Automobilista 2 Update News

Discussion in 'Automobilista 2' started by Rob Milliken, Dec 13, 2020.

  1. Neil Wood

    Neil Wood Pro Driver Donator

    upload_2023-7-27_20-31-57.png
     
    • Like Like x 1
  2. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Another player had the same issues.. IDK if he fixed it yet but in my documents /ams2/ you will see all your ffb files you can delete these & see . also all previous set ups are removed because of the major psyx changes from 1.5 (they would be useless so they removed them to avoid confusion and pitchforks in the forums lol) You can also try to re config your wheel in the game ..
     
    • Like Like x 1
  3. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    You talking about these John? Automobilista 2 Screenshot 2023.07.27 - 15.31.08.74.jpg
     
    • Agree Agree x 1
  4. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Yeah, I'm getting 900 degrees in my Logitech 923 profiler, but in the AMS wheel configuration it only goes to 90 degrees either side.
    Will delete the FFB costum setting file (thanks Neil) and see what it does.
     
  5. Neil Wood

    Neil Wood Pro Driver Donator

    Silly question, have you recalibrated it in game? I personally hate the calibration thing in this game.
     
  6. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Yes, ingame. It's fine in the wheel profiler, but as soon as I try it ingame there's problems.
    You mean using only the profiler config? I'll try that :)
     
  7. Phil Brown

    Phil Brown Pro Driver

    My settings have remained unchanged since the update, but I guess you just need to run the recalibration option.
     
    • Like Like x 1
  8. Phil Brown

    Phil Brown Pro Driver

    I tried the new Formula Junior at historic Spa, amazing.
     
    • Like Like x 2
  9. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

  10. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    The new AMS2 update is finally here!

    The two new DLCs pages are live on Steam however they will remain free for all users through the weekend until a minor complementary update on Monday so everyone gets to enjoy the new content.

    Please note these are only sold independently, neither are part of the 2020-2022 Season Pass nor the Premium Packs.

    IMPORTANT: Given the continued physics overhaul, all setups have again been reset. By the complementary update on Monday all physics development will be frozen until from public releases until the next milestone update sometime in 2024.

    Time Trial boards will come live again over the next few hours.

    More pertinent info for this release to be added to this OP over the coming hours.



    V1.5.0.5-V1.5.3.2 CHANGELOG

    CONTENT

    Tracks - Historical Track Pack Pt2 DLC

    • Added Barcelona 1991
    • added Interlagos 1991
    • Added Interlagos 1993
    • Added Montreal 1991
    Cars - Formula HiTech DLC
    • Added Formula Hitech Gen1 class (featuring MP4/7 & 3 generic models)
    • Added Formula HiTech Gen2 (Featuring Mclaren MP4/8 + 3 generic models)

    GENERAL
    • Added Multiplayer logging to help debugging common multiplayer reliability issues (dedicated thread for reports incoming soon)
    • Added launch control support
    • Added 'Scheduled Full Course Yellow' option to Race Settings screen
    • Added dedicated safety truck model to Copa Truck; Corvette Z06 Pace Car to F-USA 2023; AMG GT for F-Reiza, F-Ultimate Gen1/Gen2; pace kart to kart classes; Porsche RSR to F-Retro Gen1-3; BMW 2002 to GT Classics, F-Vintages & TC Vintages; BMW M3 to F-Classic, F-HiTech & F-V12
    • Added safety car blinking lights which go off when the safety car is about to return to the pits
    • FCY: Safety car no longer leaves the pits in a conflicting situation when leaders are speeding by on oval tracks; Fixed issue where the detection of illegal overtakes during full course yellow would keep track of the wrong driver (displayed in the follow label) and wouldn't remove the illegal overtake message once the correct driver could be ignored; severely damaged vehicles are no longer prevented from pitting the pit entry is closed on long oval races (PIT OPEN label will now be displayed for severely damaged vehicles); damaged vehicles no longer penalised for not staying with leaders; Improved detection of struggling vehicles that can be overtaken under FCY to prevent unfair penalties
    • Corrected legacy issue with motion blur being always force enabled in replays (now it will respect user setting); Fixed legacy issue causing to run low motion blur even if user had it set to high
    • Fixed legacy bug in driver head animation from external view where the angular G-force passed with orientation inverted, leading to a tendency to bend helmet left
    • Increased the default distance between each AI vehicle during full course yellow
    • Fixed driver helmet animation not being in sync with the vehicle G-Forces during replays
    • Disabled gear shift animations when car is set with automatic shifts in either or both directions
    • Fixed bug where a vehicle (AI or player with auto pit on) could get stuck in garage in single player (in practice or qualifying) if another vehicle was within a blocking distance near it
    • Fixed issue that would cause missing tires not to be reset after pitting or session restart
    • Enabled spotter on all ovals in authentic mode
    • Fixed mandatory stop min tyres incorrectly being limited to maximum setting of 3
    • Fixed vehicles with exactly two Final Drive settings always running the shorter ratio
    • Tightened up track limit detection thresholds
    • Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn't physically in such positions
    • Fixed issue where the safety car wouldn't move in time from waiting position if the leader was leaving the pits
    • Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn't quit)
    • Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn't physically in such positions
    • Fixed issue where the safety car wouldn't move in time from waiting position if the leader was leaving the pits
    • Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn't quit)
    • Private sessions: Fixed player vehicle being rendered as ghost; Fixed opponent vehicle ambient shadows sometimes visible
    • Fixed late joiners being stuck in a visible state in private qualifying if local player was on track when they joined
    • Enabled spotter on all ovals in authentic mode
    • Fixed issue where Authentic Aids setting could become out of sync for a client in multiplayer
    • Increased maximum pit speed limit allowed to 240 km/h
    • Redefined setup folder to force-reset setups

