As they had promised a few weeks ago, Studio 397 has released its long-awaited rFactor 2 DirectX 11/Virtual Reality Open Beta update. After a few months of hard work, the rFactor 2 development team proudly presents its first release featuring the first open Beta of the new Direct-X 11 engine which brings us highly improved visuals and SteamVR support. This release comes with 5 DX-11 updated cars and 5 DX-11 updated tracks with more releases coming in the upcoming weeks, each with new content, bug fixes, and further improvements. Eventually, the full release will include updates in key areas, such as improving night driving, rain, new shaders for cars and a host of other additions. Sadly enough, the new User Interface did not make it into this release, but the development team reported to be making good progress. The new UI will become available in one of the near future updates. Keep in mind that this release is in fact, an open Beta and will be optimized significantly over the next few months. For more details regarding this update, check out the Release Notes below.
Fans left disappointed by the slight delay to DX11 and VR implementation in rFactor 2 need worry no more, Studio 397 have last night confirmed the newly proposed May 1st release date for this major new build release is on schedule to meet the internal deadline and find itself released to the public build of rFactor 2 on Steam. As can be evidenced in the included screenshots, the new build update and move to DX11 looks like it should bring a rather significant upgrade to the graphics of the game, as well as hopefully further optimizations to support greater frame rate realization for gamers looking to run the highest graphic settings possible whilst still maintaining a decent FPS result.
rFactor 2 Virtual Endurance Championship Season 2
The news you have been waiting for. VEC Season 2 is coming
rFactor 2 Roadmap Update March 2017
STUDIO 397 has published the March 2017 rFactor 2 Roadmap blog bringing us up to date with the latest progress and upcoming content for the rFactor 2 racing simulator. The rFactor2 development team is making good progress on the User Interface, VR support for the HTC Vive and the Oculus Rift, and DX11 implementation. They stated that the targeted “end of Q1” release will not be met, but the release quality promises to be worthwhile. The updated target for release is now May 1st. As far as content is concerned, work on the upcoming Radical SR3 sportscar is shaping up nicely, Last but not least, STUDIO 397 announces that there is some very interesting new car and track content in the pipeline. We will keep you posted when we receive more news on this topic.
rFactor 2 Porsche 917K Historic Trophy
Introduction: Welcome to the inaugural Sim Racing Online Porsche 917K Historic Trophy. This March 30 drivers will meet to test their skills of driving The historic Porsche 917K. Each round will be 60 minutes around 8 world class tracks some new some historic. Could you/your team be the one to take the crown? Take a look and signup HERE
Porsche 917K promo video
rFactor 2 RFACTOR 2 – ROADMAP UPDATE FEBRUARY 2017
STUDIO 397 has published the February 2017 rFactor 2 Roadmap blog bringing us up to date with the latest progress and upcoming content for the rFactor 2 racing simulator. The rF2 development team has been working nonstop on new features and content such as VR support, DX11 implementation, Competition Structure, new UI, the NOLA track, and Radio Comms. Furthermore, STUDIO 397 invites all modders to join our private forum, in order to explain the necessary steps needed to make mods work flawlessly with the new DX11 engine. Modding teams that join the private forum will get access to pre-release builds of the rF2 DX11 graphics engine. Original post Bsimracing
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