Assetto Corsa Comp Up date News

Discussion in 'Assetto Corsa Competizione' started by Rob Milliken, Jul 23, 2019.

  1. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    It's happening ! , all the live servers just went down & no quick race or public server list .. this means they are updating the back end for the update !! should be soon now :D
     
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  2. Alex Bonner

    Alex Bonner Pro Driver Donator

    I feel I need to share a bit of 2019 knowledge just to keep it as fair as possible.

    I'm sure the 2019 cars will be slightly quicker than the ones we have been driving up till now. Anyone that already chose a car for the series might want to give the new cars a quick test if you want to be competitive.

    Catch you in the server ;)
     
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  3. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Good point , I did here that the BOP is effected by the tracks as well something about the new track will use 2019 bop & visa versa ..
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    1.1 change log
    Changelog v1.1.0

    GENERAL:
    - Added Audi R8 LMS Evo.
    - Added Lamborghini Huracán GT3 Evo.
    - Added Honda NSX GT3 Evo.
    - Added Aston Martin AMR V8 Vantage GT3.
    - Added Porsche 911 GT3 R (991.2).
    - Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
    NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
    - Added Zandvoort Circuit.
    - Added 2019 Blancpain GT Championship entries.
    - First implementation of triple screen rendering.
    NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
    - Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
    - Performance optimizations in cloudy, rainy and night conditions.
    - Barcelona 2019 surface grip (slightly slower).
    - Silverstone 2019 surface grip adjustments (around 2 seconds slower).
    - Paul Ricard 2019 surface grip (around 1 second faster).
    - Spa 2019 surface grip (small difference).
    - Brake pressure added to shared memory.
    - Fixed car model name in shared memory
    - FuelEstimatedLaps added in shared memory.
    - TrackStatus added to shared memory.
    NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

    GAMEPLAY:
    - Added 2019 Championship season.
    - Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
    NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
    E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
    - Fixed a bug when only the first session of a weekend had correct track wetness.
    - Championship weekends now include 2 practice sessions.
    - Fixed 3H race driver stint strategy bug.
    - Fixed strategy bug for mandatory pit with irregular driver crew.
    - Fixed automatic driver cycle in endurance races.
    - Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
    - Fixed valid mandatory pitstop if tyreset is not changed.
    - Forced auto save replay after an MP race when the car is stopped.
    - Fixed pit strategy selector update issues in the car setup page.
    - Driver skills updated based on 2019 results and added skills for new drivers.
    - Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
    - Potential fix for SP replay autosave on quit game.
    - Fixed autosave replay during the limbo page.
    - Autosave replay shows a message before the saving itself.
    - Potential fix for Custom Race limbo page crash.
    - Pitstops are now enabled in Free Practice and Qualifying sessions.

    UI/HUD:
    - UI car selection no longer jumps around when selecting different game modes.
    NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
    - Default single player selections and settings revised.
    - All-new track selection screen.
    - Added pit animation toggle in General settings.
    - Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
    - Initial implementation of gamepad/keyboard control of showroom camera:
    default controls for gamepad: right thumbstick view control, triggers zoom
    default controls for keyboard: comma/period/a/z, left/right/up/down
    hide UI: scroll button.
    - Warning popup when selecting more than 29 opponents.
    NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
    - Default showroom angle changed to spotter guide view in the car selection screen.
    - Increased PP gamma for car preview images to match showroom brightness.
    - Fixed Special Event season and car selection overwriting single-player page selection history.
    - Added FPS cap to the menu screens to limit GPU load.
    - Added option in Video Settings to enable/disable the UI FPS cap.
    - Messages for manual and automatic replay saving.
    - Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
    - FFB frequency option exposed in the Controls settings.
    - Triple screen mode added to Video Options.
    - Triple screen parameters added to View Settings.
    - Added gaining/losing time split messages.
    - Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
    - Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
    - Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
    - Adjustable HUD boundaries exposed in HUD Options.
    GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

    GRAPHICS:
    - All-new pitstop animation.
    - Disabled advanced sharpen filter in TV/F7/Heli cameras.
    - Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
    - Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
    - Added Car LOD setting to Video options.
    NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
    - Fixed nameplate bloom at night.
    - Brake pressure/temperature added to car displays.

