RaceRoom DTM ESPORTS CHAMPIONSHIP 2026 (Rule Book)

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  1. Doug Dezan

    Doug Dezan Pro Driver Donator

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    DTM ESPORTS CHAMPIONSHIP 2026

    Welcome to a new season! DTM and RaceRoom are excited to announce
    that we’re evolving the competition this year by making the Championship
    open to everyone along with 3 Wildcard drivers.
    This means that everyone who wants to participate in the DTM Esports can
    simply start the game, click on Multiplayer to find a brand-new
    Championship section. Here you can register for the next upcoming
    round.

    OPEN FOR EVERYONE
    Based on your Ranked Multiplayer rating and reputation, all registered
    drivers are divided to individual splits. Finish the race and earn points, the
    more rating and reputation you have, the more points you get! We’re
    offering a special DTM Esports 2026 pack which contains all eligible cars
    and the tracks to participate in all rounds: that's 6 cars and 8 tracks!
    HOW TO PARTICIPATE
    Start the game, click on Multiplayer and go to Specials, click on the event
    and register for the race. Two important notes - we use a fixed setup and
    fixed car model for the entire season, so pick your car wisely!

    PRIZE POOL
    This season the Championship has a prize pool of combined 75.000 EUR in
    cash prizes and physical prizes, including a GT4 Test Drive, KW Suspension
    Kit, BBS Rims, custom DTM SeriesONE Rig by TrackTime and 2x Sensit
    Haptics

    BRIEFING
    Briefing will be posted in the Raceweek, containing most and compact
    informations for each round

    BALANCE OF PERFORMANCE
    The first official BoP will be announced with the Briefing. And can be
    changed until the start of the Race Server by the Organizers. More info can
    be found under Balance of Performance below
     
  2. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 3

    IMPORTANT
    SPLIT 1 → SPLIT 2+ DIFFERENCES
    Start Time
    Registration ends for all at the same time.
    Split 2+ starts around 17.47
    Split 1 starts around 19.17
    Server Settings
    Split 1
    Maximum ping 200ms
    Setup Fixed
    Qualification type Private (alone on track)
    Qualification duration 7 Minutes
    Race 1 60 Minutes
    Formation lap Automated / Manual in case
    needed
    Mandatory pitstop 2 mandatory Pitstops (4 Tyres)
    Damage, Fuel & Tire wear Enabled (normal)
    In case manual Formation lap is needed, it can be found on page 16
    Split 2
    Maximum ping 200ms
    Setup Fixed
    Qualification type Private (alone on track)
    Qualification duration 7 Minutes
    Race 1 60 Minutes
    Formation lap Automated
    Mandatory pitstop 1 mandatory Pitstop (4 Tyres)
    Damage, Fuel & Tire wear Enabled (normal)

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 4

    TABLE OF CONTENT
    IMPORTANT SPLIT 1 →
    CHAMPIONSHIP PRIZE POOL ...............................................................................................5
    CHAMPIONSHIP DRIVER REQUIREMENTS ............................................................................6
    CHAMPIONSHIP CALENDAR ................................................................................................6
    SEASON RACE DAY TIMETABLE SPLIT 2-Last .....................................................................6
    SEASON RACE DAY TIMETABLE SPLIT 1 .............................................................................6
    SEASON RACE SETTINGS .................................................................................................6
    BALANCE OF PERFORMANCE...........................................................................................7
    RACE POINTS ...................................................................................................................7
    ORGANIZER .........................................................................................................................8
    GENERAL RULES .................................................................................................................8
    1. GENERAL BEHAVIOR ....................................................................................................8
    2. DECLARATION OF CONSENT ........................................................................................9
    3. DATA PRIVACY..............................................................................................................9
    4. CHANGES AND PREMATURE TERMINATION ..................................................................9
    5. LEGAL DISCLAIMER .................................................................................................... 10
    ENTRIES ............................................................................................................................ 10
    6. ENTRY CONDITIONS ................................................................................................... 10
    7. SEASON ELIGIBLE CARS ............................................................................................. 11
    8. DRIVING STANDARDS & RACING RULES...................................................................... 12
    9. RACE CONTROL & PENALTIES..................................................................................... 15
    10. MANUAL ROLLING START PRECEDURE ONLY SPLIT 1 .................................................... 16
    11. ONSITE FINAL ........................................................................................................... 17
    11. SEVERABILITY CLAUSE ................................................................................................. 17

