Assetto Corsa Comp ACC Test Server/ Fun Runs! !

Discussion in 'SRO Announcements' started by Rob Milliken, Apr 20, 2019.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Thanks for the help today guys ! I think the day/night transition went good ! pretty smooth even at X10 Time excel .
    Next beta has more server features so we might be testing team driver swaps and assigned cars via entry list ect..
     
  2. Alberto Alvarez

    Alberto Alvarez Pro Driver

    A few images I couldn't resist

    [​IMG]

    [​IMG] [​IMG]

    The name initials in the windscreen led is such a nice point
     
    Last edited: Jun 11, 2019
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  3. Yusuf Macit

    Yusuf Macit Pro Driver

    The images look very crisp and clean, I love them!
    How do they look so good? Are they just basic screenshots?
     
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  4. Alberto Alvarez

    Alberto Alvarez Pro Driver

    Mostly basic with ACC. I just use 'Ultra' graphic settings, with
    Saturation: 90 and
    Contrast: 0.35
    (read it somewhere in ACC forum for a more realistic look and it feels good to me)

    Then, ACC has a FreeCam mode with a few adjustable setting, mostly DoF. I'm still divided between using it in game, or adjusting it with Photoshop/Gimp. For those, I tuned it in game.
    Once I get the pic, I still use PS/Gimp to adjust color levels a bit and add Motion Blur (if needed) and Radial Blur to the wheels (2nd pic has both, but it may be too dark to notice much of them)
    Sometimes I get more creative and play with a few more things but mainly that's what I tweak

    But with ACC is pretty straightforward to get good pics: just tune graphic details up and use the FreeCam to get a good angle, and it should look great. With rF1, R07, GTR2... I had to play much more XD
    Actually the shot is more important than any other thing you can add, no matter the sim
     
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  5. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    This is the last Monday that I can host the testing at the current time slot . My summer work hours take effect this coming Wednesday .. future testing will continue and we have a mock up event test starting where we will ask member to register for a event to check the back end website to assure the system is set up properly for our first actual series !
    More on this as it develops ..
    For today I have set the server up for 15 min quick races so players can come & go and be assured to get some racing in !
    10 min P | 10 min Q |15 min races , server is pass worded ..
     
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  6. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Test Race This Sat at Silverstone open to all drivers .
    Build#: what ever current beta build is .
    Race time : 20:00 GMT
    Race length: 75 minuets.
    Weather : ? (randomness of 1)

    Please respond here if you plan to attend .:)
     
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  7. Xavier Eugeni

    Xavier Eugeni Pro Driver

    Sounds like a plan! ;)
     
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  8. Alberto Alvarez

    Alberto Alvarez Pro Driver

    Not the perfect timing for me, just for an hour, but I think I can do it. I will try
     
  9. Yusuf Macit

    Yusuf Macit Pro Driver

    I will try. :)
     
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  10. Norman Bruce

    Norman Bruce Pro Driver

    I'll book a place at the back of the grid :D
     
  11. Larry Thomas

    Larry Thomas Pro Driver

    Unfortunately a bit short notice for me, am already comitted elsewhere.
    Is this going to be a regular saturday thing at the same time spot? If so I will be in.
     
  12. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    No this was an empty slot on a Sat , however this was the original start date of the ACC series had the result files been sorted by kunos ,as of now its un useable so we wait ..
     
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  13. Larry Thomas

    Larry Thomas Pro Driver

    Information I have from another league shows that the ACC json results download file is now good.
     
  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Really ? Must be custom edits ? ,we have the result files but the info is all messed ..
     
  15. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    105 change log:

    Dear #ACCompetizione racers,
    the v1.0.5 update is live on Steam! Restart your Steam client in order to detect the update!
    ____________
    v1.0.5 Changelog:

    GENERAL:
    - Potential fix for failure to start the game with a particular combination of characters in the username.
    - Added logs for autosave replay issue.

    RATING & MULTIPLAYER:
    - Minor changes to the server ping system.
    - Fixed CP servers memorizing disconnected users in certain situations.
    - Added 2nd results json file (via dumpLeaderboards) that contains more information.
    - Enabled Lumirank display in Multiplayer.
    - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
    - Fixed server trying to connect to the secondary lobby backend first.
    - Race weekend resets now reset the track grip as intended again.
    - Added configuration option "randomizeTrackWhenEmpty".
    - Added "forceEntryList" option for non-public servers.
    - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
    - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
    - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
    - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
    - Teleports of own car will now re-focus it in the last drivable camera.
    - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
    - Improved backend stability, moved one in-memory cache layer to hard disk.
    - Server now creates the required folders if necessary.
    - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
    - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
    - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

    GAMEPLAY:
    - Fixed tyre wear incorrectly resetting in pit stops.

    UI:
    - Fixed issues with rebinding an existing control and saving presets.

    AUDIO:
    - Audio scale improvements.

    PHYSICS:
    - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
    - Fixed Honda NSX too high fuel consumption.
    - Honda NSX AI tweaks.
    - Fixed missing Porsche aggressive Nurburgring setup.
    - Fixed astroturf grip level at some locations on Spa.

    AI:
    - Improved AI movement when they are on the outside.
     
  16. John vd Geest

    John vd Geest Administrator Staff Member Donator

    What is the server name? I can't find it.
    Edit: nevermind, found it.
     
    Last edited: Jul 5, 2019
  17. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Damn ... that's a hand full. It's a proper sim. First time I really tried it :D. Impressive!
     
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  18. Germano Intorcia

    Germano Intorcia Pro Driver

    Hi alls it s 21.20 pm in roma no see server
     
  19. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    In ACC You MUST use the search to find passworded servers ,in the top of server list type SimRacingOnline ‘ the use the pw ! We are 35 min to Q
     
  20. Germano Intorcia

    Germano Intorcia Pro Driver

    All ok thanks
     

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