    PHYSICS:
    - Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
    - Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
    - Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
    NOTE: potential performance gain with high number of AI cars.
    - Bentley 2019 homologation.
    - Ferrari 2019 improvements. More wheel rates available for front and rear.
    NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
    - Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
    - Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
    - Tyre graining and blistering fine tuning.
    - Brake temperature influence on tyres fine tuning.
    - Improvements in FFB forces calculation.
    - Sand traps FFB enhancement.
    - Kerbs FFB enhancement.
    - Fixes in setup strategy page.
    - Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
    - Improved collisions to the ground.
    - Fixed automatic gearbox not shifting in 1st with pit limiter.
    - Fixed Mercedes-AMG occasionally starting session with broken suspension.

    AUDIO:
    - Added performance sector audio message compared to the personal best in qualifying sessions.
    - Enabled audio messages about time gain/loss.
    - Positional hit audio for track objects.
    - Hit sound for destructible objects.
    - Hit sound for small objects.
    - Updated all tracks with hit sounds for track objects.
    - Added starting comms to audio options.
    - Fixed backfire audio.
    - Added another car spotter filter (should be more quiet during continuous two-wide).

    MULTIPLAYER/RATINGS:
    - Adjusted the TR Rating to scale to 33 track medals.
    - Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
    - Fixed issue in Racecraft Rating on MP servers.
    - Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
    - Fix for remote cars collision object left on the track and causing crashes in MP.
    - Potential fix for car sparks in replay and bottoming audio effect.
    - Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
    - Added 2019 cars & tracks to backend, rating and statistics.
    - Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
    - Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
    - Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
    - Increased stability to driver swap situations.
     
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  5. Tim Meuris

    Tim Meuris Pro Driver

    So happy with the new nsx and tripple screen support!
     
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  6. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    And here we go >> 1.1.1:p
    Changelog v1.1.1

    MULTIPLAYER/RATINGS:
    - Fixed a bug with wrong driver name/race number in Timetables.
    - Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018).
    - Prevented a potential flood of messages to the backend.

    GAMEPLAY:
    - Fixed #62 sprint cup entry having the wrong driver lineup.
    - Entry-related fixes.
    - Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

    UI/HUD:
    - Fixed car selection page wrong team indication when changing driver name after selecting a livery variant.
    - Localization updates.
    - Race schedule now hides in compact garage view.

    GRAPHICS:
    - Spark emitter position tweaks.
    - Various livery updates.
    - Minor updates to Zandvoort and Spa.
     
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  7. Norman Bruce

    Norman Bruce Pro Driver

    1.1.2 hotfix is now out
     
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  8. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    And here is the change log !
    v1.1.2
    GAMEPLAY:
    - Fixed inconsistency between AI and player car speed under pit limiter.
    - Pit limiter speed limit now closer to 50kph.
    - Stricter pit limiter tolerance against speeding.

    UI/HUD:
    - Fixed realtime leaderboard gap for close-range cases.
    - HUD: margins can now be adjusted to up to half the maximum available screen resolution.
    - HUD: countdown widget moved lower so as to not obscure virtual mirror.
    - HUD options: separated session info from lap time info widgets.
    - HUD options: floating point value rounding fixes for scale.
    - MFD: remember last selected panel through sessions/menu-rebuilding.
    - Pit page in MP: 2 second mandatory delay for drive button enabling - server-set delay applied on top of that.
    - Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
    - Pit page: proper hiding of the event schedule when there is only one session available.
    - Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
    - Replay UI: fixed play/pause affecting replay speed.
    - Fixed wind direction widget.

    PHYSICS:
    - Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
    - Porsche 991 GT3-R EVO fix for wet front tyres.
    - Better brake force when pad are cold
    - Audi R8 EVO more powerful base FFB
    - AMR V8 GT3 fixed fuel tank capacity (120l)

    CONTROLS:
    - Removed XBOX 360 gamepad preset from DirectInput device presets.
    - Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

    GRAPHICS:
    - Various livery updates.
    - Revised foot animations in cars with three pedals.
    - Wet tyre indicator added to the Porsche 991II GT3-R display.

    AUDIO:
    - Fixed bodywork audible in TV cameras.