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 5
    CHAMPIONSHIP
    This Years edition is open to every member of the community. The DTM
    Esports can be found in-game via the Championship Section. Here
    everyone can sign-up for each individual DTM Esports Race.
    Everyone that Participates can choose their car to the date of the first Race,
    from that Point on each driver is fixed to that specific Car for the rest of the
    Season.
    The UI prevents you too switch Cars after the first race happened, so
    choose wisely.
    It is important to note that the ping limit is set to 200ms, calculated in-
    game. It is the responsibility of the participant to ensure their connection is
    stable and below the limit. The server automatically disconnects the
    participant if the ping limit is exceeded and it won’t be possible to
    reconnect for that session.
    It is also the responsibility of the participant to join the server in time
    (during practice) and to stay on the server until the race has finished.
    LIVERIES
    Drivers in the Top 100 of the Multiplayer Ranking (including inactive) to the
    day of the Rulebook release (R3E - Beta Multiplayer Rankings) are able to
    request the liverytool by contacting the organizers via
    luca.kita@raceroom.com or Discord Luca Kita
    Please look to only upload reasonable Livery’s with a decent quality and
    meaning behind it.
    Organizers can decline any entry!
    Deadline submitting livery’s is 22th May 2026 via Mail to
    esports@raceroom.com
    CHAMPIONSHIP PRIZE POOL
    The Championship has a prize pool 75.000 EUR!
    - Cash prizes: 20.000 EUR
    - GT4 Test drive for position 1
    - 5000€ KW Suspension + BBS Rims
    - DTM SeriesONE Rig by TrackTime
    - 2x Sensit Haptics (Drawn to two participant which concluded all
    Rounds)
    And more,
    The intention is to provide a full championship price distribution
    once all required conditions have been fulfilled.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 6

    CHAMPIONSHIP DRIVER REQUIREMENTS
    Every driver that wants to compete in the Championship needs to have a
    the Content owned. To make the overview easier RaceRoom offers a
    Special Pack for this years Championship, with all content needed.

    CHAMPIONSHIP CALENDAR
    Round Track (layout) Race day (Saturday)
    Red Bull Ring GP (PRE SHOW) May 2
    1 Zandvoort May 30
    2 Dekra Lausitzring June 6
    3 Norisring July 11
    4 Oschersleben July 18
    5 Sachsenring August 1
    Finale Nürburgring / Hockenheimring August 15
    SEASON RACE DAY TIMETABLE SPLIT 2-Last
    START END Split 2+
    17:47 18:17 Practice (30min)
    18:17 16:25 Qualification (7min)
    18:25 18:30 Warmup (5min)
    18:30 19:30 Race (60min)
    This timetable is preliminary. If there are any changes, they will be announced on Discord
    SEASON RACE DAY TIMETABLE SPLIT 1
    START END Split 1
    19:17 19:47 Practice (30min)
    19:47 19:55 Qualification (7min)
    19:55 20:00 Warmup (5min)
    20:00 21:00 Race (60min)

    SEASON RACE SETTINGS
    Maximum ping 200ms
    Setup Fixed
    Qualification type Private (alone on track)
    Qualification duration 7 Minutes
    Race 1 60 Minutes
    Formation lap Automated
    Mandatory pitstop 2 (Split 1) / 1 (Split 2+) 4 Tyres on all
    Damage, Fuel & Tire wear Enabled (normal)
    Drivers per Split 28
    Incident Points Limit 50
    Note: Not following the 2 Mandatory Pitstop rule will lead to DSQ after the race
     
    Last edited: May 28, 2026
  3. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 7

    BALANCE OF PERFORMANCE
    The Balance of Performance (BoP) for this season will be managed by the
    organizers. Nevertheless, we highly value and welcome input from all DTM
    Esports drivers on a round-by-round basis.
    By completing test runs in different cars (excluding their own), participants
    can provide valuable data to the organizers to assist in building the BoP for
    each event.
    The fixed setup system introduced for this season is intended to reduce the
    amount of time drivers need to spend on setup development, allowing
    them to focus more on delivering consistent and representative lap time
    data.
    To ensure all collected data remains on a comparable level, each driver is
    asked to complete a 10-lap run. We are also exploring the possibility of
    providing dedicated servers for these sessions.
    All data should be submitted either via email to Luca.Kita@raceroom.com
    or directly to Luca Kita via Discord.
    Please note the following:
    • Participants may not attempt to influence the organizers regarding
    any BoP decisions or adjustments.
    • The organizers reserve the right to make changes to the BoP up until
    the race server goes online.
    RACE POINTS
    Points in this years championship will be based on the overall Sign-up
    numbers. Points will be awarded from Split 1 – last Split, in which the lower
    split will never get more points then any driver from split above. Exception
    here is any kind of DNF, DSQ, DNS

