Automobilista 2 Update News

Discussion in 'Automobilista 2' started by Rob Milliken, Dec 13, 2020.

  1. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Yeah, I realize that it's an heritage from PC2 and they can't really change it.
    They should come out with AMS3 with what they've learned with a kick-ass multiplayer. Then they would really make the big bucks.
     
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  2. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

     
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  3. John vd Geest

    John vd Geest Administrator Staff Member Donator

    Looks pretty cool. Like the water fog clouds in the distance.
     
  4. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

  5. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    FYI, LFM hosted the last MP beta test I was in and had 30 drivers in a multiclass race featuring LMdh & GT3 Gen 2 ..
    It was nice and smooth for me, with no lag or flying cars, etc.. lol I was in the GT3 Porsche so I was lapped a few times by the proto's meaning I was in lots of traffic :eek::D so to not have any glaring issues was a nice result to the test!
    Only 1 player dropped out & he claims it was on his end ..
    I can't say what track yet due to the ULA for paddock members but it was very bumpy ;)


    1.06 won't be long :rolleyes:
     
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  6. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    AMS 2 is now updated to V1.6.3.4, with further bug fixes along with general content fixes & improvements.

    V1.6.3.1->V1.6.3.4 CHANGELOG

    GENERAL

    • Added further guards to mitigate against the lost of authentic driving aids being between sessions
    • Fixed visual flat spot state not properly resetting during pitstops in some circumstances
    • Fixed a penalty conflict between the track cut give back position system and the full course yellow give back position system
    • Fixed issue which prevented remote vehicles from being visually repaired during a pitstop and when teleporting back to the garage


    UI & HUD

    • Fixed broken triple screen config page input states
    • Fixed timer overlapping position on HUD when displaying lengthy sessions such as 1440 mins
    • Fixed Personal Best & Delta overlapping on TTotW pages
    • Fixed top speed data for Group C
    • Normalised text case of MP ready button and leaderboard status texts
    • Adjusted localisation of some loading screen tips
    • Fixed an issue where the 'Get closer to your lead' message would appear instead of the 'You can push now' message for the leader when the safety car is heading to the pits and race is about to resume from a full course yellow
    • Added vehicle name to championship post race leaderboards
    • Sort leaderboard by class on championship overview screen when multiclass scoring is enabled
    • Added Vintage TC and Formula Junior presets
    • Added Brands Hatch, Donington GP and Imola 72 to BM1 M1 Procar preset
    • Fixed main in-game options menu wrapping when using gamepad/keyboard navigation
    • Added animated loading message on session results screen if session advance is prevented by still loading clients
    • Fixed 'Off' label case for Max Visible Vehicles Setting
    • Fixed missing space in available tires list when a vehicle has both semi-slick and all-weather tyres
    • Added audio warnings to notify users that MP "Ready" up timer is about to end
    • Fixed inaccurate Traction Control help text on setup screen
    • Supercars (all models): Fixed missing wet tire names


    PHYSICS

    • Slightly stiffened carcass sidewalls of GTE, GT3 (both gens), GT Open, Lambo ST tires
    • Slightly stiffened carcass sidewalls of GTE, GT3G1/2, GTOpen, LMPh, DPI, LMP2, P1-4, StockCar 19-24 wet tires
    • Minor tread adjustments to GT3 Gen2, GT4, GT5, G55 Supercup, G40 Cup, F-Inter, F-Trainers (both), F-Hitech Gen2, F-V12, F-Ultimate Gen2, BMW Procar (dry & wet compounds)
    • Minor thermodynamic adjustments to GTE, GT4, GT5, Ginetta G55 Supercup, Ginetta G40 Cup, Stock Car 2019-2024, BMW Procar, Group C
    • BoP pass for GT3 & GT4 classes, adjusting engine & aero properties
    • BMW Procar: Adjusted default front camber & rear tire pressure
    • Puma P052: Slightly reduced CoG height
    • Corrected issue that could cause excessive E-Diff locking torque under braking for McLaren 570S GT4, McLaren Senna, VW TSI Cup (all models)
    • F-Ultimate Gen2: Revised gearbox, final drive, and bevel ratios according to latest specifications
    • F-HiTech Gen2: Adjusted peak power, RPM range & throttle map for Ford HB V8 engine used by MP4/8 & Model 3
    • LMP2: Fixed/locked the front diveplanes on both variants of the Oreca 07 & reduced the diveplane options on both variants of the Ligier JS P217 to more accurately reflect real configurations
    • Fixed stability control assist breaking tire physics in cars with electronic differential


