Assetto Corsa Evo Update News

Discussion in 'Assetto Corsa Evo' started by Rob Milliken, Apr 15, 2026.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Update 0.6 of Assetto Corsa EVO’s Early Access Program is HERE!
    Bringing a whole list of content, features and improvements for you to enjoy both in and out of the game.

    CARS
    Audi R8 LMS GT4 Evo
    Ferrari 296 GT3
    Ferrari GTO
    Ford Mustang GT3
    Lamborghini Countach
    Porsche 911 GT3 R rennsport

    TRACKS
    Sebring International Raceway

    ADDING UP WITH MAJOR IMPROVEMENTS to the Gameplay, Audio, UI and introducing official MoTeC telemetry support!
     
  2. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Update 0.6.2 is OUT NOW!,
    PATCH NOTES:,
    Improvements to Shared Memory mapping,
    Rework of server browser pings,
    Out-of-track surface tweak to reduce the likelihood of exaggerated jolts when clipping grass behind kerbs,
    Mazda MX5 NA and Caterham 485 CSR: softer tyres,
    Caterham 485 CSR: increased lift and drag, adjusted aero balance,
    BMW M3 E46 CSL rear suspension setup and dampening tweaks,
    Fixed incorrect default compound on the Dallara Stradale (both road and trackday variants),
    Ferrari 296 GT3 brake light emissive fixed,
    Lamborghini Countach fixed wrong colour of opponent brake lights,
    Included Porsche Cup Black Falcon Team Fanatec livery,
    Porsche 964 Turbo customization updates,
    Ferrari 288 GTO sound updates, added custom h-pattern gearbox sound,
    Ferrari F2004, SF25 sound updates - exterior volume balance,
    Porsche 718 GT4 RS - updated downshift time and autoblip curve to emulate "Track Mode",
    Porsche 992 GT3 RS - updated downshift time and autoblip curve to emulate "Track Mode",
    BMW M3 E46 CSL - fixed downshift autoblip rev matching,
    Road Atlanta track limit tweaks (wider T5),
    Sebring track limit tweaks
     
  3. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Update 0.6.3 is out now!

    - possible fix for startup crash when trying to delete old log files
    - fix for a crash caused by the penalty manager
    - fixed an issue where certain AMD users were unable to launch the game if DLSS had been set as their upscaling option
    - fix for a crash scenario at startup caused by the shared memory writer
    - potential fix for crashes on penalty assignment
    - fix for crash caused by invalid data read from the CarCameras file
    - additional protections to shared memory function
    - fixed tyre contact patch force spikes
    - collisions now go into the server results
    - fixed "Failed to get control points ahead" for netcars at Nordschleife Tourist
    - netcar position protections
    - no skidmarks for disconnected netcars
    - setup limits unification among GT3 cars
    - brand new sounds for the BMW M8 Competition
    reworked from scratch with new samples, added custom turbos, updated dual clutch autocut time, updated autoblip and downshift time
    - brand new sounds for the Audi RS 3
    full engine sounds rework (interior and exterior), turbo sound update, custom backfires, updated autocut and autoblip times
    - BMW M2 Performance setup and setup limits update with adjustable ride height
    - fixed missing gear readout from VW Golf 8 GTI dash
    - fixed typo in the Ferrari 288 GTO speedo
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator



    Patch Notes:

    CONTENT
    - added Audi R8 LMS GT3 Evo II
    - added Datsun 240Z (S30) - 2 variants
    - added Porsche 935 (2019)
    - added Porsche 911 GT2 RS Clubsport Evo (991II)

    GENERAL
    - fixed replay movable object interpolation
    - fix for possible crash when quitting session while car is still loading
    - fix for a crash when restarting a session with the Huracan ST Evo2
    - fix for crash in Thrustmaster code

    GAMEPLAY
    - fixed automatic wipers not scaling according to rain intensity
    - gameplay logic and architectural code revision
    - updated delta time logic when game is paused

    MULTIPLAYER
    - tuning filtering
    - added mechanical variant and PI to results dump
    - restart session command in MP now repairs all cars
    - added admin command ban (server life span)

    PHYSICS/HANDLING
    - fixed caster adjustment not working with certain new suspension configurations
    - engine inertia tweaks on the BMW M3 E46
    - Toyota GR86 tweaks to default setup
    - balancing for the BMW M3 E30 and Mercedes-Benz 190E
    - adjusted power figures and/or torque delivery for a number of cars

    RENDERER
    - brand new particle system with smoke, dirt and spray and impact effects
    there's a fallback video setting to disable the more expensive effects
    - renderer update that improves indirect specular contribution when the car is in shadows: effectively it reduces the glow we have had while the car was going from a sunlit condition into a shadowed one, plus in overcast conditions in general
    this is enabled both on car and environment materials, so shaded conditions should blend better now across the board
    - fixed subsurface scattering contribution when glominess dominates the scene
    - fix dark halo caused by "negative" MIE scattering on cloudy scenes
    - adjusted vfog ambient scattering term
    - fixed glowing blurred rims (especially when metallic) in shadow context
    - fix for inconsistent cloud shadows
    - updated fog formulation (cubemap and mirrors) to use a phase function that more closely matches the volumetric one
    this helps align the contribution between indirect render passes and the main pass
    in practice this results in a truer reflection capture on cars, which now also includes volumetrics instead of just the clouds
    - changed entirely the texture streamer logic to use GPU feedback. streaming should now behave correctly, especially on larger maps
    - added texture quality option in video settings to control texture pool drops and GPU bandwidth usage
    - fixed VR volumetric contribution per eye
    - fixed and enable FSR path in VR/triple screen
    - switched to d3d12ma, using separate mesh pools
    - fix for free camera view becoming stuck on a black screen after reaching certain area of the skybox

    GRAPHICS
    - fixed inverted mirror in Caterham 485 CSR aeroscreen part
    - fixed setup-bound stepped car animations

    AUDIO
    - updated FMOD project version
    - Lotus Exige V6 brand new interior sounds
    - Toyota Supra RZ (stock) brand new sounds - interior, exterior, custom turbo, custom backfires
    - Toyota Supra drift variant full engine rework using the new approach - adjusted turbo volumes, adjusted rev limiter rumble volumes
    adjusted drivetrain wobbling params avoiding instability, adjusted max boost pressure to 1.8 bar, improved part throttle modulation, adjusted idle to 1200 RPM
    - horn sound updates

    UI/CONTROLS
    - added backend-fed notifications in the UI
    - driver registration now has year of birth instead of age
    - UI binding added to disable H-shifter inputs on the fly and use sequential instead
    - car specs sheet added on mechanical variant selection
    - resized no-scroll list to fix missing material edit box with expansive parts lists
    - localization updates
    - free camera widget with FOV, DOF and a number of post processing settings exposed
    - customization menu categories, these have been added to remove the clutter with cars that have a lot of customization items
    - fixed numberplate displaying 1 when the user sets 0
    - paintshop colour picker now shows RGB readout and has copy paste function (copy includes material properties too)
    - added "exit to desktop" button
     

Share This Page