    UI & HUD
    • Message 'YOU CAN PUSH NOW' is now displayer for the leader (instead of the caution message) when the safety car is already out of road limits when the race is about to resume from full course yellow
    • Entering Cockpit Configuration screen will now switch view to cockpit
    • Various corrections to track grade filter
    • Fixed incorrect Limiter state in HUD widget after returning to garage with limiter enabled
    • Fixed Auto-advance countdown being incorrectly displayed on non-host clients when the server does not have it enabled
    • Onboard camera group on Replay mode now cycle on command rather than automatically

    PHYSICS
    • Continued V1.5 physics overhaul for all classes
    • Revised FFB for all cars
    • Revised ideal brake range for all cars
    • Revised aero dropoff with yaw for all high-downforce cars
    • Revised turbo altitude scaling BoP for GT3, GT4, GTE
    • Added launch control system for F-V10 Gen2, Corvette C8 Z06, Mclaren Senna, Rallycross
    • Updated logic for tires pre-race heating in case of skipped formation lap to minimise discrepancies in handling over first few corners
    • Adjusted idle RPM range for all F1 engines
    • Minor fine-tuning adjustments for Group A & GT1 engines
     
  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AI
    • AI fast paths redone for several track layouts (full list here)
    • Disabled all track-specific AI Grip multipliers (persisting performance variations from track-to-track now adjusted exclusively via AI paths)
    • AI calibration pass for all classes in dry & wet
    • Fixed a bug in AI drivers´ assessment when overtaking a car ahead causing them to pull aside too early and lose the draft
    • Adjusted AI brake application for all classes to better match that of human driver
    • AI behavior adjustments: Increased function to reduce chances of AI deciding it should go of-track only as last resort; Adjusted AI speed difference & distance thresholds for taking defensive action; Reduced avoid ratios to minimise jerkiness in line switches; Increased threshold for AI carefulness with human players; Increased wall check awareness; Adjusted front & side buffer ranges; further brake usage fine-tuning to various classes
    • Adjusted AI launch performance for classes with newly added launch control system
    • Adjusted behavior under blue flag to prevent AI from moving erratically on out lap
    • Fixed an issue where AI could sometimes be aware of other vehicles in private sessions
    • Revised & tightened Ai driver Skill ranges for Formula Classics Gen1-4, Formula V12, Formula V10 Gen1-2, Formula Reiza, Formula Ultimate Gen1-2, Formula USA Gen4, GTE, GT3, Stock Car Brasil 2019-2023
    • Adjusted interclass AI performance of Lotus 98T, Mclarens MP4/4, 5B and 6 Sigma P1 from P2 class
    • Slightly increased AI tire wetness threshold for slightly earlier switch to wet tires and slightly later from wets to dry
    • Slightly reduced AI performance boost for qualifying hot laps
    • Increased AI care with human players
    • Added function to independently configure how much AI slows down in cool down lap for each class
    • Added AI fuel load density scalar to adjust AI performance when running higher fuel loads
    • Adjusted standard pit strategy thresholds for when AI decides it is worth making a pitstop for tires (lower for F1 cars, higher for 4 / 6 nut wheel cars)
    • Defined number of AI dry hotlaps in qualifying for F1-style cars (min 1, max 2 hotlaps) and non-F1 style cars (min 2, max 3 hotlaps)
    • Adjusted AI overtaking aggression parameters for all oval variants
    • Added AI "cheat" function to prevent it from overshooting pitbox in higher pit speed limit settings
    • Slightly increased AI lifting off throttle under blue flags
    • Revised AI tire wear rates & resulting degradation (combination should lead to AI suffering less performance degradation with tire wear and coming in earlier for tire pitstops
    • Further adjustments to AI performance with wets on dry track & slicks on wet track
    • increased AI global wall check awareness; slightly decreased front buffer range & increased side ranges
    • Barcelona: Fixed AIW alignment at start / finish junction in chicane layout