    AI

    • Adjusted AI inside & outside overtaking thresholds to minimize issues with AI pulling back from viable overtakes into the braking zone (AI driver aggression being a bigger factor)
    • Further adjustments to AI lateral rates in all vehicles to minimize jerky lateral movements
    • Further adjustments to distance thresholds from which AI passing & avoid routines kick in
    • Adjusted AI suspension rates & aero bias for GT1, Group C, LMDh, GT3 classes to improve stability
    • Adjusted AI performance for Interlagos 1991 / 1993 (slower entry to T5, faster all around T8 in both layouts)
    • Laguna Seca: Fixed slow moving cars on the straight between T4 and T5 during the formation and first race lap; Adjusted track edge for some runoff sections
    • Spa (1993 & modern layouts) Slightly increased AI wall buffer to minimize AI scraping the wall at La Source
    • AI wet calibration pass for BMW Procar, GT4, G55 Supercup G40 Cup, GT5
    • AI calibration pass for F-Inter, F-HiTech Gen2, F-V12
    • AI calibration pass for simulated AI times (when skipping to the end of a session) for LMDh/GTP, LMP2, DPi, GTE, GT3 (both gens), GT Open classes


    AUDIO

    • Fixed crowd, announcer and single wind sound being read from disk instead permanet load into ram (mitigates some stutters)
    • Fixed occasional abrupt menu music dropouts


    TRACKS

    • Azure: Fixed a group of trackside bushes floating above the terrain near Casino
    • Mosport: Add more crash barrels at the pit lane entrance should fix the player car getting a DQ when crashing into the barrier
    • Oulton Park: Fixed a physical barrier that in some conditions could cause an abnormal collision
    • Ibarra: Fixed the pit box orientation on the reverse layout


    VEHICLES

    • All Vehicles: Linked the visual strength of direct sunlight stains and blotches to the dynamic dirtiness of the vehicle, Fixed stuck RPM needle after replay rewind
    • Nissan GTR GT3: Fixed LODA steering wheel pivot point; fixed non-emissive Display
    • Corvette Z06 GT3: fixed right indicator steering wheel buttonFixed front brake discs displacement
    • Porsche 991 GT3 Cup 3.8: Fixed front rims width and front tire profile
    • Stockcar 2024: Fixed RPM lights emmissive parameters
    • Porsche 991 GTE: Updated cockpit lights and windshield cockpit banners
    • Cadillac V-Series R: updated endurance lights to current version, added emissive lightglass, added LD variant with vent covers
    • Lamborghini Huracan GT3 Evo2: Fixed livery overrides only appearing as carbon
    • Alpine A424: Fixed folder and file naming of overrides
    • F-V12: Added rain light mesh and reworked light glows
     
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  7. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.6.3.4 -> V1.6.3.5 CHANGELOG

    GENERAL
    • Fixed incorrect steering lock/range in replays in some instances.
    • Fixed issue which would cause opponent shadows to render during private qualifying sessions
    • Increased initial water puddle size scalar slightly back up
    • Further reduced intensity of undercarshadow in storm weather
    • Increased maximum configurable pit speed limit to 240kph

    UI & HUD
    • Fixed odd mouse activation behaviour when close to the top/bottom edge of setup screen input rows
    • Fixed inconsistent text case of retired label on some in-game leaderboards
    • Fixed track selection Grade Filters
    • Fixed inconsistent status column text case on pause menu
    • Fixed player info dialog double activation issue on pause menu when using gamepad
    • Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog
    • HUD map fixes for dynamic mode - VIR and Donington (all layouts)
    • Fixed missing 'Full' Labels on HUD editor
    • Corrected vehicle statistics according to the latest physics adjustments
    • Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu
    • Updated Kart & Superkart vehicle class selection logos
    • Updated Credits listing

    PHYSICS
    • Tire tread adjustments for Superkart, Karts (all versions), F-USA oval & speedway variants
    • Minor tread adjustments for LMDh / GTP, LMP2, DPi, P1 (both gens), GTE, GT3 (both gens), Lambo ST, F-USA Gen1-3, F-USA 2023, F-Retro Gen1, F-Retro Gen3, F-Classic (all gens), F-HiTech Gen1, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), Copa Montana, Sprint Race, Stock Opala 1986, Stock Omega 1999, Copa Classic B & FL, Copa Uno, Lancer Cup, HotCars, F-Dirt, Kartcross
    • Complete physics revision for all karting classes (125cc Direct, Shifter, GX390, Rental & Superkart)
    • Adjusted default wing settings for F-Classics & F-Hitechs LD variants (all gens)
    • Formula HiTech Gen2: Fixed Model 3 and MP4/8 excessive power in LD variants
    • F-USA (All Gens) Revised aero & suspension for oval variants; Minor aero adjustments to road variants; corrected various inconsistencies between road and oval variants; Added positive front camber range for oval variants; Set Gen1 to period-accurate 40gallon fuel tank
    • Adjusted body drag coeff for Opalas, Omega & Puma GTB
    • Copa Classic (both gens): Adjusted default tire pressures & camber angle
    • F-Ultimate (both gens): Revised throttle map
    • F-Dirt: Suspension setup adjustments
    • Reduced crankshaft mass for lower engine inertia in ARC Camaro, Kartcross
    • Adjusted auto downshift points for Fuscas, F-Vee & F-Dirt
    • Copa Uno: Fixed auto by weather not selecting wet tires; Adjusted default pressures
    • F-Classic Gen2: Corrected Low Downforce variants of generic models not referencing corresponding LD physics
    • Minor FFB adjustments to Lamborghini Veneno,Nissan R89C, Rallycross cars