    THE FOLLOWING IS APPLIED FOR THE CHAPIONSHIP
    There will be no additional points for the fastest qualifying lap. In case of a
    points tie, the following factors are deciding:
    - Amount of race wins
    - Amount of 2nd places, then 3rd places etc
    - Amount of penalty strikes received (less = better)
    - Position in the last race
    The results produced by the server supersedes any results shown in-game.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 8

    Race control will decide on the final race results after reviewing race
    incidents. The results shown in the stream are preliminary.
    Drivers classified as DNF in Split 1 and Split 2 will be placed at the end of
    the overall Split 2 classification.
    DNFs from Split 1 will be classified ahead of DNFs from Split 2. Within each
    split, the order of classified DNFs will be reversed, meaning the last driver
    to retire will be placed ahead of earlier retirements.
    Drivers classified as DSQ or DNS will not receive any championship points.
    This system ensures that drivers who started the race still receive
    championship points while reducing the severity of point gaps between
    rounds.

    TERMS AND REGULATIONS

    ORGANIZER
    The DTM Esports is organized by RaceRoom Entertainment GmbH. If you
    have any questions regarding the DTM Esports or the rulebook, please
    send an email to esports@raceroom.com
    All copyrights and broadcast rights reside with the organizer.

    GENERAL RULES
    Anyone who participates in any part of the DTM Esports agrees to adhere
    to the rules and is expected to have read the entire rulebook. The
    RaceRoom General Competition Rules v1.02 also apply.
    1. GENERAL BEHAVIOR
    Anyone who participates in any part of the DTM Esports must always show
    good & respectable behaviour in-game and at all public locations, such as
    (but not limited to) the RaceRoom Discord server and Social Media.
    Any discriminatory or offending actions/language are forbidden and can
    lead to a permanent exclusion of remaining events without the possibility
    or claim of appeal and prizes.
    It’s not allowed to use any external programs or data that alter the
    functions of the simulation to gain a competitive advantage. The
    organizations reserve the right to ask and receive data/telemetry at all
    time. Drivers caught cheating in any part of the event will receive a game-
    wide ban.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 9

    In case no usage of software can be proven directly but due video evidence
    it is still obvious that the driving behaviour of the car cannot be explained
    with normal game functions, a ban based on video evidence is also
    possible. If you are unsure about a program, make sure you ask the staff via
    email at epsort@raceroom.com
    Programs that are allowed:
    - Crew chief
    - Wheel,-base, Pedal, software
    - Steam Deck, Button boxes
    - Dashboard apps (Internal/External)
    - Telemetry tools

    2. DECLARATION OF CONSENT
    Drivers are obliged to use their full name which consists at least of First
    name and Sure name.
    The drivers agree that their names will appear in any possible
    communication of the DTM Esports Championship.
    The drivers agree that RaceRoom can make and broadcast photographs
    and video recordings (e.g. internet stream), on which drivers are
    identifiable as well as statements, interviews and similar, captured on
    audio and video. RaceRoom is entitled to use these recordings.

    3. DATA PRIVACY
    All personal data is collected and processed in accordance with the
    statutory provisions governing data protection in Germany. Only personal
    data that is required to handle the competition, communication and prize
    is collected and forwarded onto partners of RaceRoom. All employees and
    partners of RaceRoom are obliged by RaceRoom to maintain data secrecy.
    Data is only transferred to state agencies or authorities within the
    framework of legal regulations

    4. CHANGES AND PREMATURE TERMINATION
    RaceRoom and DTM explicitly reserves the right to amend or modify the
    rulebook and conditions at any time. The version number of the rulebook is
    specified in the footer. The latest version of the rulebook can be found on
    the in-game championship page. Additionally, RaceRoom and DTM
    reserves the right to change or terminate the championship in total or for
    any participant at its discretion at any time. No claims can be derived from
    any premature termination.
     
