Further minor tire tread adjustments to DPi, P1 F-V10 Gen1, F-Classics & Porsche Cup Slightly revised front splitter pitch sensitivity of GT1 / Group C (all models), Trucks (all models), all Proto classes, Sprint Race, Ultima GTR, Mclaren 720S, Omega 1999, Opala 86 & Corvette C8-R Adjusted LODs for various trackside objects at Nurburgring, Silverstone, Spielberg Kansai: Fixed pitwall strange collision; adjusted LODs for various trackside objects
V1.2.5.1 CHANGELOG UI & HUD Added chat box to Monito Fixed pit entry on Donington GP track map PHYSICS & AI Super V8: Revised tire tread, aero & inertia Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens) Slightly reduced overall draft effects Adjusted brake torque for GTE cars, SuperV8 Revised water displacement rate of wet & intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them) F-V10 Gen1: Further front wing adjustments Mclaren 720S: Revised 1st & final drive ratios Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions Fixed AI using incorrect throttle map in some vehicles AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8 Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17 TRACKS Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations VEHICLES Revised exhaust backfiring parameters
Woot Woot Vaaarrrrooommmmm............. VW is here , (soon available in your current install) but for now there is a demo!
We will be setting up a quick Holiday series with these as soon as they come out & our servers are updated!
V1.3.0.0 CHANGELOG CONTENT Added Volkswagen Polo & Virtus to TSI Cup class Added updated Azure 2021 (replacing old Azure) GENERAL Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details) Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings UI & HUD Added driver profile statistics page Added minimum rating information to server browser Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information. Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button. Added Full variant tachometer (default option for new profiles) Reordered vehicles by names/numbers in the vehicle selection screen Revised & corrected all UI vehicle information, addressing several innacuracies Updated label of Exit to Main Menu button on multiplayer session results screen Fixed session overview and pre-event menu alignment Fixed race session settings being incorrectly displayed on test day session overview FFB Added DEFAULT+ profile Exposed FFB gain per vehicle to FFB script files. Adjusted base gyro/damping FFB calculations Reduced FFB parking force multiplier to minimise rattling when standing still PHYSICS & AI Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation Revised ABS & Traction Control slip ranges & scaling Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard Revised default setups of all cars to a more suitable baseline Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8 Revised Ginetta G55 setup & aero distribution R-Retro Gen1: Moved diffuser center of pressure slightly forward Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment F-Vee: Reduced baseline steering lock by 1.5 deg Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure Revised drag coefficients for GT3: Revised baseline rear downforce for all models for more accurate aero balance Ginetta G55: Revised default setup & aero distribution; Slightly reduced brake torque & default bias Sprint Race: Minor CoG height, diffuser adjustments Slightly reduced brake torque & adjusted default brake bias BMW M4: Minor default setup adjustments & aero revision, slightly reduced pneumatic trail Corvette C3: Revised driveline & suspension geometry Montana: Minor aero revisions Porsche Cup: Minor rear wing & default setup revisions Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers Revised BMW M6 / M8 body drag coefficent (contributes to BoP) AI General AI calibration for all cars (further fine-tuning still in ordeR) Bathurst: Revised AI performance Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results Adjusted AI corner cut scale to reduce corner cutting by the AI Adjusted F1 AI field spread Adjusted GT AI brake distance offset AUDIO Updated tires´ road rolling sounds (slightly "drier" with less "windy" artifacts in it. Updated samples for external camera instead of filtered sample for dry / wet road sounds. Revised AJR Nissan V6 engine Porsche GT3-R: Fixed issue where transmission became inaudible off throttle Porsche Cup: Corrected surface sounds Mclaren 720S: Fixed missing traction control sound Adjusted traction control sounds TRACKS Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning VeloCitta: Further track adjustments according to latest reference material Bathurst: Fixed hotel railing transparency in fog conditions. Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes Goiania: Minor LOD fixes Monza 1991: Fix hole in grass at Della Roggia Chicane VEHICLES Mercedes E190 DTM: Fixed windscreen issue Caterhams: Fixed right front cockpit tire spinning the wrong way Copa Montana: Fixed sticker LOD issue Chevette: Textures updates & fixed light issue Puma GTB: Fixed cockpit external mirror flickering Porsche 911 RSR: Corrected cockpit camera position Corvette C3: Corrected cockpit camera position F-Classic G3M1: Fixed RPM display bar Passat HC: Fixed bonnet camera position Sprintrace: Corrected RPM lights Kart Shifter: Corrected RPM lights Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM BMW M6 GT3: Fixed display lap time issue F-Trainer Advenced: Fixed cockpit dashboard issue
V1.3.0.1 CHANGELOG GENERAL Fixed default Formula championships crashing from targeting old Azure track instead of updated one UI & HUD Fixed throttle/clutch pedal values inverted on full tacho variant Fixed replay list not correctly aligned in ultrawide resolutions FFB Optimization pass on Default+ profile FFB adjustments to BMW M4, M6 & M8 GTE; F-Vee, Mini 1965, Corvette C3 & C3-R, TSI Cup PHYSICS & AI Further tire tread revisions & AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee Further fine-tuning of Traction Control slip ranges Adjusted crankshaft mass for Vintage Touring Cars & Copa Classic Corrected VW Polo & Virtus mass Increased preload resistance in cars with open differential AUDIO Adjusted traction control sounds for all cars TRACKS Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph VEHICLES TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard
Automobilista 2 V1.3.1.0 is now live along with the release of Racin´ USA Part 2, featuring 1990s american open wheelers from Reynard, Lola & Swift as well as the Cleveland Burke Lakefront Road Course & Watkins Glen International - Road America to be added to the pack later on the month with further machines from that same era! No need to get your wallet out just yet, as both Racin´ USA Pt1 AND Pt2 are free for all AMS2 owners from Dec 3th to 6th - from Dec 7th onwards you´ll need to buy the DLCs to keep playing. Happy Racing! V1.3.0.1 -> V1.3.1.0 CHANGELOG CONTENT Tracks Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack) Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack) Vehicles Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack) GENERAL Optimized FFB/custom script performance Further revisions to shadow cascading parameters Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters) Fixed selection issues in Custom AI grids feature Further adjustments to shadow cascading parameters UI & HUD Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen Added driver flag to pre/post session leaderboards Fixed online rating regulations options being visible in single player. Fixed stretched fuel icon on session overview screen Fixed stretched flag textures on nationality selection screen Fixed aspect ratio of loading screen vehicle render Adjusted mouse activation zones on monitr screen Updated credits list PHYSICS & AI Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8 Revised rain tires for all classes; Increased slick dropoff in wet for GT cars Further fine-tuning for ABS system F-Trainer AI Calibration pass Revised rain tires; Increased slick dropoff in wet for GT cars Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE Updated SuperV8 suspension (reducing sprung mass), revised splitter aero Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks
Automobilista 2 update V1.3.1.1 is now live - this is another hotfix to complement the latest release with some further improvements & fixes. As this update roll-out ran a bit late, the free period for Racin´ USA Pt1 & Pt2 was extended to suit, keeping them free to all AMS2 owners until this release - they are now available only for owners of either or both packages. V1.3.1.1 CHANGELOG GENERAL Added Real Weather historical data for Cleveland & Watkins Glen UI & HUD Fixed instances where custom AI drivers would have the wrong nationailty Fixed an issue where all AI would have incorrect nationality in session results screen Fixed leaderboard not being enabled by default in cockpit view Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version Equalised opacity across all tach/damage modes. Corrected engine layout UI info for Camaro GT4R & Copa Classic FL Fusca PHYSICS & AI F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing Made AI vehicles uncollidable earlier on pit entry TRACKS Cleveland: Enabled standing starts & moved rolling start position 300m back Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads
The first Automobilista 2 update of 2022 is now live! V1.3.3.0 adds the F-USA Gen3 with the Reynard 2Ki & Lola B2K/00 & Road America to the Racin´ USA Pt2 DLC, the new F-Retro Gen3 class featuring the Mclaren MP4/1C, the GTS variants of the Polo & Virtus to the TSI Cup class along with several other improvements, the most notable of which developments to the cockpit camera physics & related options. Below some important notes regarding the updates to the cockpit camera physics: Before V1.3.3.0, the camera g-force effect was only enabled longitudinally (braking and acceleration), with no lateral g-force effect (from corners) or vertically (from bumps & suspension movement) even at 100% g-force setting; we have now added settings for lateral & vertical g-force effects like in AMS1. Before V1.3.3.0, g-forces, leaning effect, and look to apex effects would only work in helmet camera mode - now these effects apply irrespective if you´re running helmet camera mode or not. As of V1.3.3.0, TrackIR users are able to change the camera g-force. Before V1.3.3.0, VR and trackIR users were forced to use the SMS legacy camera head movement mode. Now, VR and TrackIR users can enable our camera head movement mode in the camera settings screen if desired. It allows for example for the driving to align with the horizon in banked corners like Daytona's without having to resort to camera orientation. Note however that for existing profiles your previous VR settings are preserved, so nothing will change for you unless you decide to change it in camera settings screen. Below are the updated default camera settings - these however will only take effect if you create a new profile, if you do not want to create a new profile you can adjust these manually: V1.3.2.0 -> V1.3.3.0 CHANGELOG CONTENT Tracks Added Road America (part of the Racin´ USA Pt2 DLC pack) Vehicles Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack) Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated Added VW Polo GTS & Virtus GTS to TSI Cup class GENERAL Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera) Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation) Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer. VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting) Enabled camera G-force settings for TrackIR users. Enabled look to apex and leaning in cockpit camera Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames Default weather progression for official championships are now sync to race Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range) Made brake pedal sensitivity linear by default for most Thrustmaster wheel types. Fixed issue where HUD leaderboard would cut off the local player row in some cases Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event. Actual timestep is now passing to FFB scripts UI & HUD Added Front/Rear tire selection to quick setup menu Fixed selected row visual states on Game control assignments tab Added current lap info to position widget HUD in timed races Fixed in-game camera options screen not correctly hiding VR options Corrected engine displacement info for F-Classic Gen3 models 2 & 3 PHYSICS Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate) TSI Cup: Improved clutch smoothing Revised wheel spin inertia for all cars Reduced front splitter pitch sensitivity for Group A & Procar Slightly improved rear wing baseline downforce of Group A cars Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on) Adjusted Corvette C3-R final drive ratio Further clutch heating/wear improvements and adjusted update rate Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift Updated clutch models