So, I was doing a gloss over the mods and tracks used, and I noticed they match r2p's mod list. Well, there is nothing wrong with using proven mods, but the fact is, some of the files used were approved a long time ago and, since then, have been better versions released. I'm not sure about every single mod and track, but oulton park is ancient, in a bad way, I know there is a better raceable version of that track out there, one where getting out of the hairpin doesn't constitute a toss up between being slow or facing the wrong direction. Detroit is also a tad old, but at least it's passable. The DTM 2012 mod also annoys me a little bit as the cars seem superglued to the ground. I have found a DTM mod that is more recent and more fun (not rfe compatible though) (also a beautiful Radical SR8 mod, anyone with me on that one?). What I mean is that, r2p's library is a very good place to start, but we shouldn't be limited to what can sometimes be a dated database. Cheers. P.S.: Can't right now, but will try to get in touch with the people responsible for those mods asap.
Hi there, It's true that the mods are basically a 'copy' of the list from R2P and I fully agree with you that we should expand beyond our own knowledge of approved tracks and test brand new ones. I also saw that you wanted more up to date cars such as the DTM mod which I'm sure is possible. What has caught my eye the most is that Radical SR8... now that is something I want to try and test and maybe get a season going on. Personally while offering a huge range of seasons, most I'm not interested in and therefore won't ever put enough time in for. If you could get us a link for that SR8 I'd be grateful. Perhaps soon we should cut down on the seasons or races that aren't popular?
Some are the same it was just easier to use trusted mods that are used by different sim communities plus it saved me a lot of time having to test new mods myself,put mods and tracks in the relevant thread then we can get them tested between us I am up for all new mods it is I just don't have the time to test them that is the only reason some are old. This week 22 June I will only be on the forum now and then as I have to do my CPC Monday until Friday 5 day coarse bit of a pain but I have to do it every 5 years. So if you have mods and tracks lets see them in mod and track testing. And enduracers for rf2 will be released very soon.When we have some new mods and tracks I can do a new race schedule plus we will have rf2 on the race schedule as well. rfactor central have mods and tracks but a lot of them have so many bugs when they were released the authors did no updates plus some overwrite rf files that we don't want. Some of the better tracks are the ones that have been converted for the RFE plugin LeMans is almost identical to the circuit used today the flow of the corners are spot on great track that goes for Spa and Silverstone. I have been looking for new tracks and tested a couple but they had a lot of bugs. Plus the tracks and mods at r2p are widely used by other sim sites as well they have been made by trusted modders well known in the sim community,there is a lot of modders out there but a lot of the tracks and mods are not good.
I agree that they work, but some stand out as being old (and by that i mean somewhat poorly done), and though some are great tracks and mods, such as spa, some stick out as a sore thumb for their lack of quality in comparisson. Last week I ran a r2p DTM race at Oulton Park, that's why I was complaining about those two in particular, the track just seems broken, and a quick youtube search revealed league racing in a more recent and correct layout, so there must be a better league-worthy version out there, its just a matter of finding and testing it. The cars just feel overly grippy, I got away with stuff that should have sent me to the next county, as in F1 cars seem to have less grip. I would surely volunteer to contact those responsible for the mods (as I saw them on raceconnect, so issues may be at hand), although I'm currently able to use my setup from Friday to Sunday. https://www.rfactorcentral.com/detail.cfm?ID=F1%20TOTAL%20MOD%20Radical%20SR8%202011%20SP2 - this would be the sr8 mod https://docs.google.com/uc?id=0B4bbM3Y3U6zSTGlPRGlsRkxFWEk&export=download - DTM mod http://www.mediafire.com/download/ddmt18e9dcdskq5/DTM+PIT+FIX+V2.rar - DTM pit fix
If someone can test the radical mod that would be great then I can get it on the server and we can run some races.
I have looked at SR8 all of the readme are not in English I cant see where the files have to go and if you need all the files that are unzipped as some of them are motec which I would say you would not need I need someone who has put this mod in to advise me where I have to put the files I did try but my RF stopped working.
Well, I guess the gamedata, uidata, music and rfm should be self explanatory (just merge it with the default rfactor folder in case you didn't get it). The plugin and root folder include rfDynHUD and a telemetry add-on, which would be nice if rfDynHUD would've not been broken by the current version of java. Support and userdata include a spanish dicionary file for rf and a recommended setting for the controller (just ignore both) Data analysis in the root folder goes with the rfactorDAQplugin in the Complementos F1 Total folder, which is a telemetry plugin, if memory serves me right. That same folder holds a spanish language spotter plugin, a helmet customization tool (push to paint, don't ask, never heard of it), what i believe should be maps for the telemetry plugin (plantillas motec) as it comes with none, instructions for push to paint (if you want me to translate it, ask, short version: save as dds and replace the helmet dds file in the rfactor helmet folder), instructions on how to change the leanangle parameter in the config file as to have head lean movement as you turn the wheel (pretty much self explanatory) and a comprehensive step by step on how to let AI autocalibrate and how to aply the self learning AI to all cars after doing it with just one. If any doubt arises, feel free to nag me, either through here or through pm. I don't mind translating anything, I'm fluent in portuguese, very good in spanish, can get myself around french, and am able to get something out of german (though not much)
I will have another look at it over the weekend. I don't want to run the data analysis if I can help it but if you have to put it in I will all the gamdata and uidata folders are going in fine there is one of the other folders that is crashing rf will have a more detailed look.
Nah, you don't have to use it. It's there as an optional plugin (it's even an .exe file), you just need to merge the gamedata, uidata , music and rfm. They contain the whole mod and just the mod, do not overwrite anything (that's easy to check), just merge them and you are golden.
I have also tested Sandrox's ariel atom v8 mod I am not new to his mods have used them in the past he does make good mods with great detail. There will be a practice server up shortly.