    AI
    • Reduced effect of AI Aggression setting in AI lateral rates, corridors and special care with human players
    • Further fine-tuning of class-specifc AI lateral rates for smoother / less jerky side movements
    • Adjusted AI aero physics for F-Retro (all gens), LMDh / GTP & GT3 (both gens) to improve AI high speed stability and mitigate issues with AI getting out of shape and / or losing control in these classes
    • Calibrated AI simulated session times for F-Ultimate (both gens), F-Reiza, F-V10 (both gens), F-V12, F-Classic (all gens), F-HiTech (all gens), F-Retro (all gens), F-Vintage (both gens), F-Junior, ARC Camaro, M1 Procar, Lamborghini Supertrofeo, LMDh/GTP, LMP2 (both gens), DPi, GTE, GT3 (both gens), Porsche Cup, GT4, GT5, Ginetta G55 Supercup, Ginetta G40 Cup, Caterhams (all models), Mini JCW, Sprintrace, Group A, Group C, GT1, GT Open, GT Classics, Vintage Touring Cars Tiers 1&2
    • Corrected Ai non-race driver skill levels for F-Junior and Vintage Touring Car Tier 1 causing AI cars in those classes to be much faster in race than in qualifying
    • AI wet weather calibration for F-HiTechs, Opala 1979, Opala Old Stock, Stock Omega 1999
    • AI Calibration pass for GTE & GT3 Gen1 (correcting BMW M6 / M8 being uncompetitive)
    • AI calibration pass for P1 (both gens), LMP2, Sprint Race, F-USA Gen1-3 F-USA 2023, F-Reiza, F-Ultimates (both gens), F-V10 (both gens), F-V10 Gen2 Copa Montana, Copa Classics, Hot Cars,

    AUDIO
    • Updated Superkart surface, wind and engine sound position
    • Updated Kart tire and surface sounds and adjusted in-cockpit engine sound position.
    • Adjusted wet-road roll volume for Hypercars class
    • Mitigated crackling on trackside camera view
    • Fixed bad trackside camera doppler effect for Nissan R390 GT1 and Nissan R89C & Kartcross
    • BMW 2002 Turbo: fixed missing rev limiter sound

    TRACKS
    • Spielberg art overhaul (Modern & Historic, all layouts): reworked terrain meshes and textures; adjusted 2D foliage; added 3D foliage; multiple adjustments to various materials and textures, fog and climate; added various miscellaneous objects and details
    • Kansai East/West: Add fences marking invisible perimeter barriers
    • Snetterton: Fixed a misplaced tire wall physical barrier at Firman's corner; Cleanup the scene export of unused mesh and materials

    VEHICLES

    • Karts: Adjusted the vehicle spawn position parameters (static tire deflection and initial height)
    • Updated cockpit display resolution for GT1 cars, Nissan R89C, Nissan GT-R, F-309,
    • Disabled visual backfires for karts, Superkart, Copa Uno, Copa Fusca & Ginetta G40 Cup
    • Lamborghini Super Trofeo: Fixed wrong paint replacement for livery override: adjusted cockpit camera; updated blinking pit lights frequency
    • Adjusted cockpit POV for Mclaren MP4/5B, Mclaren MP4/12, F-V10 Gen1, karts (all)
    • Corrected exhausts´ positions for F-Classics Gen1, Gen2 & Gen3
    • Corrected F-Classic G4M3 Bolt-Work GP pitcrew team outfits
    • McLaren MP4/6: Fixed suspension animations artifacts clipping through car body; Fixed interior position; corrected black extertnal mirrors texture;, added missing lightglow
    • McLaren MP4/4: Corrected black external mirrors; Fixed gap in wheel blur objects
    • Brabham BT52: Added backfire effect
    • Brabham BT46B: Added cockpit labels, adjusted needle speed orientation
    • Lotus 72E: Added rainlight
    • F-V10 Gen2: Fixed and improved blurred wheels
    • Porsche RSR GTE: Added more edges to the cockpit cooling duct mesh
    • Mercedes GT3 Gen1: Reworked rear lights textures; added blinking lights
    • BMW M8 GTE: Removed duplicated side mirrors in cockpit view
    • Mclaren 720S GT3 EVO: Revised lights IDs, added front and rear DRL, fixed damage LODs
    • F-USA 2023: Fixed a collision mesh problem that could result in abnormal physical reactions
    • McLaren MP4/1C: Fixed invisible screws in cockpit and carbon material changed. Added damage animation to cockpit carbody.
    • Camaro GT4R: fixed steeringwheel label
    • BMW M Hybrid V8: new carbon weave, improved blurred rims, new glowing brake disk texture, updated IMSA liveries
    • BMW M4 GT4: updated cockpit lights, improved blurred rims
    • Lamborghini Veneno: fixed inverted front right caliper logo
     