    Last edited: May 28, 2026
  4. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 10

    5. LEGAL DISCLAIMER
    There is no legal recourse. The law of the Federal Republic of Germany
    applies exclusively and the jurisdiction of RaceRoom applies in the event of
    a dispute. If any of the above-mentioned provisions in these conditions of
    entry should be ineffective or contain a loophole, the other provisions shall
    remain unaffected by this. Ineffective or incomplete provisions shall be
    maintained with effective content which comes as close as possible to
    reflecting the sense of the ineffective content. By participating, the driver
    automatically accepts the conditions of entry.

    ENTRIES

    6. ENTRY CONDITIONS

    1. It is required to use your real first and last name to eligible for the
    multiplayer races. Participants are not allowed to share the same IP
    address; if you and another participant are using the same IP address you
    need to inform us in advance by mail on esports@raceroom.com with a
    link to the affected accounts. Failure to do so may result in exclusion from
    the events.

    2. It is the responsibility of the participants to update the email address
    on their RaceRoom account with an email address that is able to receive an
    email from esports@raceroom.com
    RaceRoom cannot be held accountable in case this email does not arrive
    (in time) or if the participant confirms using an incorrect/unknown email
    address.

    3. To participate in the multiplayer race, the participant is required to
    own the car of their choice and the track. It is the responsibility of the
    participant to have the car and track available in their account in time
    before race day. There is no excuse to not have the content available on
    race day.

    4. The organizer has the right to deny any entries without giving reason
    or notification

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 11

    7. SEASON ELIGIBLE CARS
    The following cars from the DTM 2025 class are used in the DTM Esports 26
    Championship:
    Cars PREVIEW
    AUDI R8 LMS GT3 EVO II
    BMW M4 GT3 DTM EVO
    MERCEDES-AMG Gt3 2020 DTM
    PORSCHE 911 GT3 R (992) DTM
    LAMBORGHINI HURACAN GT3
    EVO2
    MCLAREN 720S GT3 EVO
    To participate in the multiplayer races, you need to own at least one
    eligible car with at least one livery unlocked and the corresponding track.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 12

    8. DRIVING STANDARDS & RACING RULES
    Etiquette
    The etiquette follows the rules from the RaceRoom General Competition
    rules in sections 11, 12 and 13 and can be read here:
    RaceRoom General Competition Rules v1.02
    Flag rules
    The flag rules follow the rules from the RaceRoom General Competition
    Rules in section 14.
    Avoidable incidents
    “Incident” means any occurrence or series of occurrences involving one or
    more drivers, or any action by any driver, which is reported to the stewards
    by other drivers which includes (but not limited to):
    - Causing a collision which disadvantages competitors.
    - Forcing a driver off the track
    - Illegitimately preventing a legitimate overtaking manoeuvre by
    another driver
    - Illegitimately impending another driver during overtaking
    - Dangerous driving
    - Using in-game text chat during qualifying or race sessions
    - Lack of respect, foul language or bad attitude towards other drivers,
    Staff, or the spectators
    - Violations of track boundaries
    - Unsafe Track entry

    Unsafe rejoin
    An unsafe rejoin is defined as any return to the racing surface or racing line
    in an unsafe manner causing contact or further incidents with other
    drivers.

    Dangerous rejoin
    For example, but not limited to “T-boning”, sideswiping” or “blocking the
    racing line with no momentum” The onus is on the rejoining driver to
    make a safe re-entry to the racing surface without affecting the oncoming
    traffic.

    Joining or rejoining in or from pit lane exit
    The drivers can cross the white line whilst entering the pitlanes. They must
    make sure that there is no contact made with other drivers or others are
    affected.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 13

    When rejoining the track, they are not allowed to cross the white line. They
    can touch the white line with one tire, but no tire should fully mover over
    the line. An early Re-Entry to
    The racing surface will be penalized, any additional incidents caused by
    crossing the white line early will be considered a dangerous re-join.
    Moving under Braking
    Drivers are allowed to make one single, decisive move to adjust their racing
    line before entering the braking zone. The initial line change must be
    completed before the significant move of braking begins to avoid causing
    abruptly or unpredictable movements. Drivers are not allowed to make any
    additional movements after that braking phase commenced, as this can
    affect following vehicles. Any movement that results in dangerous
    situations following “moving under braking” can be penalized.
    Contact boosting
    contact boosting is the act of using collision models to affect the
    momentum of yourself or other drivers. For example, leaning into another
    car on a straight to either gain momentum or halt the momentum of
    another driver to get a run or cancel their run out. However, these
    situations are not limited to straights, pushing another driver into the
    braking zone to force them to overshoot the corner also may be
    considered as contact boosting.