    AUDIO
    • Added offline dirt sounds
    • Updated external engine sounds for Ford DFV engines (F-Vintage G1M1 & G2M2, Lotus 49C, Brabham BT26, Brabham BT44, Brabham BT49, F-Retro Gen1, F-Retro Gen2, F-Retro Gen3, McLaren M23, Lotus 72E, Lotus 79)
    • Updated V8, V10 & V12 external sounds for all F-Classics
    • Updated F-V12 internal & external sounds
    • Adjusted tires scrub and skid sound volume for F-USA Gen1, F-USA Gen2.
    • F-Junior: Adjusted Player & Oppponent engine sound parameters
    • Fixed issue with some sound effects continue to play when switching view target
    • Closed cockpit cars: adjusted chassis rattle sound effects
    • BMW M4 GT4: revised engine limiter and traction control sound
    • Chevrolet Corvette C3 & C3R: adjusted chase camera engine sound volume

    TRACKS
    • Adjusted LiveTrack grip range for Buenos Aires, Montreal (all versions) & Hockenheim 2020
    • Corrected an error that prevented actual track starting lights from working at Kansai, Santa Cruz, Taruma
    • Adjusted road noise for Hockenheim Historic layouts, Monza 1971, Spa 1993, Montreal (all versions)
    • Interlagos 2020: Added 3D foliage, redone track and terrain materials and textures; Updated materials and shading for temp grandstands for GP layout
    • Spa-Francorchamps: Fixed a terrain shadow issue visible during specific date and time of day in 1993, 2020 & 2022 layouts
    • Spa-Francorchamps 2020: Corrected inappropriate next lap penalty when off track near Blanchimont; Added dedicated safety car parking spot
    • Hockenheim GP: Increased track edge to cover curbs that were previously excluded.
    • Ascurra Dirt: Switch P1 to the left side of the grid
    • Daytona: Removed excess runoff at the entry to the bus stop chicane; Adjusted track limits; Fixed static object LOD pop issues; Relocated pit exit line at Daytona RC and NRC layouts as seen in the 24hr race
    • Jerez 2019: Fixed a physical track surface bug in the T1 brake zone; replaced broken tooth on the entry curb; Fixed bug with the garage floor lighting
    • Spielberg Historic / Vintage : Corrected a missing LOD flag on the pit lane entrance tire bundle
    • Nurburgring (all versions): Corrected geo location and time zone data; Fixed black grass blades near Dunlop on the Nords 24hr layout; Fixed a minor collision issue on the RX layout Fixed the track length data for Sprint S layout
    • Barcelona: Fixed the collision on the pit lane entrance tire barrier; Adjusted LiveTrack grip range
    • Kyalami: Increased grid box spacing to fix AI drivers sometimes reversing during race starts
    • Montreal Historic 1988: Updated TV trackside cameras
    • Spa 1993: Minor performance and export optimization
    • Silverstone 1991. Fixed trackside camera flickering at Hangar Straight
    • Oulton Park: Adusted position of chicane apex tire bundle
    • Speedland Kart 3: Fixed misplaced layout tire barriers
    • Completed VR cameras for all RX tracks
    • Tykki: Fixed RX layout pit lane (cars wont start in garage); Minor graphics fixes; Corrected Max AI participants from 5 to 7 in RX layouts
    • Indianapolis 2022 (both layouts): Update formation lap path
     
