Assetto Corsa General info & series rules

Discussion in 'Subaru Impreza WRX Tuned Closed' started by John vd Geest, Oct 19, 2021.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

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    YouTube Car review:



    WELCOME TO THE Subaru Impreza WRX Challenge

    Notes from the developer:

    Self-promotion really isn't my strong suit but I can't post this car without bringing to light just how much attention to realism and detail we've put into it. Starting with the most obvious bit, Dan built the entire thing on a full 3d photo scan I took of the real car in my driveway. From there I spent about a week playing photo monkey, dodging rainstorms & getting detail shots of anything that needed it. I then spent a solid week playing the "well actually" game with any and every detail I noticed that wasn't spot-on. It wasn't practical in a game model to perfect literally everything, but I genuinely doubt there's a more 3d-accurate sim mod around. Dan is a wizard. This thing is flat-out fantastic.

    On the physics side the car is built from the most accurate and specific data I've ever had for a project. (Unsurprising, I know.) I've logged and matched as many things as can possibly be tracked with my OBD-II datalogger. The entire suspension was measured on a lift and rechecked at static height on the alignment rack. It matches plotted curves to within a couple hundredths of a degree throughout its full travel. The aero data is from a Prodrive wind tunnel session at MIRA & the brake calculations are based on excellent data from the forum autocross community. We ran my dampers on a dyno before installing them and the weight of every modded part, deleted system & lightened bit is taken from real life. To the best of my driving & translation ability & within the constraints of the sim, it's a match for the real thing.

    And finally, the sounds. Davide is a generous man and a literal pro - this outcome went far beyond any of my expectations. He was not only kind enough to give us permission to use the soundbank he originally made for the Rally Legends 22B, but he then sent us a modernized update, then a second update customized to more closely fit the mechanical setup of my car. I have to say, allowing for the unavoidable difference between reality and sim when it comes to audio, these sounds are pretty much spot on. It's a mild (sounding) setup with a substantial turbo, so it's civilized enough (and 50-state noise legal) but there's that sinister hiss from the turbo when you step on it.

    Just like the real thing.


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    App) Helicorsa_V6
    Helicorsa is a app that detects cars close to you, so contact can be avoided.
    You must have this app installed and activated to take part in this series.
    Download: https://www.simracingonline.co.uk/resources/helicorsa_v6.442/
    More info: www.youtube.com/watch?v=koCDJJR_EoA

    Please have this app installed for this series.

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    How does each race start?
    All races will have a standing start.
    There is no formation lap.
    There is NO mandatory pit stop to change all 4 tires.

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    No Esc. on track rule in Qualification
    In qualification you can not press Escape (Esc.) while on track (if you crash) and then go back out again.
    If you want to do another run, you have to come into the pits first.

    This is to protect the other drivers from someone taking abnormal risks to set a good lap time and crashing (other cars).

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    Teamspeak
    Teamspeak is one of the features of Sim Racing Online.
    If you would like to hook up with other drivers on Teamspeak before the race (or any time), here is the forum link for the SRO Teamspeak address and password:
    https://www.simracingonline.co.uk/threads/teamspeak-ip-address-password.19/

    For who are not familiar with Teamspeak, you need to add the Sim Racing Online channel to your "bookmarks".
     
    Last edited: Oct 19, 2021

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