rFactor 2 rFactor2 General Discussion

Discussion in 'rFactor 2 General Discussion' started by Sim Racing Online, May 31, 2015.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    what wheel? have a go on rF2 discord or the 397 site .Studio-397 Forum
    lots of help there for all the different wheels!
     
  2. John vd Geest

    John vd Geest Administrator Staff Member Donator

    I don't know what you changed or what type of wheel you have. Graphic settings have nothing to do whit how the wheel works.

    If nothing works, re-install rF2 and make a photo of the screen before you change anything.
     
    • Like Like x 1
  3. Sean Drage

    Sean Drage Pro Driver

    I only have a Logitech G923. I think it might be a setting I changed in the G hub.
    Will look when I get home. Think I changed the setting to do with in game settings.
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    I have the same wheel //make sure you have 'apply settings from game ' checked in G-Hub Desktop Screenshot 2022.11.25 - 03.06.05.32.png


    & sensitivity at 50 for all ..
    Desktop Screenshot 2022.11.25 - 03.06.24.95.png
     
    • Like Like x 1
  5. Sean Drage

    Sean Drage Pro Driver

    Yeah, I think that's the setting. I'll try it as soon as I'm home. Thanks
     
    • Like Like x 1
  6. Sean Drage

    Sean Drage Pro Driver

    So, I've done my settings in the G hub but still have the same problem.
    I've uninstalled rFactor 2 from steam. Have rub the reg cleaner in Ccleaner.
    Now installing it again. So fingers crossed.
     
  7. Sean Drage

    Sean Drage Pro Driver

    So, everything on the calibration page is correct and works. All calibrated.
    But as soon as I try to drive anything in any session. Nothing.
    The car excelerates briefly if I hold both up and down shift. I'm so confused and stressed with it now
     
  8. Flaviu Bozga

    Flaviu Bozga Pro Driver Donator

    Pretty strange. Just an idea. Save your profile. See if this made any difference. Check if your assignment and calibration remain between sessions. Hit Load profile when you start rF2
     
  9. Sean Drage

    Sean Drage Pro Driver

    Yes, it saves the profile. Soon as I go in any race it won't work.
    Is there a way to completely reset all settings?
     
  10. Flaviu Bozga

    Flaviu Bozga Pro Driver Donator

    Controller can be reset by deleted this file.
    Better rename it adding some text at the end. This with rF2 stopped. At start, a new file will be generated
    upload_2022-11-27_17-5-28.png

    Have you tried both of those profiles? Or you have run the "Controls Wizard". You can try all of this, maybe, maybe :)
    upload_2022-11-27_17-9-31.png
     
    • Like Like x 1
  11. Sean Drage

    Sean Drage Pro Driver

    At last.
    I had enabled auto pit lane. I went into a single player at atlanta. Car drove itself out the pits then I was driving.
    Looked through the settings. Hey presto.
    What a nooooooooooooooob ;)
     
    • Like Like x 2
  12. Sean Drage

    Sean Drage Pro Driver

    Thank you everyone that took the time to try and help.
    All I need now is to chew through all these settings.
     
  13. Sean Drage

    Sean Drage Pro Driver

    Wow. I love it. feels really really good.
     
    • Like Like x 3
  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Looks like MSG got the Indycar lic & bad news for iracing:oops:
    Indycar.png

    Also, the AMS2 fanbase is on a downer as the 'Racing USA part 3' F-22 based on the 22' Indycars is now a no-go as well .. They were offered a deal but from the way it's worded I believe it was way out of reach for Reiza $$$$$$$ so no new indy cars for AMS2 ..kaput! as Renato stated in a forum post ..
    Desktop Screenshot 2022.12.23 - 16.54.30.38.jpg
     
    • Informative Informative x 1
  15. Björn Johansson

    Björn Johansson Pro Driver Donator

    Jump in here ,hope to get some answer
    First race at Silverstone with the Porsche 718 I had label on each car.
    Thruxton none didn´t change anything in between
    Croft no labels I saw Flaviu note about post effect , my was off already
    Did a try today in singel player and I can just as Flaviu see labels in the mirror but not in front
    Vechile labels is on
    Any more clue :confused::confused:
     
  16. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Hello Sim Racers!

    We have been chomping at the bit in excitement and anticipation, ready to bring you our Q2 2023 Early Release Update and DLC drop. You may notice that this Q2 drop has slightly less content when compared to previous quarterly drops, but we believe the updates we are bringing are vital to the longevity and continued improvement of the rFactor 2 platform. We have moved this Q2 drop to an earlier date than was once planned to match with fundamental development across many different areas of the platform, such as electric motor systems and the multiplayer experience.

    Below is the full changelog and known issues of this Q2 update.