  12. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    VEHICLES
    • Defined colour matching driver outfits & helmets for all drivers in F-Junior, F-Vintages, F-Retros, F-Classic, F-V12, F-V10. F-Reiza. F-Ultimates (all Gens), Group C, Group A, GT1, GTE, GT3, GT4, GT4 Supercup, G40 Cup, GT5, GT Open, MINI JCW, Porsche Cup, Copa Montana, SprintRace, Formula USA Gen1-3, P1, P2, P3, P4, Aussie Racing Camaro, Vintage Touring Cars T1-2, GT Classic Touring Cars, StockCar Brasil 1979-1999, F-USA 2023, F-Inter, Rally RX1, Kartcross, F-Dirt
    • Adjusted bodywork dirt buildup rate for all cars
    • User Livery Overrides: Fixed body part issue when using metallic materials
    • Adjusted visual backfire thresholds for all cars to more realistic frequency
    • Fixed spark effects being too dark during the day
    • Increased driver helmet LODs to avoid it popping in and out at longer distances
    • Adjusted cockpit POV for Group A, Mclaren F1 GTR, Mclaren 570S GT4,Ultima GTR, Metalmoro AJR Gen2, F-Vee, MIT Lancer Cup (both models)
    • StockCar Pro Series 2023 Cruze: Fixed brake disc glow issue, Fixed LODs tail light issue; Adjusted height offset; Fixed driver legs position for Cruza Model
    • Stockcar Pro Series 2023 Corolla: Changed steering wheel position; Adjusted driver position & animation; Adjusted cockpit view; Fixed UV map on front inner tirewalls; Adjusted the steering wheel position to be centered in relation to the driver pov; Adjusted driver animations
    • StockCar (all seasons): Updated and enhanced steering wheel display; Adjusted cockpit materials
    • Porsche Cup: Fixed damage models on LOD A
    • Adjusted onboard cameras for Corvette C8 Z06, F-Dirt
    • Metalmoro AJR Gen2: Fixed windscreen rain issue
    • Lotus 23: Fixed lowres artifacts on the dirt/damage texture
    • Roco 001: Added driver animations; Adjusted gear shift mesh Added dirt/damage texture; Revised collisions; Detached front fenders; Added damage models
    • Mercedes CLK LM GT1: Reverted driver animations to use stick shifter; Revised collisions; Adjusted driver animations to use paddle shift
    • Ginetta G58: Fixed Driver animation position on 3rd person view
    • Catherham 620R: Fixed right-side tire pivots
    • Copa Truck:
    • Brabham BT44: Adjusted suspension animation and camber on the front wheels
    • F-Classic (all gens): Correct wet tire texture for various models; Fixed shiny tires on lower LODs; increased speed threshold required to produce undertray sparks; Fixed Rear boot that was obstructing the view in cockpit, steering wheels rotation angle & missing cockpit windscreen for F-Classic G4M2; Updated & revised 3D display for Mclaren MP4/5B, MP4/6. Fixed suspension mesh skin on lodA and cockpit view & fixed suspension animations for F-Classic G3M3
    • F-V12: Added damage models; Revised cockpit suspension animations structure
    • F-V10 Gen1: Added damage models; Revised cockpit suspension animations structure
    • Mclaren MP4-12: Added damage models; Revised cockpit suspension animations structure
    • F-V10 Gen2: Adjusted suspension animation on the front wheels
    • F-Ultimate (both gens): Added damage models; Revised cockpit suspension animations structure; Improved transparent HALO; Fixed front suspension mesh in cockpit view & adjusted the right-side cockpit mirror mesh for Gen1
    • F-Vintage G2M1: Fixed wrong name in collision joint
    • F-Dirt: Fixed red body panels when viewing from cockpit view
    • Revised livery F-Junior #55, Mclaren F1 GTR #03, Mclaren Senna #04, Mercedes CLK LM #53; New paint materials
    • Camaro SS: Corrected cockpit model to 6-speed manual transmission & adjusted driver animations
    • Corvette C8 Z06: Added Launch Control info on page 1 and 2. TC of cockpit display off pictogram on 3 pages. Improved textures
    • Mclaren Senna: Added Launch Control info to cockpit display
    • Onboard camera adjustments forKartcross
    • Copa Truck: Fixed spawn location causing the truck to bounce when entering or leaving the setup menu; Fixed wipers not clearing water from windscreen in Vulkan model
    • F-Trainer (both): Added damage models; Added dirt/damage texture; Fixed rear tyre skin; Revised collisions
    • Porsche 911 GT1: fixed missing paint material
    • Metalmoro AJR Gen1: Fixed red body panels when using livery override paint materials
    • Opala Stock Cars 1986: Fixed flickering windshield banner
    • BMW M8 GTE: Revised livery #9 #15 New paint materials
    • McLaren F1 GTR: fixed exhausts´ position
    • F-Vee (both models): Updated the rim blur model and textures
    • Porsche Cup: Corrected rear tire diameter for 4.0L model
    • BMW M3 E30 Gr.A: Added adjustable rear wing details to 3D model
     
    • Like Like x 2
  13. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.5.3.4 is now live - this is a complementary update to the latest release with some further improvements & fixes.

