Mugello Special Event

Discussion in 'Lamborghini Huracan Super Trofeo Evo Closed' started by John vd Geest, Oct 4, 2020.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

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    Welcome to Mugello Special Event

    Car: Lamborghini Huracan Super Trofeo Evo

    Baseline setup


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    This race is set up as a test event to see if the Lamborghini Huracan Super Trofeo Evo will muster enough interest to make a complete series for it.
    The race is official and will affect ranking.

    I selected the Lamborghini Huracan because I was very pleasantly surprised by how good it is. This car will make for great racing.
    If you take time to test the car, you will find that it is a fantastic race car in physics, sound and FFB. One of the best I've driven.

    You can find the car on Steam: Lamborghini Huracan Super Trofeo Evo

    We will be driving the 2018 version that has a lot of skins. You can see the rF2 car in action at Mugello here

    If it comes to a full series, we will be duplicating the real 2018 North-American Lamborghini Huracan Super Trofeo Evo series

    YouTube
    Road America (There is a new version on Steam Road America 2019)
    Virginia
    Road Atlanta
    Laguna Seca
    Sebring


    Hope to see you on the signup list.

    Onboard lap of the real Lamborghini at Mugello
     
    Last edited: Oct 4, 2020
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  2. Rob Vandenberg

    Rob Vandenberg Pro Driver

    Hi John,
    Nice initiative!
    You probably know that Mugello was never a circuit in this series, but it might be good fun as a test.
    You probably also know that the real-life format of this series is: Each weekend will consist of two 50-minute races preceded by two qualifying sessions (20 minutes each). Any thoughts on tryning to emulate the real-life series as close as possible?
    If it will be too long to plan 2 races in one session you could do 2 x 25 minute race (and 10 minute qualy) with time/fuel factor set to 2x for instance.
    It might offer some variation and extra challenge. Just a thought!
     
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  3. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Unfortunately doing a race on Saturday and Sunday is not possible because of server occupation with other series. Would have been cool, but I can't organize that.

    But I do want to keep the sim series as close as possible to the real series:
    - 52-minute duration (including formation lap)
    - Rolling start
    - Mandatory pitstop with pit window between 30 and 40 minutes.
    - Pro class
    - Pro AM class

    It's a bit overkill to force a mandatory pitstop in a 25-minute race. So that's off the table. We will just cut the weekend in half and do 1 race.

    You are right. But I don't want to run any of the series events to keep them fresh.
     
    Last edited: Oct 4, 2020
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  4. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Pro and Pro AM classes explained:

    Pro class = the championship class for the fast guys at SRO
    Pro AM class = the championship for the slower guys at SRO

    Anyone with rank 6 or higher is considered to be a fast driver and must go Pro class.
    Anyone lower than rank 6 will go in Pro AM class.
    (If a Pro AM driver gets to or surpasses rank 6 during the series, he can finish the series off as he was, but has to go to Pro for the next series and visa versa)

    The Pro AM guys who usually run in the middle and back of the pack, now get a chance to win races and a championship among themselves as the faster drivers have their own championship. So it's basically a multiclass series.

    (We won't bother with that for the test event)
     
    Last edited: Oct 4, 2020
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  5. John vd Geest

    John vd Geest Administrator Staff Member Donator

    The real cars in full action

     
  6. Rob Vandenberg

    Rob Vandenberg Pro Driver

    Don't worry about track limits, I see :D
     
  7. Eike Sky

    Eike Sky Pro Driver

    Oh, a pro and pro am series? Count me in! Pretty sure I'm below 6.... If not, I'll have to have a few dnf's to make it so. Well into the class split though. If it works well, could we use that split in different series?
     
  8. John vd Geest

    John vd Geest Administrator Staff Member Donator

    We are using that split also in the AMS2 series. We are also planning to do that in other series.
    It's not implemented for this special event, however. It depends on the signups if we'll do a series with this mod.
     
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  9. John vd Geest

    John vd Geest Administrator Staff Member Donator

  10. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Formation lap procedure

    How does each race start?
    1. The race starts by a formation lap
    2. From the second to last corner we go double file
    3. the overall pole-sitter stays ON THE SPEED-LIMITER from that moment on.
    4. Once the polesitter starts the race by crossing the start line, we all go and are free to race.
     
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  11. Andrew Harper

    Andrew Harper Pro Driver

    Interesting car, not driven it before.

    I haven’t tried the baseline setup linked above but will try that out, I spent some time tonight running some laps and seeing how I did.

    The car is moving around a lot, and I’m struggling to deal with it. In a similar way to Assetto Corsa which I suffer badly with as well.

    Managed a few reasonable laps but I’m crashing almost constantly so not sure about this one just yet! Lol. The car is sliding too much for me just yet, and having raced nothing but the Oreca for a year, the brakes by comparison are ok but you are on 100% pressure and can’t change it so I’m spinning under braking a lot as well.

    So if any of you haven’t yet, make sure you do some laps otherwise it could be a shock if you leave it until the event, unless you’ve raced the car already of course.

    Can someone tell me what the footplate option does in the initial setup?
     
  12. Mark Hightree

    Mark Hightree Administrator Staff Member Donator

    John's baseline setup works good. I had a bit of understeer so I made some rollbar and wing adjustments to fix it. I've never driven this car or raced this track before so I'm looking forward to something new. The Pro and Pro Am class options won't be available for this series until we can make some software changes in our results processing.
     
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  13. Andrew Harper

    Andrew Harper Pro Driver

    Thanks for the feedback. I’ll try it tomorrow after work.

    I managed to create a reasonable setup but the tyre temps would go through the roof on certain corners which then made the car either unstable or it suffered nasty understeer. Managed to control it some more with tyre pressure changes though.

    It does unfortunately remind me of the handling on Assetto Corsa and I suffer really badly on that sim. Which is a shame as there’s loads of great mods for it. Lol.

    I’ll probably be at the back but I’ll try my best.
     
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  14. Mark Hightree

    Mark Hightree Administrator Staff Member Donator

    I have the same issue with tire temps. You have to be very careful with tires. And the bumps in this track are really fun with good wheel feedback. You will need plenty of practice to get consistent laps. John chose a great combination. :)
     
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  15. Gert-Jan van Osch

    Gert-Jan van Osch Pro Driver

    Is a pit stop mandatory in the race as is planned for the series?
     
  16. John vd Geest

    John vd Geest Administrator Staff Member Donator

    See post above:

    But I do want to keep the sim series as close as possible to the real series:
    - 52-minute duration (including formation lap)
    - Rolling start
    - Mandatory pitstop with pit window between 30 and 40 minutes.
     
    • Like Like x 1
  17. Barrett Erickson

    Barrett Erickson Pro Driver

    can you clarify the mandatory pitstop please? what needs to be done v. what's optional?
     
  18. John vd Geest

    John vd Geest Administrator Staff Member Donator

    you need to stop between 30 and 40 minutes into the race. That's the pitwindow.
    You can't add fuel so you only have to change all 4 tires. That's it.
     
  19. Darrel Kruger

    Darrel Kruger Pro Driver

    When I pit on my PC, I can add fuel.

    edit: I was just on the race server and could add fuel. I was planning on adding fuel during the race. ...so if the race server setup is going to change, please advise.
     
    Last edited: Nov 29, 2020
  20. Andrew Harper

    Andrew Harper Pro Driver

    If I remember the real cars have no fuel or tyre pit stop anyway.

    the fuel cells are sealed.

    Nothing to stop you changing tyres of course and it’s probably quicker overall anyway.
     

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