    Contact to pass
    Contact to pass describes a physical contact a driver makes, with another
    vehicle to gain advantage or complete an overtaking manoeuvre.
    Drivers cannot make intentional/unintentional contact to push other cars
    aside or gain an advantage. Any Contact that forces another car off its line,
    causes it to spin or makes it lose positions is not allowed.

    Forcing off track
    Forcing off track means to use your car to move an opponent´s car outside
    of the circuit. This could mean on the outside (i.e. under braking or corner
    exit) on the inside (i.e. forcing to cut an apex and risk a slowdown), or on
    straight.

    Deliberate Destabilization
    Deliberate Destabilization is the act of contacting an opponent to unsettle
    their car. This should include into fast section of corners or into/ during a
    braking zone.
     
    Last edited: May 28, 2026
  5. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 14

    Deliberate blocking (weaving with intent to block)
    Deliberate blocking is the attempt to repeatedly block an attacking car´s
    momentum by changing direction multiple times. The defending car is
    allowed one defensive direction change and may return to its ideal line if
    racing room is given or the attacking car has not enough momentum to
    draw level. However, attempting to break the slipstream is considered legal
    if done proactively and not as a reactive movement

    Track Limits
    Track limits are enforced by the in-game system.
    Overtaking outside of track limits
    Overtaking outside of track Limits means to gain a position whilst being
    outside of the track limits. In the first lap it is allowed to go outside the
    track limits to avoid collisions until the first corner.

    Repeated contact
    Repeated contact is defined as multiple instances of contact, without
    causing damage or position loss to the opponent, but causing time loss
    and distraction from focusing on the race.

    Serving of slow down penalties
    When handed a slowdown penalty by the in-game system the driver
    receiving the slow down penalty should ensure that they serve the slow
    down in a safe manner, where other cars are unaffected.

    Pit Speed Limit
    The Pit Speed Limit is enforced by the game. Drivers can choose to
    manually use the speed limiter, or let Ai take over in the Pitlane through
    the in-game settings.

    Manually apply brake when losing control
    It’s required to apply the brakes when lose control until the car stops
    moving. Other drivers cannot predict the behaviour of moving car. Wait
    until it is safe to rejoin.
     
    Last edited: May 28, 2026
  6. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 15

    9. RACE CONTROL & PENALTIES
    There will be Stewarding for the first 2 Splits! Incidents in other Splits
    need to be handled via the official Reports system which can be found
    in the Discord.
    If you feel like another driver has disadvantaged your race, you can report
    incidents to the stewards after the race (link to form is available in Discord).
    It’s crucial that you understand that you take full responsibility for the
    report. Any missing or misleading data will void the report without further
    notice.
    It’s important to know the protest need to be written in a fair language. If a
    report contains any kind of discriminatory or an offensive comment
    towards another competitor or (members of) the organization, the report
    will be discarded, and the reporter will be banned from future events
    hosted on RaceRoom.
    Drivers have until 12hours after the Event time to submit their reports.
    Any Reports after that time will not be considered as a valid Report
    The report form will be provided with the briefing as well. You are allowed
    to submit multiple reports. Protests from drivers who are not involved in
    the protested Incident will not be accepted.
    Race Control holds the authority to review on track incidents and
    determine if a penalty is warranted. In cases where a driver may found to
    have breached regulations or any kind of unfair sportsmanship, race
    control has the right to assign appropriate penalties.
    Race Control will not review the Formation Lap or Start. In case of Incidents
    or more, Reports have to be made.
    It’s not possible to appeal a penalty; all penalties are final. The stewarding
    results will be announced on Discord. We aim to deliver the stewarding
    results as soon as possible after the race.

    Points Penalties
    Will be applied by the Race Control for any kind of incident reported by the
    driver. Earned Points will get deducted from the Championship points
    after each race, after the Race Control Report.
    Penalty points are calculated as a percentage of the maximum points
    available for the respective split, based on the number of participants in
    that round.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 16

    The points awarded for P1 in each split determine the penalty point value
    for that split.
    Ever driver has a Penalty points account, which will be checked and
    handled by the Race Control. This will also be visible for all drivers with the
    upcoming UI update.
    All reported Incidents will be reviewed and adjudicated solely by Race
    Control. Race Control has the authority to determine whether an incident
    warrants investigation, whether a penalty should be applied, and the
    severity of such a penalty.
     