    This update also switches of the F-HiTech & Historical Track Pack Pt2 free trial period, from now on they are available only to those who own those respective packages.

    Full changelog below:

    V1.5.3.4 CHANGELOG

    GENERAL
    • Reverted new camera switch behaviour on Cockpit Configuration page pending further assessment
    • Added -ffb_nofade launch command switch to disable FFB effect smooth fade in/out on pause and session start

    UI & HUD
    • Added Motorsports Presets for Formula HiTech Gen1-2
    • Removed spurious help text from Scheduled FCY setting
    • Fixed redundant Gol FL boost setting in setup menu

    PHYSICS
    • Disabled F-Classic qualifying tires until better support exists for AI cars to run them
    • Adjusted baseline tire pressures for F-HiTech Gen2 cars (setup reset recommended)
    • Improved launch control efficiency for F-Hitech G1M2 & all Gen2 engines
    • Nissan GT-R: Revised suspension geometry

    AI
    • Redone AI lines For Interlagos 91/93, Oulton Park Classic, Watkins Glen (all layouts), Spa 1993
    • Further adjusted fuel load AI scalars for all classes, factoring fuel tank capacity along with car charateristics
    • Fine-tuned AI tire degradation to more closely match that of player for all classes
    • Further increased function to discourage AI from decididng to run off-track
    • Ai calibration pass for GTE, Porsche Cup (wet), Copa Classic B & FL, F-V12, F-Ultimate Gen1, F-HiTech Gen2, Kartcross, Superkart
    • Adjusted corridors at Daytona RC Bus Stop Chicane and Velopark 2010 to discourage drivers from driving off track and bouncing off inside wall respectively

    TRACKS
    • Added dedicated safety car pitbox to Oulton Park, Watkins Glen
    • Barcelona GP: Fixed a physical irregularity in the track surface near the Europecar corner exit

    VEHICLES

    • Added colour matching driver outfits & helmets for all drivers in Copa Classic B/FL, Copa Fusca, Copa Uno, HotCars
    • Further increased speed thresholds for F-Classics & F-HiTechs to produce undertray sparks (further improvements to their visuals & dynamics still in progress
     
  14. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.5.3.5 is now live - this is another complementary update to the latest release, pushing to address some of the remaining physics & AI issues and performance discrepancies.

    AI remains unstable for the faster 125cc & Superkart classes, we´ll need a bit more time to fully get on top of these. The slower 4-stroke karts however shouild be working well.

    V1.5.3.5 CHANGELOG

    GENERAL
    • Slightly increased wetness level of Damp Track Preset
    • Further minor reduction of initial water puddle size scalar so that puddles don´t grow as deep over a wet session

    PHYSICS
    • Fixed excessive tire wear when flatspotting tire on a wet surface
    • Further minor reduction of initial water puddle size scalar
    • Revised oval tire treads for Super V8, StockV8 (2019-2022), Montana, Opala 86 & Omega 1999
    • Minor tire tread adjustments for all karts & Superkart, tintop oval variants (Stock 2019-2023, Super V8, Opala 86, Omega 99, Copa Montana)
    • F-Retro Gen1: Adjusted undertray collision for generic models & Mclaren M23; Minor aero adjustment for Lotus 72E
    • F-V10 Gen2: Made default gear ratio one click higher
    • Kartcross: Slightly increased rear wing downforce; Increased AI field spread. AI adjustments
    • Rallycross: Moved default brake bias slightly forward; AI adjustments
    • Minor adjustment to front splitter yaw sensitivity for StockV8 2019-2023 & Copa Montana
    • Revised intermediate tire tread for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
    • Further launch control adjustments for F-HiTechs & Rallycross cars

