rFactor 2 RF2 New update- New UI- New competition system

Discussion in 'rFactor 2 General Discussion' started by Rob Milliken, Dec 22, 2020.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    • Informative Informative x 3
  2. Björn Johansson

    Björn Johansson Pro Driver Donator

    Just got in to RF2 now with the new UI game wont start.:(
    Not even with old UI "betaversion" did all the Steam thing verify file, and clear download cache
    anyone have a clue off what to do next? Try to read on the 397 page but there just to many diffent issue´s:(
    Also took away the User data same result. Load error. 3:0000065432
     
    Last edited: Dec 23, 2020
  3. Mark Hightree

    Mark Hightree Administrator Staff Member Donator

    Your post made me nervous about updating but of course I had to. Didn't have any problems. New UI is nice. Sorry you are having issues. I'm sure you have already searched the web over looking for that error number. There are several articles out there about it. Best of luck resolving the issue. I really can't offer any ideas. Hopefully someone here can help. You have probably already seen what I discovered searchng for the load error number.
     
  4. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    Did you wait until the new update finished? I was surprised when firing up rF2 and getting the new screen asking me to confirm my profile ..WTH?? Fortunately it updated eventually after quite a bit of time.
    Your only option may be to uninstall/reinstall as painful as that can be. :(
     
  5. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    Visually and some of the additions I agree, but my my its yawnsville waiting for it sometimes.
     
    • Agree Agree x 1
  6. Mark Hightree

    Mark Hightree Administrator Staff Member Donator

    I was just on the practice server and on track. When the session changed from practice to qualify, RF2 stopped working. That has never happened to me before. I will be sure to have my car in the garage on Saturday when the session changes :rolleyes:
     
  7. Björn Johansson

    Björn Johansson Pro Driver Donator

    Got the game to work if I close my antivirus program. :confused: not sure why the old UI had no problems:confused:
    Not impressed at all, with load times 10 min+ for ex Road America and some 8 min + for Silverstone,
    they had long load time in old UI, but this is a joke.
     
  8. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    Welcome to the club Mark :(
     
  9. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    I'm wondering if it might be due to some kind of 1st time initialisation of the new UI which might not occur the next time the same mod/track are used. Only guessing though :mad:
     
  10. Björn Johansson

    Björn Johansson Pro Driver Donator

    Today after some fix with Anti virus program ,starts ok and track download time for Road America much much better!!
     
    Last edited: Dec 26, 2020
    • Informative Informative x 1
  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Hello drivers,

    We have just deployed a new update to the GTE car content within rFactor 2. The new car builds should be available the next time you restart your Steam client.

    Changelog below:

    Aston Martin Vantage GTE v1.65
    • Weight penalty reduced by 2kg for the standard package,
    • Engine power/torque output increased by 2%,
    • Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    BMW M8 GTE v2.19
    • Fuel tank capacity reduced by 1L (to 99L) for the standard package,
    • Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    Chevrolet Corvette C7.R GTE v2.59
    • fuel tank capacity reduced by 2L (to 93L) for the standard package,
    • Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    Chevrolet Corvette C8.R GTE v1.07
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    • Adjusted LOD distances for tires
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    Ferrari 488 GTE v1.91
    • Fuel tank capacity reduced by 3L (to 87L) for the standard package,
    • Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
    Porsche 991 RSR GTE v2.55
    • Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
    • Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
     
    • Like Like x 1
  12. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    New build , this time you need to opt into the beta branch to check it out ..They say this will be in the beta branch for about a month to assure we don't have a mess like last release.
    https://www.studio-397.com/2021/02/february-build-update-and-indianapolis-pbr-release/



    For this latest build release, we have focused particular attention on identifying, replicating and resolving a number of prominent issues and bugs that have been reported by the community through our various communication channels. For the most part, this update contains the first round of fixes that have been achieved as part of that process – although we certainly have more issues to look at for future builds. This is new build can be considered an initial pass at addressing some of these outstanding issues, and further development work is already well underway on our next release – so expect further updates in the coming weeks as we continue to develop rFactor 2 and bring it more into line with our own and the communities expectations.
    As we discussed in the January Development Roadmap post at the end of last month, this release will be deployed to players in a slightly different way than you have become accustomed to in recent years. Although the new build has been thoroughly tested by our beta testing team and the developers, in order to mitigate any potential risks to the stability of the public version of the simulation we have elected to move future build updates to a temporary “release-candidate” branch of rFactor 2 – accessible by right-clicking rFactor 2 in your Steam library, and selecting ‘Properties – betas – release-candidate’.

    The ‘release-candidate’ branch containing the new fixes will be active between a week to a month or so, and should no significant issues be reported we will import the update to the main public branch of the simulation after this review period has been completed.

    rFactor 2 Build Update Notes
    • We’ve removed the Max 2012 plugins as they no longer work, and provided the last working Max 2017 plugins. We have no intention to upgrade them any longer as we can’t get these versions of Max any more to test. Furthermore, we urge the modding community to upgrade to current Max versions.
    • Fixed: Reflection mapper in Scene Viewer, so it renders from the same point as the user sees.
    • Fixed: Bind a mouse click to any input control.
    • Fixed: Issues with showroom performance.
    • Fixed: Missing error prompt when textures are missing from content.
    • Fixed: Issue with a white screen you get when you try to assign a control.
    • Fixed: Visible damage sometimes corrupting car bodies, to properly fix the hotfix that temporarily disabled the visible damage.
    • Fixed: Issue where clouds could show similar corruption as car bodies.
    • Fixed: Showroom Upgrades not displaying which require MAS Files.
    • Fixed: Glitch where “the lights would suddenly go off” when transitioning from light to dark at dusk.
    • Fixed: Exploit where you could still set the FE car to use 250kW in the setup in a race when that setting is reserved for “attack mode”.
    • Fixed: Overlays would not correctly follow the attack mode countdown timing.
    • AIW Editor: Added new line smoothing option, and added soft selection for manual adjustments.
    • Added an internal option to the player.json to turn off multi-threading in the UI. Defaults to “on”.
    • Added code support so we can detect a disabled Steam overlay, to warn you about why a shopping cart won’t show up.
    • Changed how a dedicated server shuts down when asked so it no longer crashes with a non-zero return code.
    • Pausing sessions in a dedicated server will now only pause the first one.
    • Increased an internal timeout when talking to Steam to give it more time before we give up or retry.
    • Scene Viewer Changes: Moved Web UI Port to 5396 by default and added support for up to 128 scenes in configuration file
     
  13. Marc Brink

    Marc Brink Pro Driver

    • Really?
    [​IMG]
    All the content is installed, but I keep getting this error message. (I can't get the picture clearer than it is)
    I don't know what these guys at S397 are messing around all the time, but I'm not impressed.
    Not to mention the extreme loading times for a track or replay.
     
    • Informative Informative x 1

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