    MULTIPLAYER/RATINGS:
    - Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
    - Number of available car slots are now limited by the pit count - private servers only.
    - Raised control lock time by 15 seconds when teleported to pits.
    - MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
    - Updated server handbook v5.
    - Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
    - Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).
     
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  9. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    We are now on V 1.2.2 !
    Changelog v1.2.2

    - Fixed podium visibility in gallery replays.
    - Fixed pitcrew animation when only refuelling is selected.
    - Fixed brake pads in old savegames.
    - Tweaks for Porsche 991II GT3 R FFB vibration.
    - Tweaks to overall dirt buildup on the car bodywork and windscreen.
    - Fixed Ferrari rim LODs that was causing custom colours to show up incorrectly at a distance.
    - MP: increased private server slots for Hungaroring (50) and Zandvoort (34), Silverstone (50), Nurburgring (50), Misano (50) and Barcelona (50).
    - Fix for shared memory stopping after a transition.
    - Porsche EVO and Huracan EVO Spa aggressive setups updated to mitigate physics-induced vibration on certain DD wheels.
     
  10. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Changelog v1.3

    GENERAL:
    - Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
    - Adding 4 new tracks, a lot of new entries and relevant season and game modes:
    Mount Panorama Circuit
    WeatherTech Raceway Laguna Seca
    Suzuka Circuit
    Kyalami Grand Prix Circuit
    - Added IGTC 2019 entries and liveries.
    - Added IGTC 2019 championship mode.
    - Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
    - Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
    - Shared memory unmapping when quitting the game.

    GAMEPLAY:
    - Fix for incorrect driver stint limits in Custom Race Weekend mode.
    - Fixed checkered flags seen as real flags in final race sector.
    - Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
    - Pitlane logic moved from trigger to surface system for more reliable detection.
    - Fixed replay driver info memory occupation.
    - Better recognition of non-overtake highlights during incidents.
    - Collision enabler has been changed to overlap-based system.
    Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
    - New spawn system and track slots sorting:
    Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
    - Reduced yellow flag threshold for offtrack cars.
    - Added replay event type dependency in gallery replays (replay version changed).
    - Reviewed formation lap and start triggers.
    - Fixed issue with destructible objects in gallery replays.

    UI/HUD:
    - UI integration for DLC.
    - Fixed MFD pitstop validity with pit window rules to be green already while on the track.
    Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
    - Navigation: restored damage MFD selection logic to correct one.
    - MP and Championship car selection boxes now point to the new showroom.
    - Appearance update to normal/high/max priority race communication messages.
    - Added more highlighted player-specific communication messages.
    - Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
    Previously used center position can be restored via the HUD options.
    - Added engine map setting display to the clutch bar in the gear widget.
    - General styling updates to the gear widget.
    - MFD tyreset condition indicator added in the pit strategy page of the MFD.
    Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
    - MFD pit strategy now shows both fuel to add and total fuel calculation.
    - HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
    - "Randomize" button is now part of the Custom weather group.
    - Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
    - Weather forecast widget sensitivity increased.
    - Added green lights widget with setting to be disabled via HUD options.
    - Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
    - Extra highlighting for the player row in the real time position widget for easier tracking.

    GRAPHICS:
    - Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
    - Alternative rendering method for marbles.
    NOTE: works only when material quality is set to MID (should help when using FXAA).
    - Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
    - Improved car visibility system when max opponent visibility setting is used.
    Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
    - Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
    - 3D grass updates on all tracks.
    - Unique display brightness curves for individual tracks.
    - Fixed national flags going hectic during the pause menu.
    - Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
    - Fix for issue with car decals when car visibility limit is used.