    AI
    • AI lines redone for Buenos Aires (6S, 12, 15 layouts), Cleveland, Interlagos 91/93, Road America (both layouts), Brasilia External, Campo Grande, Cascavel, Imola 1972, Imola 2001, Nurburgring RX, Tykki Dirt 1
    • Further adjusted AI fuel load & tire wear performance scalars for all cars
    • Revised AI tire wear rates, correcting excessive wear for GT and Prototype classes
    • Adjusted Ai brake usage for Opalas, Corvette C3 & C3R, Fusca FL
    • Increased AI field spread for F-Dirt, Kartcross
    • AI wet & damp calibration pass for F-Vintage (both gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
    • AI adjustments & calibration for tintop oval variants, Rallycross, Kartcross
    • AI calibration pass for F-Retro Gen2

    TRACKS
    • Minor adjustments to track grip ranges for all surface types
    • Watkins Glen: Revised track limit at T1 to exclude run-off area as legal road
    • Spa Francorchamps 1993: Fixed safety car not returning to pits in a FCY causing caution period to never end

    VEHICLES
    • Fixed missing windscreen in cockpit for F-Classic G4M2 & F-Hitech G1M2
    • F-Vee (both models): Adjusted front suspension animations to correct lifting front wheels at speed
    • F-Vintage G1M2: further adjusted rear height offset
     
  15. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    [​IMG]
    Greetings Everyone!

    Here we are for our final catch-up of the year, just in time for Christmas!

    As hinted in the November Dev Update, we weren´t quite done with the year just yet with v1.5.3 - rather that was to be the platform for the AMS2´s 2023 grand finale. If you have been keeping track of the forums or our social media you´ll have an idea what it is about, but it´s in this Christmas Special Dev Update that you´ll get the full scope of what we have been putting together for the Holidays. Without further ado, let´s begin unwrapping!

    Circuit des 24h Du Mans & Endurance Pack Pt1 Incoming!
    It's way too much to post here with new GT3 and LMDh cars coming as well.
    [​IMG]


    Car number panels for the new endurance cars are now made of LEDs and also feature leader LEDs as per their real counterparts racing in WEC and IMSA so they can be seen at night. Inside the car, we have fixed the emissive shader for LCD and LED screens, correcting them being too bright at night and too dim during the day

    [​IMG]

    Head over to the Reiza forum to check out all the details!
     
    • Like Like x 2
    • Agree Agree x 1
  16. Flaviu Bozga

    Flaviu Bozga Pro Driver Donator

    It is released and FREE for testing a couple of days
    "To celebrate the end of this great year in style with old and new players alike, the very last day of the year brings a new game update as AMS2 hits v1.5.5 along with Le Mans and several state-of-the-art 2023 Endurance race cars. The two new DLCs will remain free for all at release and into the first few days of 2024 so everyone gets to enjoy AMS2 at its very best."
     
    Last edited: Dec 31, 2023
    • Like Like x 1
  17. Rob Milliken

    Rob Milliken Administrator Staff Member Donator



    New update!
    V1.5.5.5 CHANGELOG


    GENERAL
    • Implemented local blue flag for track flag panels in live play (not visible on replays yet)
    • Fixed safety car being loaded in events with flag rules disabled
    • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
    • Trackside vehicle beacon lights will now flick on when there is a full course yellow
    • Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
    • Fixed engine always being stopped during pit stops
    • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa

    UI & HUD
    • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
    • Added event preset for Endurance Brasil 2023

    PHYSICS
    • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
    • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
    • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
    • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
    • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)

    AI

    • Added track-specific logic to narrowing AI corridors
    • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
    • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
    • Reduced effect of water saturation on AI grip levels
    • Reduced AI simplified peak slip angles for all modern slicks
    • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
    • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
    • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
    • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
    • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
    • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)

    TRACKS
    • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
    • Added 3D trees to Monza (all versions)
    • Added track flag panels to Jerez & Cascais
    • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras
     
    • Like Like x 2
  18. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

  19. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Very nice, but they should also improve the multiplayer.
     
    • Agree Agree x 1
  20. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    Hahaha, yes .. I feel if they could have they would have already.. With AMS2's MP "shakey at best", it will continue to be a single-player offline game..
    It's funny reading the AMS2 forums as all the guys supporting this game are all, for the most part, single-player AI racing, motorsport fans and that's fine ..The game is amazing to play in single player but ....it's single-player.. lol, If the MP was on par with rF2, AC, ACC, RR, LMU, Iracing etc.. It would be HUGE ..
     
    • Informative Informative x 1

Share This Page