rFactor 2 Oct Release Canidate

Discussion in 'rFactor 2 General Discussion' started by Rob Milliken, Oct 17, 2022.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

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  2. Johnny Gutierrez

    Johnny Gutierrez Pro Driver

    These two seem interesting to me.

    • Increased penalties for passing illegally and increased time to return place.
    • Added Headlight Pulse. Defaults to J key. On activation headlights will pulse 4 times for a second. Previous headlight state is retained and this will not cause issues with headlight requirements. I guess people that don't like to be flashed won't like this one. :eek::cool:
     
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  3. Ken Jagger

    Ken Jagger Administrator Staff Member Donator

    We will not be updating the SRO servers until this is the Public Release version, so to continue racing here keep your RF2 install at 1130.
     
    • Agree Agree x 1
  4. Neil Wood

    Neil Wood Pro Driver Donator

    Good... as it looks like there are significant problems.
     
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  5. Flaviu Bozga

    Flaviu Bozga Pro Driver Donator

    And this:
    AI
    Fixed erratic throttle and brake inputs
    Fixed waypoint lookahead to fix jerky steering motion
    So many people complaining about those brakes. If it is working properly, hope they will be silenced ;). Never an issue for me. If the AI want, they can brake as they wish. I enjoy single player in rF2.
    That jerky steering motion it is a little scary at first, but you get used with and it is a good practice for multiplayer :D
     
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  6. Neil Wood

    Neil Wood Pro Driver Donator

    It can be very bad in some cars.... cars enter a turn and it's ba ba ba ba ba ba ba ba baaaaaaaaaaaaaa.
     
    • Funny Funny x 1

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