    PHYSICS:
    - All cars BOP assignments for IGTC circuits.
    - All cars have now safe, aggressive and wet presets for new IGTC circuits.
    - Audi R8 LMS EVO new Spa aggressive preset.
    - Bentley 2018 new Spa aggressive setup.
    - Honda NSX GT3 (old) new Silverstone aggressive preset.
    - Honda NSX GT3 EVO rev limiter tweaks.
    - Lexus RC F GT3 all presets modified brake balance.
    - Slipstream optimization in CPU performance with many AI cars.
    - Chassis flex optimization in CPU performance with many AI cars.
    - Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
    - Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
    - Wet tyre wear and grip adjustments.
    - Slick tyres now drain less water on wet track.
    - Porsche 991II GT3-R performance tweaks on sprint circuits.
    - Optimizations to AI CPU occupancy.
    - Fixed brake wear after loading a saved game.
    - Fixed occasional bug with broken suspensions when pitting after loading a saved game.
    - Fix for MoTeC not saving if username had special characters.
    - MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
    - MoTeC new channels export on/off when suspension travel touches bumpstops.
    - Improved engine response at low revs and manual clutch release scenarios for easier starts.
    Also improves driveability for "starting over grass after a spin" scenarios.
    - Less sensitive launch control activation.
    Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

    AUDIO:
    - Improved "Green flag" message timing at the race start.
    - New crew chief/spotter messages.

    MULTIPLAYER:
    - All tracks in base content now have 50 slots for private MP.
    - Server formation trigger is set 500m earlier when full-lap formation is used.
    - Cars are now always positioned in 45 degrees in FP and Q sessions.
    - Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
    - Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
    NOTE: non-DLC owners can also set up servers with DLC tracks.
    - Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
    - New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
    Guidelines:
    - In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
    Being out of target by significant margins results in teleport to pits.
    - In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
    - In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
    Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
    The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
    Collisions are disabled during the formation lap and regained once any overlap is ended.
    - New dynamic fast formation spawns for MP.
    - Server and client penalties now correctly accumulate.
    - Server post-race time penalties are now applied on top of mid-race penalties.
    - Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
    - Fixed missing lap countdown for Race Control penalties.
    - Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
    - Updated server admin handbook to provisional version 6a.

    RATINGS:
    - Added new track medals for DLC owners.
    - TR rating now scales dependent on DLC ownership.
    - SA Trust generation adjustments.
    - CP servers will run DLC tracks in a parallel schedule.
    - CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.
     
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  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Changelog v1.3.1:

    - Logging re-enabled.
    - First and full name now displayed in driver swap widget.
    - Fixed formation widget sticking when switching from a MP session to a SP one.
    - 50 slots for private MP at Kyalami.
    - Fixed scripted rolling start positions with random client disconnections.
    - More permissive threshold on lateral positions during scripted formation.
    - Penalties now clear on session restart.
    - Admin command added to clear all penalties ("clear_all").
    - Updated BMW M6 GT3 Mount Panorama aggressive setup.
    - Updated Bathurst-spec Bentley M-Sport liveries.
     
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  12. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    ACC racers!
    Hotfix v 1.3.2 is available to download NOW on Steam!

    ____________
    Changelog v1.3.2:
    - Cleared leftover pit strategies from all car preset setups.
    - All car preset setups tyreset is now set to the default set 1.
    - Updated race number generator when non-unique numbers are used.
    - Start procedure triggers revised for Mount Panorama.
    - Added lateral position indicator when delta speed is active in scripted formation.
    - Various minor livery updates.
    - Added option to disable the audio driver selection to use the default OS driver:
    "enableAudioDriverSelection" in moduleenabler.json.
    - MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
    - MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
    - MP: Scripted formation reliability improvements.
    - MP: Fixed <no name> entries for a special configuration of entry lists.
    - MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better.
    NOTE: it is recommended to clear this folder.
    - MP: Renamed current/setting.json to current/settings.txt.
    - MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
    - MP: Fixed an issue where defaultGridPosition would always start with position 2.
    - MP: Incremented the server version, please update the servers.
    - MP: Added server handbook version 7.
     
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  13. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    ACC racers!
    Hotfix v 1.3.3 is available to download NOW on Steam!

    GENERAL:
    - Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

    GAMEPLAY:
    - Fixed AI tyre wear in saved games.
    - Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
    - Cutting last chicane in Suzuka now invalidates the next lap.
    - Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
    - 12H race weekend game mode now has a limit of 15 tyresets.
    - Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
    - Wrong lap remaining value corrected for SG penalty for pitlane speeding.

    GRAPHICS:
    - Fixed numberplate appearence in gallery replays of MP sessions.
    - Suzuka reflection map position update to remove unwanted green tint.