to include flash and burst parameters Changed clutches on some cars All street cars now have clutch damage Revised F1 driveline inertias Improved sequential F1 shift reliability Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s Prevented needless autoclutching in clutchless sequentials Updated default setups for M1 Procar, Groupa A (both models), GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended), F3s, Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings AI Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners) Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented) Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally) Added a per-weekend based consistency personality logic for AI AI calibration pass for F-Classics (all gens) Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars AUDIO Updated crash sound effects TRACKS Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green) Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR Watkins Glen: Added barriers on the bypass road for inner loop layouts Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991 Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags Ortona: Fix for outer houses LODs; Trimmed the apex corridors Daytona: Updated AI lines & corridors Updated trackside cameras for Brands Hatch, Curitiba Nurburgring: Fixed Cam 01 clipping VEHICLES Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires BMW M8 GTE: Fixed brake discs glow issue McLaren F1 GTR: Fixed conflicting #8 livery Adjusted suspension animations for all F-USA models
I forgot. Do I need to delete the whole AMS2 folder of specific files inside? Oh yeah, and backup my profile first.
Not sure I think if you want the new G-Force hed psyx then you make a new profile otherwize you set them manually like the post above says, I dont think we need to remove anything this time, that was for when they changed the FFB last patch...
As expected! V1.3.3.1 CHANGELOG: Fixed excessive helmet cam wobbling Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8 Adjusted F-Retro Gen3 AI start performance Adjusted F3 AI rolling resistance Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments Fixed missing Reynard 98i Toyota F-Retro Gen2: Fixed tire texture bug F-USA (both gens): Added damage/dirt texture; Updated rain tire texture Reynard 2Ki: Added gold wheels to #26 and #27 liveries
I have no idea, I know Niki Lauda was driving the Mclaren Ford MP4/1C at the 1983 US Grand Prix West, and the Reynard, Lola Champ Cars are from 2000. thats all I could find .. You might ask in the ams2 forums?
V1.3.4.0 released! V1.3.3.1 -> V1.3.4.0 CHANGELOG CONTENT Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC) GENERAL Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts UI & HUD Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported) Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning. Fixed incorrect element order on Edit HUD page causing overlap on some inputs altered 'DRIVE LAYOUT' label colour from white to Greyto match all other labels on this UI load screen Fixed drive layout for Puma P052 in vehicle selection info FORCE FEEDBACK Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts Fixed FFB rattle under braking in all F-Retro cars Caterham (all models): slight reduction of Mz influence in FFB signal PHYSICS Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega Added engine support for thermostatic water cooling Increased ABS update frequency Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations Improved F-Classic G3M1 and M2 sequential shift reliability Mclaren MP4-1C: Fixed gearbox error Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80% Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4 Copa Classic and Hot Cars Super V8: Fixed error in hard tires causing a physics crash Updated default setups for F-USA (all gens), F-Classic G1, F309, Porsche RSR, Corvette C3-R, F-Vintages (both gens), F301, MCR2000 (setup reset recommended) Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR AI Adjusted AI fast line at Goiania & Road America AUDIO Adjusted engine starter timing for F-USA (all gens), Kart GX390 :F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume Revised F-Classic Turbo sounds TRACKS Road America: Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400' brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers. Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes Watkins Glen: Added two missing trackside buildings Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff) Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building Jerez: Minor LOD fixes Nurburgring: Enabled score towers; Fixed some static object alignments Montreal Historic: Fixed winter gravel LOD issue Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud Curitiba Outer: Minor trackside camera adjustments VEHICLES Copa Truck: Added driver animations for all models F-Classic: Revised driver animations (all models) Caterhams: Revised driver animations (all models) VW Polo GTS: Fixed damage models ARC Camaro: Fixed oil temp needle Caterham 620R: Fixed oil temp needle F-Retro G3: Fixed missing backfire flame animation Lancer Cup: Added 6 new liveries to Lancer RS model F-USA: Fixed livery override bug; fixed all black wheel rims F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions) GT3: Added two new liveries for McLaren 720S GT3 Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class
A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days. From this build onwards, AMS2 users have the two following beta branches available: ReleaseCandidate: This is the latest release candidate, currently V1.3.5.0 build 1980. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process. PreviousBuild: This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu. IMPORTANT INFORMATION FOR NEW ERS MODEL The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge. ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added. If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%. Our revised system now works through driver selectable ERS deployment modes. These are: 1. Off - no deployment at all. Not used in race mode. 2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%. Not used in qualifying. 3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap. 4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying. 5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza. Not used in race mode. Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps. The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.