    Last edited: May 28, 2026
  7. Doug Dezan

    Doug Dezan Pro Driver Donator

    10. MANUAL ROLLING START PRECEDURE
    ONLY SPLIT 1
    This applies Only if there are issues in the Automated Rolling start for Split 1. In
    case there is. The Organizers will announce that via the Ingame Chat. In that case
    it means the Green light isn’t the start. And there will be a Manual Formation Lap
    added after the lights.
    For all other Splits the Automated Rolling stays for any case
    Single file Phase
    • Once the lights go green, the leader will set a target speed of 90km/h
    • Drivers will go into single line formation weaving & tire warming is allowed.
    Driver in position 2 stays behind driver in position 1, 3 stays behind position
    behind position 2 and so on
    • Overtaking is not allowed, unless a car is slowing down too much or
    standing still. If a driver gets disqualified or disconnects you are allowed to
    move up that position as long as you are in Single file
    Double file phase (red/orange in track layout below)
    • The driver briefing includes the track map with the area where the pole
    setter will slow down to Pit Limiter Speed with a margin of +/- 5 kph (or
    slower in case of hard corner/chicane) to let the group get close.
    • In that phase position 2 has the responsibility to create and keep a lateral
    overlap to the leader, and is not allowed to overtake, no speed limit. All cars
    behind need to close the gap around 1 car length to the car infront before
    going into green flag phase.
    • Drivers will go side by side (check driver briefing for track depending on
    location; left/right), no overtaking allowed until the race has started
    • If a driver around you disconnects or gets disqualified, you are not allowed
    to move up to the next car or change your position (left/right).
    • It is not allowed to try and disadvantage a driver behind by not maintaining
    the gap to the car in front while in double file. This will be penalized Green
    flag phase (green in track layout below)
    Green flag phase (green track layout below)
     
  8. Doug Dezan

    Doug Dezan Pro Driver Donator

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 17

    • The leader keeps Pit Limiter Speed with a margin of +/- 5kph
    • Position 2 has the responsibility to keep a lateral overlap with the leader
    and is not allowed to overtake. All cars behind that, have the responsibility
    to keep a maximum of one car length to the driver in front. No Speed limit
    (except for the leader)
    • In the Briefing you can find a Marked “Startzone” here can the leader
    decide to accelerate and start the Race. No overtaking before the Start
    Finish Line
    • Its not allowed to create a bigger gap then 1 car length to the car in front to
    to gain momentum or advantage
    • In case you feel like someone Jumped the start (clear acceleration before
    the leader does), please report to the Race Control after the Event
     
  9. Doug Dezan

    Doug Dezan Pro Driver Donator

    11. ONSITE FINALE
    The Top 20 drivers in the standings after the results of Round 5 have been
    published will qualify for the onsite event. If a driver from the top 20
    declines participation, position 21 is eligible and so forth, until there are 20
    confirmed drivers.
    The Top 20 of the DTM Esport Championship will be decided at the Onsite
    Final. The Final will have a different Format, a rulebook specifically for the
    event will be made available as soon as possible.
    Each Onsite driver will get a fixed Travel Cost Compensation provided by
    RaceRoom
     
  10. Doug Dezan

    Doug Dezan Pro Driver Donator

    11. SEVERABILITY CLAUSE
    If any provision of this rulebook is or becomes invalid or unenforceable, in
    whole or in part, the validity of the remaining provisions shall not be
    affected. In place of the invalid or unenforceable provision, a regulation
    shall apply that comes as close as possible to the purpose of the invalid
    provision. The same applies to any gaps in this rulebook. In cases where a
    provision is invalid or unenforceable, or where gaps exist, the Race Control
    reserves the right to decide at its own discretion, considering the interests
    of all participants, in deviation from the rulebook.

    DTM ESPORTS SEASON 2026 POWERED BY RACEROOM – RULEBOOK V1.0 Page 18

    CHANGELOG
    V1.0.0 – May 20, 2026
    V1.0.1 – May 28.05, 2026
    -Updated Onsite Final information
    -Definition of DNF, DNS, DSQ
    -Change to a Percentage Amount, for Penalty Points
    -Added Incident Points Limit / Server Settings
     
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