Automobilista 2 Formula One Edge 1995 Series

Discussion in 'SRO Announcements' started by John vd Geest, Jun 26, 2026 at 7:56 AM.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

    AMS2 Formula Edge banner.png

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    WELCOME TO THE FORMULA 1 (EDGE) 1995 CHAMPIONSHIP




    F1 1995 SKIN PACK

    We are using the AMS2 Formula 1 1995 skin pack.
    In order to see the skins from other players on the server, everybody has to install the skins.
    If you do not install the skin pack, you will only see the AMS2 default skins.

    INSTALLATION:
    1. Unpack the skin pack
    2. Copy the 2 folders inside. (You do not need the Scenarios_FEdge):
    [​IMG]
    3. Paste the 2 folders UserData & Vehicles in the main Automobilista 2 folder under "Common" and let it overwrite:
    C:\Program Files (x86)\Steam\steamapps\common\Automobilista 2
    4. You can find the 1995 skins inside AMS2 under Formula Edge and then under Model 1, Model 2 and Model 3.


    CAR SELECTION LINK
    We will allow 3 cars per car team because the mod is not BOP'd (Ferrari x 3, McLaren x 3 ect), so everybody has a good change to select the car model they want.
    However, first come, first-served.
    Submit the car you want to drive here!


    FORMULA EDGE MOD INFO
    These are the characteristics of Model 1, 2 and 3.


    Automobilista 2

    Q: Are all 3 models of the Formula Edge BOP'd?

    A: Short answer: No — the three Automobilista 2 Formula Edge models are not fully Balance of Performance (BoP) equalized. They’re intentionally designed with different strengths rather than being lap-time matched everywhere.

    Here’s how Automobilista 2 currently handles them:

    Model Engine Characteristics Competitive outlook
    Formula Edge Model 1 V12 Highest power, very tractable, stable rear Strong on very high-speed tracks
    Formula Edge Model 2 V10 More nervous/twitchy, harder to drive Likely fastest overall in skilled hands
    Formula Edge Model 3 V8 Less fuel consumption, forgiving at the limit Easier to drive consistently, but slower top speed
    Reiza’s own release notes describe them as “three distinct models, each with their own strengths and weaknesses”, and explicitly mention:

    • Model 1 (V12) = not fastest except on very high-speed circuits
    • Model 2 (V10) = probably slightly faster overall but harder to drive
    • Model 3 (V8) = less demanding, fuel efficient, lacks ultimate speed
    So in practice:
    • Not strict esports-style BoP (like GT3 where lap times are intentionally equalized)
    • Track-dependent balance
      • Monza / Hockenheim / old Silverstone → V12 often stronger
      • Technical tracks → V10 tends to shine
      • Long races / consistency / tire management → V8 can be surprisingly competitive
    • For league racing, many players are currently debating whether mixed-model championships are “fair enough” because pace differences do exist.
    If you’re running multiplayer:
    You’ve basically got 3 options:

    1. One-make only → fairest competition
    2. Mixed grid with fixed assignments → realistic 1995-style season feel
    3. Use slower cars as handicaps for faster drivers
    If you’re asking from a hotlap / league meta perspective, right now the rough community consensus seems to be:

    V10 (Model 2) > V12 (Model 1) > V8 (Model 3)
    …but circuit-dependent enough that it’s not a universal ranking.
     

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