  8. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

  9. Neil Wood

    Neil Wood Pro Driver Donator

    I don't think I wanna try those truck in VR. The AMS1 ones already made me feel a little queasy :D
     
    • Funny Funny x 1
  10. Rob Milliken

    Rob Milliken Administrator Staff Member Donator

    V1.6.3.6 -> V1.6.4.2 CHANGELOG

    CONTENT

    GENERAL
    • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
    • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
    • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
    • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
    • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
    • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
    • Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
    • Fixed particles producing jagged edges around geometry when using lower particle detail settings
    • Performance optimization on CPU-render logic related to environment maps.
    • FFB loop optimization pass
    • Physics now default to running in 4 CPU treads instead of previous 2.

    UI & HUD

    • Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
    • Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets

    PHYSICS
    • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
    • Further adjustments to slick compounds´ sensitivity to wet surface
    • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
    • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
    • Montana: Fixed excessive engine sensitivity to frontal damage
    • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
    • Lotus 23: Reduced rear brake cooling
    • Audi R8 GT4: Revised FFB

    AI
    • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
    • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
    • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
    • General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
    • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
    • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
    • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
    • F-USA (All Gens): Calibrated AI simulated session times
    • AI calibration pass for Super V8, Copa Montana, GT4

    AUDIO
    • Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
    • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
    TRACKS
    • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout

    VEHICLES
    • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
    • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
    • Porsche 963: added colored pit lights
    • Oreca 07: Fixed wrong interior light mapping
    • Corvette C3 RC: Fixed paint mapping
    • Swift 009C: Adjusted driver gear change animation
    • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
     
  11. Rob Milliken

    Rob Milliken Administrator Staff Member Donator



    AMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes.

    As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it.

    Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression.

    AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control.

    Stock Cars & Super V8 oval variants which were still to receive their V1.6 physics revisions have now been brought up to standard.


    V1.6.4.3 CHANGELOG


    GENERAL
    • Fireworks no longer require particle detail setting 'HIGH'
    • Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
    • Fixed coarse water spray droplets creating outlines around geometry
    • Further Increased initial water puddle size scalars
    • Further reduced intensity of undercar shadow in storm weather

    PHYSICS
    • Tread adjustments for StockV8, Stock 20/21, Stock Omega 1999, Stock Opala 1986, SuperV8 Oval variants
    • Further minor tread adjustments to F-V12, F-V10 Gen2, F-3, F-Trainer, GTE, GT4, G55 Supercup, STT & wet compounds for all modern GT & Proto classes
    • Further tire tread adjustments to wet & all weather compounds
    • Further thermodynamic adjustments to GTP, LMP2, GT4, G55 Supercup tires
    • Minor revisions to GTP tire compound wear properties
    • Further adjustments to slick performance on a wet surface
    • Caddilac DPi: Further adjustment to 6th gear ratio
    • STT: Added adjustable steering lock (default now 40deg) (SETUP RESET RECOMMENDED)
    • McLaren 720S GT3 EVO: Minor aero & default setup (SETUP RESET RECOMMENDED)
    AI
    • Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
    • Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
    • Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
    • Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
    • Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
    • Adjusted AI throttle application for GTE, GT3
    • AI wet weather calibration pass for F-V12
    • AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways

    TRACKS
    • Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
    • Hockenheim STT: Adjusted the location of ramp 1
    • Monza STT: Updated ramp layout, removing ramp 3
    • Spielberg STT: Updated ramp 3 location
    • Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it

    VEHICLES
    • BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
    • Porsche 992 GT3-R: fFxed display pit speed value
    • Opala Old Stock: Fixed black side mirrors in exterior view
    • McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
    • Lamborghini Huracan ST Evo2: Added RVM camera
    • Sprintrace: Removed the redundant shift lever
    • Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
    • Fixed CTD when loading Stock Car V8 2019 oval variant
    • Fixed damage normal maps not displaying correctly
     

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