    UI/HUD:
    - Audiocomms text message category and priority tweaks.
    - ECU setting changes (TC, ABS etc.) now have their own race comms category.
    - Time multiplier is now displayed in session summary page both in SP and MP.
    - Added Championship replay category.
    - Updates to driver stint messages and message behaviour.

    PHYSICS:
    - NSX engine power adjustments.
    - Mount Panorama grip adjustments.
    - Suzuka asphalt abrasivity (tyre degradation) adjustments.
    - Fix for occasional setup corruption that caused a broken car state.
    - Fixed car spawn issues in certain conditions.

    MULTIPLAYER:
    - Server result.json now writes metaData, serverName and sessionType as intended.
    - Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
    - Re-enabled driver stint time and total driving time rules for non-public MP.
    - Re-enabled isRaceLocked, so joining races can be allowed again.
    - Client should now handle all disconnect scenarios properly.
    - Various improvements for driver swaps and spectator mode:
    - Stint and driving time rules now work reliably in swap situations.
    - Mandatory pit stop rules now work reliably in swap situations.
    - Penalties now transfer correctly across clients in swap situations.
    - Prevented server misconfiguration that led to join order relevance.
    - Missing mandatory state update after swaps corrected.
    - Tyre compound, pressure and brake strategies transfer reliably in swap situations.
    - Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
    - Pit crew visibility fixed for spectating client.
    - Fixed swap widget disappearing for some players in multi-car sessions.

    NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.
     
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  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Boing~
    ACC racers!
    Hotfix v 1.3.4 is available to download NOW on Steam!
    ____________
    Changelog v1.3.4

    - Fixed inconsistent F6 cameras for some of the Evo cars.
    - Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
    - Fixed "Max Time Left" widget behaviour in single-car sessions.
    - MP: Fixed visual damage not resetting for swapped cars with repair
    - MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
    - MP: Added new chat command to hand over the car during FP and Q sessions:
    "§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
    NOTE: the player giving away the car in the garage screen must not press the Setup button!
    - Rating: Fixed wrong rating data when loading savegames or swapping into cars.
    - MP: Added server admin handbook v7.
     
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  15. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    And ……..:D

    ACC racers!
    Hotfix v 1.3.5 is available to download NOW on Steam!
    ____________
    Changelog v1.3.5

    1.3.5:
    - MP: Fixed total driving time counter behaviour in MP.
    Now total driving time correctly freezes on pit entry and resumes on pit exit.
    - Minor fix to the time multiplier display on session summary.
    - Stint timer is now linked to the timing HUD when auto-repositioning.
     
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  16. Norman Bruce

    Norman Bruce Pro Driver

    ever since the latest updates I keep getting disconnected from the servers. Only happens with ACC and I had no issues before the latest updates?
     
  17. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    There is a hand full of players with the same issue .. If your using WIN10 one player solved it by making sure windows firewall was off & no more disco's ..

    hope this helps .. (any anti virus you might have running is the first place to look)
     
    • Like Like x 1
  18. Norman Bruce

    Norman Bruce Pro Driver

    Thanks Rob, I noticed some posts on the ACC forum so I checked Win Firewall setting for ACC. went on to the quick join servers for some Monza madness, did 15 min Q and about 3 laps of the race before I got wiped out by the insane drivers on the quick join servers. also did a few laps of the Spa leaderboard in the Porsche and no disconnection issues. Hope that's sorted it out.
     
    • Agree Agree x 1
  19. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    New
    ACC racers!
    Hotfix v 1.3.6 is available to download NOW on Steam!
    ____________
    Changelog v1.3.6

    - Fixed AI cars repeatedly pitting in race weekend game modes.
    - Fixed occasional stuttering using the opponent visibility setting against AI cars.
    - Setup UI and functionality bugs and fixes
     
    • Informative Informative x 1
  20. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    ACC racers!
    Hotfix v 1.3.7 is available to download NOW on Steam!
    ____________
    Changelog v1.3.7

    - Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset
    - Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps
    - Fixed Stability Control saving inconsistently for values between 0 and 100%
    - MP: Added assistRules.json for non-public servers
    - MP: Updated server admin handbook to version 7c
    - MP: Minor improvements for values written into the result.json file
     
    • Informative Informative x 1

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