V1.3.4.0 -> V1.3.5.0 RC CHANGELOG CONTENT Tracks Added Galeão Airport Temporary Race Track Vehicles Added Stock Car Pro Series 2022 Season Added Formula Ultimate Gen2 GENERAL Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers UI safety rating data is now updated after rules download is complete UI & HUD Added ICM option to modify ERS deployment mode Added option to configure how/when ICM menu position will reset on exit Added filter controls to photo screen and enabled photo tools in vehicle showroom Fixed sound playing when opening ICM menu Fixed missing environment data on championship event results screen Added F-USA Gen1 to formula class filter Livery name adjustments for Copa Classic B & FL for vehicle selection screen FFB Adjusted oversteer/countersteer damping compensation Minor FFB adjustments to F-Retros Gen1 & F-Ultimate PHYSICS Added ERS deployment system with RPM and gear deployment maps Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates Revised default setups for Stock Car 20/21/22 to suit latest tire developments F-Ultimate Gen1: Slightly adjusted brake torque F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended) Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing F-Ultimate Revised turbo with smoother spool up for better driveability AI Added forced and unforced mistake logic for AI drivers Added ability to define AI driver mistake personality value overides for custom AI drivers. (Documentation available in the official forum support thread: Information for Customizing AI drivers in AMS2 V1.3 ) AUDIO Revised F-Ultimate V6 Hybrid turbo sounds Added beep DRS & shift protection notification events Reverted brake squeal mixer fader reduction back to old value TRACKS Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls Azure Circuit 2021: Enabled option for rolling starts Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes. Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes Spa-Francorchamps 2020: Minor LOD adjustments Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material) VEHICLES F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view. F-USA Gen1: Various livery updates F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view Brabham BT44: Adjusted the driver feet position. Chevette: Revised driver animations; Detached the cokpit gear shifter Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter Gol (all models): Revised driver animations; detached the cokpit gear shifter Uno (all models): Revised driver animations; detached the cokpit gear shifter Passat (all models): Revised driver animations; detached the cockpit gear shifter Puma GTB: Revised driver animations; detached the cockpit gear shifter. Puma GTE: Fixed the driver gear shifting animation Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver. Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter. Ginetta G40 (both models): Fixed the driver gear shift animation Ginetta G55 (both models): Fixed the driver gear shift animation F-USA Gen 1 Fixed Reynard 95i rim colour overrides F-Ultimate (both gens): Added DRS lights Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters. Opala: Fixed gauges textures & steering wheel axis issues Sigma P1: Added 3 new liveries
V1.3.5.1 CHANGELOG GENERAL Added Stock Car Seasons 2021 & 2022 championships UI & HUD Added control assignment help text Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses PHYSICS Further updates to Stock Car tire carcass & tread Minor adjustment to F-Ultimate Gen2 tread Globally reduced wet / street tires sensitivity to water F-USA Gen1: Adjusted FFB max force for both models Sigma P1: Adjusted RPM critical range for lifetime for improved reliability R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure %) F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties Sigma P1: Minor default setup adjustments (setup reset recommended) AI F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player Added real driver names to Stock Car seasons 1979, 1986 & 1999 AUDIO Adjusted turbo sounds for F-Classics and F-Retro TE F-Ultimate Gen1 sounds is now same as Gen2 TRACKS Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes VEHICLES Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit Metalmoro MRX P2: Added 3 new liveries Metalmoro AJR: Fixed cycling between empty Motec display pages F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides Chevette: Added dirt map; Adjusted the shift gaiter rigging Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1
Automobilista 2 is now updated to v1.3.5.2 - this is a small complementary update to upgrade the Galeao track according to the latest references along with some other fixes & improvements. V1.3.5.2 CHANGELOG GENERAL Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s) Added ERS deployment mode and clutch state information to shared memory UI & HUD Added ERS Auto mode indication to HUD Fixed ICM issue that only allowed selection of the first two pit strategies AUDIO F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound TRACKS Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane VEHICLES Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging Corvette C3 - Livery override folder added McLaren MP4/1C: Fixed tire side texture rotation issue Metalmoro MRX P2: Added 1 new livery