rFactor 2 Round 3 Zolder Classic - Sat Feb 14, 2026

Discussion in 'Group 5 DRM 70/80 Championship' started by John vd Geest, Nov 20, 2025.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

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    ZOLDER

    The Circuit Zolder, also known as Circuit Terlamen, is an undulating 4.011 km (2.492 mi) motorsport race track in Heusden-Zolder, Belgium.

    History
    Built in 1963, Zolder hosted the Formula One Belgian Grand Prix on 10 separate occasions in the 1970s and 1980s, as well as the 1980 Belgian motorcycle Grand Prix.
    F1 moved to Zolder in 1973 and with the exception of two races at Nivelles-Baulers in 1972 and 1974 (both won by Emerson Fittipaldi).

    Zolder has also been used for cycling events including the UCI Road World Championships twice in 1969 and 2002 and the UCI Cyclo-cross World Championships in 1970, 2002 and 2016. The latter saw the first confirmed use of mechanical doping when Femke Van den Driessche was found to have a secret motor inside her bike. Since 2009, Circuit Zolder has hosted a cyclo-cross race in December for the World Cup. The circuit hosted the UCI BMX World Championships in 2015.[3] In 2019 and for the first time ever the UCI BMX World Championships returned to Circuit Zolder.


    [​IMG]
    Grand Prix Circuit (1975–1985)


    1980 | Rd.10 | Zolder 14. ADAC-Westfalen-Pokal-Rennen | Division 1 & 2 (REMASTERED QUALITY)
     
    Last edited: Nov 21, 2025
  2. Neil Wood

    Neil Wood Pro Driver Donator

    There is a 0.86 version btw, dunno how different it is though. Will find a link later.
     
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  3. Lars Hagemann

    Lars Hagemann Pro Driver

    Zolder 79 thread with dl link 0.86:

    https://forum.studio-397.com/index.php?threads/zolder79-beta.38560/page-5#post-1012907

    https://mega.nz/file/qkIlwTRI#pe_aAPFOgUfO5Odo5Jq8zdAoYQ1vqyRcof3FyOYll4w


    changelog v0.86

    reflectors updated
    wet file
    haze added
    new TDF
    updated scn/gdb latest standards
    many TDF, VIZ errors fixed
    start/pit light update
    some rescaling
    started PBR texture updates
    material changes
    new RRBIN
    cbash and rrshd files
    recreated some textures
    json material files added
    spec/fres changes
    local wet file
     
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