 2.
     
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  5. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Thanks, good advice :)
     
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  6. Ted Hough

    Ted Hough Pro Driver

    Well I'm glad we put that to bed. Hopefully Flip makes sure he lifts and/or taps the brakes on the front straight. It would be real shame otherwise, lol.
     
    • Funny Funny x 3
  7. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Please don't start again. Let's not say anything else.
     
    • Agree Agree x 2
  8. Kenny Houghton

    Kenny Houghton Pro Driver

    So im gonna assume no one has any place to point in regards to how Group 5/DRM cars where setup?
     
  9. John vd Geest

    John vd Geest Administrator Staff Member Donator

    The BMW M1 is now also on Automobilista 2, a game which I highly recommend (we also have a league for that).
    It's just amazing. That car will put a smile on your face.
     
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  10. Filip Stoyanovich

    Filip Stoyanovich Pro Driver

    What are you looking for, Kenny? If real life info, I don't think there's much about that on these cars.
    On this particular track, just try and see what kind of driving is required with the turbo and the lag. And what kinds of speeds will the car handle in the particular corner. Rather than only the setup. You don't need purely hard braking for the corners, but braking on time with downshifting and then coasting, maybe trail braking a little if the car tries to wash out in understeer. Bringing it to the approximate speed and correct gear for the corner is important. Coasting into turn and trying to keep the car's speed with stabbing some throttle in through the apex. That should also help turning while the turbo will be kind of charged in or close for getting on throttle after the corner. See at what RPM the car will give you wheel spin and when will the engine get bogged down and go for in between lol. These cars really need a lot of throttle over one lap. Sometimes I accelerate out of corner in 2nd for example just with half a throttle to prevent uncontrollable wheel spin, until I shift to 3rd. They all still accelerate very good with 50-70% throttle but it's hard to notice when being concentrated on where the car is going. So if you think the gears are wrong, try and change a little something there. Make sure you have some performance delta app on to see when you gain and when you loose time (I use that Sidekick app for everything). Also, with this horsepower I usually don't drop the turbo below 90% because engine won't take damage and even race with 100% for some laps or when trying a pass. The engine can take some beating even in longer races. There's plenty of steering wheeling required to keep the car going in the right direction while on throttle. At the end of straights you don't want to be hitting the limiter as the turbo and speed will drop. Then in general try to reach a lap time with default setup at 1m42-43s with those Div.2 cars. After that, save that setup with those gears and try something with suspension for example. Lower/higher ride height on one end. Then higher. Or softer/stiffer anti-roll bar just in front or rear. Springs too, see what happens but one at a time. A bit too much heat in tires whatever you do? Bring some tire pressures in. Or vice versa. You want temps to be around ideal 80-90 and pressures don't have to be. I think going over 90-95deg of the tire's core temp will wear it out faster. My tires were usually just bellow that @ Brands Hatch.
     
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  11. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Filip, since you are an official test driver for this mod, why don't you make a baseline setup for him. Or maybe you have one lying around? :)
     
  12. John vd Geest

    John vd Geest Administrator Staff Member Donator

    The lift paradox escape

    If any of our league members have disturbing lift issue's over the crest on the main-straight, they can only for this event change their car (not their class).

    If you want to make use of this offer, send me an email with your car choice and skin nr.
     
  13. Kimi Martikainen

    Kimi Martikainen Pro Driver

    Sorry but I'm against that, if someone want to change car it should be that car for rest of the season then and champ points need to reset back to zero...beside lift issue can solved by, well, lifting. :)
     
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  14. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Sorry, overruled.
    Everybody needs to be happy and I didn't realize that the crest would create such a problem when testing the track. That has put them at a disadvantage outside their own fault.
    It's my mistake and I'm correcting it. It will also create very dangerous situations if you are at full speed behind a suddenly slowing car. Or if multiple cars lift and crash on the main straight.
    So it's also a must for safety or it will be a wreck fest.
     
    Last edited: Oct 4, 2020
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  15. Kimi Martikainen

    Kimi Martikainen Pro Driver

    Yeah, I understand that but no one can be happy with their car all the time and every track. If you car can't take corners flat out theres way to go around that issue and those magical things are use to be called as control devices ( steering wheel & pedals ) and the driver of course. I mean its just one place which cause problems, how much you lose time there if you lift little, 1 sec maximum...I loose over minute most likely 'cause Toyota needs new tyres every track ( not sure but looks like it ). I'm sure all have sportmanship ( or balls ) to stick their cars...but you're the boss and we obey rules of course.
     
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  16. John vd Geest

    John vd Geest Administrator Staff Member Donator

    I respect your opinion Kimi, but I'm sure not everybody will take your advice to heart in the mids of hard racing. We will have accidents there.
    Of course, the drivers who feel like you can keep their car, but for others the 1 race offer stays.
     
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  17. Filip Stoyanovich

    Filip Stoyanovich Pro Driver

    Nah, I'm not official test driver hahah I raced the mod a couple of seasons at SRS, so I only just mailed the devs after that with some inputs on the cars' differences with my own testing lap times while they were preparing new stuff already. The mod haven't been raced on SRS since beginning of this year. And I didn't work on setups then, just driving them and trying to get a better feel for them. And the older version cars were really really understeery back than, especially the heavy brute cars. That was back before this latest patch was out. But with Lancia I raced maybe two times with the older version. I still recommend to just drive the car around and get to know what it will take and what it will not. This track is pretty easy flowing, not much braking to do. Just getting the speeds right around corners.

    This track makes you want to go faster and faster since it's wide and has a lot of grip. That's cool for racing, but you might not notice how the temperature is building up. So you watch out for those tire temps and might need to ease off in some corners.

    As far as the crest issue, if you lift you don't loose time, just a little bit top speed. If you don't lift and the cars wants to go airborne, the speed drops more and then you loose time. My fear was that while racing someone and passing them there, there could be some bigger differences in speeds like while drafting. You know, if someone has to lift and someone doesn't or not that much. Best bet for everyone would be to not follow another car over that crest hahah the track is wide enough there for sure.

    So, I just recommend now to use the following two weeks and a weekend, whenever everybody can, to use the opportunity and get on the server to race each other and see how it goes for different cars. This is the best and smartest we can do before the actual race.
     
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  18. Tim Muttram

    Tim Muttram Pro Driver

    What lifting? :D
     
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  19. John vd Geest

    John vd Geest Administrator Staff Member Donator

    No, we can't have that. If you are driving behind that, you're screwed (besides shiting yourself).
     
    Last edited: Oct 4, 2020
  20. Tim Muttram

    Tim Muttram Pro Driver

    Difference being I won't keep my boot in when racing - a 2 minute pit stop after they pull me from the ditch won't help my points ;)
    I'm sticking with the M1 thanks - I've made some big grounds on improving the handling now, and want to see what she does in qualifying. I can't dare run that setup in the race though as even the endurance tires are spending most of the lap at over 100 degrees on 3 of the wheels!:eek:

    I've made the camera files BTW and will upload them in an hour or 2..
    Should give some much needed variety through the race if Caitlin sees and remembers them.
     
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