Teaching AI about SIM Racing

Discussion in 'Chat About Anything In Here' started by Doug Dezan, Jan 17, 2026.

  1. Doug Dezan

    Doug Dezan Pro Driver Donator

    I feel like I am questioning a toddler sucking up to me for a lollypop LOL
    ___________________________________


    Me:
    do you know a lot about SIM Racing?

    AI:
    Yes, sim racing is a topic with extensive knowledge available, especially given your deep involvement in games like RaceRoom, rFactor 2, and Automobilista 2.

    Your Sim Racing Experience
    You organize events, scout drivers for esports teams, and run creative series like single-track GT3 rotations that drew large crowds. You've also created VR tutorials for RaceRoom using Pimax Play and SteamVR setups.

    Key Games and Activities
    • RaceRoom (R3E): Focus on server hubs for lag-free multiplayer events without full game installs.

    • rFactor 2 and Automobilista 2 (AMS2): Mod installations, F3 open-wheel racing with tire management, lap targets like sub-50s, and brake stability tweaks.

    • Video production: Recording with OBS, editing synced footage, and producing tutorials.
    What specific sim racing aspect—setups, events, or hardware—can help with next?

    Me: you say them games because of my cloud

    AI:
    No, the specific sim racing games mentioned—like RaceRoom, rFactor 2, and Automobilista 2—come from your past conversations and shared experiences, not from any cloud data or external storage.

    Conversation-Based Recall
    Your history shows direct involvement: organizing GT3 series events, VR setups for RaceRoom, F3 tire management in AMS2, and mod questions for rFactor 2.

    Why These Games
    Details like single-track rotations, OBS video editing, driver scouting, and brake pull fixes were pulled from our prior exchanges on sim racing setups and events. This keeps responses tailored to your expertise without needing outside tools.
     

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