    General
    • Fixed assigned Screenshot button not working in UI in Retail
    • Fixed Photo Mode depth option not working
    • Linked Photo Mode Screenshot Format and Depth saving to player.json setting
    • Removed non functional copy to clipboard screenshot player.json setting
    • Disallow assigned Screenshot button in Photo Mode
    • Allowed toggling of showroom background in Retail (via key 1 or via button).
    • Added player.json setting “showroom background” for default state of rendering background.
    • Added Sideview UI showroom for taking screenshots of cars for icons.
    • Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.
    • Fixed crash when changing resolution options in VR
    • Fixed intermittent crash when installing content
    Configuration Application
    • Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change.
    • Setup a VR specific config file. This file will copy from the default file on first run of VR.
    • Allowed the option to configure multiple files from the config application
    • Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes
    • Fixed windows version reporting in config app
    • Updated displaying of PC Specs to show only relevant information in config app
    • Removed various unused settings from config file
    Physics
    • Ensured that results files / ai report battery state when it's the primary energy source
    • Various fixes for battery energy consumption
    Graphics
    • Updated Dashboard Elements Shader to use IBL Setup for better lighting
    • Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. The game will auto reassign these.
    • Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background
    • Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked
    • Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap
    • Updated Moddev Tweak Bar displays for new options
    • Updated method for sharing if a rain light is active over network, to ensure better consistency when it is used to show in the pit lane, battery regen or due to the weather.
    • Enable rain light when battery is harvesting on throttle. Use CockpitInfo.ini params to configure:
      • RegenLightRequireThrottle=1/0 (requires higher throttle than brake)
      • RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light)
    AI
    • Reworked AI throttle behaviour
      • Less overshooting, more controlled deceleration
      • Improved acceleration with less wheelspin
      • Improved corner exits
      • Eliminated even more sources of oscillation
      • Improved laptimes for certain vehicles
      • Pit speed limit won’t be overshot
      • Stop positions (grid, pit box) will no longer be overshot
    • Reworked AI reaction to other vehicles (road courses)
      • AI will now properly slipstream other vehicles
      • Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel
      • Multiclass: Faster classes will no longer slow down when trying to overtake slower classes
      • Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex
      • Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity exists
      • AI will now be more cautious when other cars are around
      • AI can now use more of the space following other cars, for proper drafting behaviour
      • More cautious when yellow flags are ahead or under FCY
      • Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible
      • When cars ahead are in a fight, AI will now set up for an overtake on corner exit
      • AI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous
      • Less incident prone with large grids
    HUD
    • Updated Default HUD with multiple options for different element combinations
    • Added Battery State & Usage options, as well as LEDs for P2P and Battery
    • Fixed HUD only rendering one gauge correctly
    • Added Throttle, Brake and Clutch gauge options to HUD
    • Added ability to change text colour in MFD in HUDs
    UI
    • Added Battery Unit setting (Percent or kW(h))
    • Fixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect
    Package Management
    • Server now verifies that connected clients own the content they are using
    Modding
    • Map Converter Updates
      • Now checks for file updates every 500ms.
      • -f (force all textures to update) command will only run once and exit.
      • -o (once) command will only run once and exit
      • DDS files are only copied from source folder on first pass.
      • Improved output display with more information.
    • Mod Dev\Scene Viewer
      • Added extra lighting debug information for fog and direct light direction
      • Added toggling of shadow groups via shadow key (U) in scene viewer.
      • Only allow one instance of the Scene Viewer to be open at a time (fixes issues with accessing Material Editor when previous instance doesn’t exit for some reason).
    • Added missing Limit Path option to Static Cameras in Camera Editor
    • Material Editor Updates
      • Added ability to set blend modes per material
      • Added ability to set texture options for chroma and no detail reduction.
    Known issues
    • AI will fail to line up for FCY
    • Formation lap speeds are capped too low, so if the grid gets pulled too far apart, the back will fail to catch up in time
    • AI aren’t particularly good at evading cars parked on track and will slow down considerably, sometimes just lining up behind them
    • AI behaves badly when there is a large performance delta between cars
    • Auto Shifting on the FE Gen 3 will not shift out of neutral
    Track Changelogs
    Brands Hatch v1.05
    • Fixed Rear Paddock Garage 8 no 3 not leaving pits on Indy Layout.
    Croft v1.07
    • Minor cut corridors adjustments
    • Minor adjustment to ai at pit exit
    • Fixed camera clipping
    Sebring v1.59
    • Reviewed track limits at pit entry and pit exit
    Berlin v1.37
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor Terrain Gaps fixed
    Hong Kong v1.93
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    London FE v1.07
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    New York FE v1.31
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor AIW tweaks
    • Fixed start light casing not visible on lower detail settings
    • Fixed minor issues with Brake marker materails
    Rome FE v1.25
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor AIW tweaks
    • Fixed inverted digital flag mapping
    Saudi FE v1.15
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    Electric Docks v2.38
    • Minor AIW tweaks
    • Fixed various LOD issues
    Car Changelogs
    Brabham BT44 v2.64
    • General visual update
    • Updated backfire animation
    • Fixed drivers toes sticking out of car
    McLaren M23 v1.53
    • General visual update
    March 761 v2.12
    • General visual update
    Dallara IR18 v1.73
    • Stopped Push To Pass disabling when crossing start/finish line
    • Made it so Push To Pass could only be activated after the first lap of the race
    Vandervell Vanwall LMH v1.29
    • Less rear downforce
    • More front downfoce
    • More drag
    • Braking torque to match brake bias 60%
    • Updated body decals to 2023 version
    • Renamed tires, soft cold, soft hard. Same tires, but different operating windows
    • Medium tires are a little harder, and -1.5% grip
    • Tire grip and downforce adjusted to match real data
    • Removed tire warmers
    • Drag/Power adjusted to match real data
    • Lowered tire thermal degradation

    Main Game: 10989730
    Dedicated: 10989737

    For all of the details on the new ABB FIA Formula E Gen3 car, how to get the most out of it, and the further plethora of updates - read our full blog post through this link: https://www.studio-397.com/2023/04/q2-2023-early-update-and-dlc-released/

    We hope you have a lovely rest of your week, and happy racing!
    John
     
  17. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    This early Q2 release is not a release candidate its the latest build and will be installed the next time you launch .. please be ready for server updates before trying to join the current servers as you might see a mismatch or a 'join fail' until servers are updated ..
     
  18. Karl Strouhal

    Karl Strouhal Pro Driver Donator

    • Like Like x 2
  19. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Thanks, Karl. I will send this post forward to one of the SRO tech guys.
     
    • Like Like x 1
  20. Kostas Kantzouras

    Kostas Kantzouras Pro Driver

    I am racing in another league where they have started using that after liveracers shut down and it works well. They also have a chart with everyone's lap times.
     
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