Understanding some of LMU's features and their closeness to reality. I thought I would start a thread to help follow what's going on with some of LMU's cars and how their systems work. I will start with this snipped from the LMU Discord.. 1. Virtual Energy LMU uses the Virtual Energy system just like actual FIAWEC (& IMSA!) races. So, what is Virtual Energy? It's a way to balance the performance (BoP) of multiple cars with multiple engine configurations, and if equipped, a hybrid system. You may be unaware but fuel has an Energy Density (Energy: is the ability to do work, Energy Density: is the amount of energy that can be stored in a given system; which is ~13 kWh/kg for Petrolium), there's a limit on how much energy you can use in each race stint. As you use fuel (and hybrid electrical energy), the virtual energy is used up. For classes with Virtual Energy you should consider Virtual Energy your fuel , rather than the fuel value itself - as the fuel in the fuel tank is not the limiting factor to your stint length, this is set by BoP. By default we have set the Fuel Ratio values in-game so you cannot run out of fuel while you still have Virtual Energy remaining. Ensure you do not run out of Virtual Energy or you will recieve a Stop-Go Penalty of 100 seconds for the first instance, rising to 200s and 300s respectively for each future breach of the regulations. More to come later!